Tag Archive: Wow Cataclysm


 These two expansions have been very successful! All you need to do is to fill out an order form and pay it through your credit card or bank account.

World of Warcraft cataclysm is the third expansion launched by Blizzard, This online game is one of the most popular role playing games today. The latest record on the numbers of players for WOW has reached more than 11 million. But if you have no time to buy personally. This game is about a wise strategy and excellent fighting skills that players must learn in order to stand out and shine in this particular game. Once you get to play World of Warcraft Cataclysm. you would surely be hooked to it.Have you heard or played the latest expansion of world of warcraft? If you haven’t then you are missing out a lot in your game life. It’s really a highly recommended online game that can definitely wow you.

. You can buy WOW cataclysm installer and buy cataclysm CD key at a video games store. This is one solid proof of the popularity WOW has for years. The latest expansion of world of warcraft called WOW cataclysm is now available and being played for almost all parts of the world, Well you can’t blame these people for playing World of Warcraft or WOW as it is one of the most amazing computer games since it has top of the line video effects and high-standard sound quality. Their first expansion was titled “The Burning Crusade” followed by “Wrath of the Lich King”.

This game is not just about getting your levels up fast and quick! you can buy WOW cataclysm installer and buy cataclysm CD key online.
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WoW Cataclysm:Mailbox roundup redux

Here at Officers’ Quarters, I receive a number of emails every week that don’t get featured in the column for various reasons (which I explained last time I did a roundup). Once again, it’s time to examine some of these shorter — but no less interesting! — topics. This roundup’s theme is Cataclysm concerns and preparation.

Just the two of us

Hello,

I have tried to find this info but I cannot seem to find it anywhere, or I am really terrible at finding things. Is there going to be a minimum guild size to participate in guild leveling? I started a small guild for myself and my son to play in and we are having a great time, but I hoped we could take advantage of these new features without joining a larger guild or recruiting into the existing one. Obviously we would not get any experience for raids or dungeons, but what about questing and professions, or even rated battlegrounds?

Thank you for your time,

Callidor

Hi, Callidor. The good news is that there is no minimum guild size. A guild is a guild, even if it only has two people (or one). The bad news is that, since there will be only two of you, leveling will progress extremely slowly. You will get guild experience for questing, but not much else. Dungeons, raids and rated battlegrounds require a certain number of players to count as guild groups (4 of 5, 8 of 10, 12 of 15, and 20 of 25). The only other way you can get guild experience is by earning guild achievements. Some of these achievements, such as Mix Master and the Slayer achievements, won’t be impossible for you. However, most of them will take a long time to earn.

For more info, check out the guild advancement Q&A.

I’m on the outside

Scott,

My guild has existed since vanilla, and I’ve been a member for about a year now. The way our guild raids is that we have a number of 10-man teams who run on Friday or Saturday night, and then a single 25-man raid that runs on Sunday afternoon. The roster for the 10-man teams is strict. You’re either on a team or you’re not. For the 25-man raid, however, everyone who wants to go shows up, and the raid leaders figure out who gets to go. I’m often not around on the weekends. So, my first issue basically is that I’m irritated by the fact that all of our progression raiding happens on the weekends.

My second issue feeds somewhat into the first issue. You see, I’m not on one of the 10-man teams. As I said before, the rosters are pretty much set in stone, and as much as I would like to be on a 10-man team, first, there are rarely permanent slots open, and second, I wouldn’t be comfortable putting myself forward for an opening when I couldn’t guarantee my attendance, as the teams only run on the weekends.

I’ve spoken with one of the officers in our guild about this, and he’s pretty much told me that he thinks I’m the only one with a problem.

Finally, I’m concerned about how things are going to be in Cataclysm. I seriously doubt we will continue with the 25-man raids. Most of our core raiders are people who are focused on 10-man teams. However, since we have a strict-roster, strict-weekend approach to 10-mans, I’m worried about getting cut out.

So, are these issues I should bring up with the leadership? Or am I just whining and being unreasonable after a tough weekend and need to gut it out?

Thanks,

Andy on the Outside

Hi, AotO. I’ve had a few players in my own guild who wanted to raid but who couldn’t meet our schedule, so I know what you’re going through.

Scheduling is always, always a problem with a larger guild. There’s simply no way to schedule raids that meet everyone’s needs. Someone is going to get left out, and unfortunately, right now that person is you. Complaining about it again won’t get you anywhere. However, you’ve made your officers aware of it, so if anyone else brings up the matter, you won’t be a lone voice anymore.

Until more people have an issue with the schedule, the officers have to keep it as is for the good of the guild. Rescheduling raids is not a trivial matter — there are potentially devastating consequences. If you reschedule to a time that people don’t like, your attendance can drop, your progression can grind to a halt, and before you know it, your best raiders are jumping ship.

My advice to you, for now, if you really can’t make your guild’s schedule as it exists, is either (a.) try to start your own raiding group during the times you can make it (without, of course, “poaching” from the other scheduled raids), (b.) give up on making those raids regularly and be content filling in when you can, or (c.) look for another guild.

If you stick around for Cataclysm, however, you may get lucky. It’s a long shot, but it’s possible that other people’s schedules will change, and the officers will need to move progression raids to weeknights. You may find the schedule altered to your benefit.

It’s also a possibility that lapsed players will return to the guild for the expansion and the influx will prefer a weeknight. You could form a new 10-player raiding group with them.

On the other hand, the expansion may also bring changes that don’t help you very much. Your guild will have to choose whether to focus on 10-player or 25-player raids. If they choose the former, you could be left out in the cold.

Whatever you choose, I wish you luck!

Jump around

We spent most of the last two months as a 12-person guild, just enough for a 10-man with backups, but some guilds are going stagnant until Cataclysm, and we are getting an influx of new raiders. My leader feels overwhelmed at the moment because he hates not being a part of whatever the guild is doing, so he likes to be at all raids. We need to convince him that we are capable without his help, and that he can kick back and maybe do something he enjoys more than jumping in raids all the time. Do you have any suggestions on us doing this beyond going behind his back to raid without him?

Scir

Hi, Scir. You absolutely should not go behind his back. That will only make him feel hurt and betrayed. Purposeful deception is never a good strategy.

For people who are in leadership positions, it can be really tough to let go, even a little bit. I would continue to offer to let him sit out, making sure he knows you’re happy to have him along but concerned that he will burn himself out. Be up front about it.

If he expresses his feelings of being overwhelmed to you, suggest that he take a step back. Offer to help him with any of the duties he normally handles. Remind him that other officers can help out also.

Unless you pay for his internet service, you can’t force him to take a break. All you can do is present the option and hope he eventually takes you up on it. Only he knows his own limits. If you can get him to sit out once or twice and the raid goes smoothly without him, he’ll feel less compelled to “jump in” every time.

One other option is to suggest a break for the entire guild. After all, I don’t recommend raiding full-time right up until the next expansion launches. You want your members to be refreshed and excited about the new content, not shell-shocked by endless attempts on heroic Sindragosa. Take a week or two to recharge everyone’s batteries — your guild leader included — and you’ll all be much happier heading into the Bastion of Twilight at 85.

WoW Cataclysm Beta: Build 12942 for healing priests
Priests received a handful of changes with the latest Cataclysm beta build that was released Thursday afternoon. There were little changes, such as a new animation for Archangel (as seen above), and big changes, like tweaking the talent Improved Inner Fire so that it’s no longer mandatory. A preview for tier 11 was also released. Let’s have a look at the talent changes first.

* Power Word: Barrier has had the amount it absorbs increased. It will now absorb a total of 6 percent of spellpower plus 21,225 damage (up from 5 percent of SP plus 11,000.) It will still only absorb a portion of incoming damage if the damage exceeds 20 percent of the total absorb value.
* Borrowed Time will no longer increase the amount absorbed by Power Word: Shield. It will just increase your spell haste.
* Renewed Hope will now apply to targets with Grace. This means any target you heal with more than one spell (or more than one tick of Penance) will gain an additional 10 percent chance to be hit with a critical Flash Heal, Greater Heal, Heal or Penance.
* Inner Focus no longer costs mana.
* Improved Inner Fire has been renamed to Inner Sanctum. The new talent will no longer increase the overall effects of your Inner Fire, instead it will cause your Inner Fire to reduce all spell damage taken by 5/10/15 percent. The talent will now also affect Inner Will by increasing the movement speed bonus by 2/4/6 percent.
* Improved Healing will no longer affect Lesser Heal. This is just a tweak to the language of the tooltip for consistency.

Now on to the glyphs!

This is what the new glyph interface looks like, in case you haven’t seen it already. With the new system, glyphs are no longer consumable and are instead learned. The learned glyphs appear in the right-hand column of your glyphs panel and can be dragged and dropped at the cost of a reagent called Vanishing Powder. This new system will allow easier customization before particular dungeons or fights. For example, if your party or raid needs more crowd control, you could take the Glyph of Psychic Scream in place of a glyph that doesn’t suit the fight as much (perhaps Glyph of Holy Nova).
Prime Glyphs

* Flash Heal Changed — Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%.
* Guardian Spirit Changed — Reduces the cooldown of your Guardian Spirit by 30 sec.
* Lightwell Changed — Increases the total amount of charges of your Lightwell by 5.
* Penance Same — Reduces the cooldown of Penance by 2 sec.
* Power Word: Barrier New — Increases the healing received while under the Barrier by 10%.
* Power Word: Shield Same — Your Power Word: Shield also heals the target for 20% of the absorption amount.
* Prayer of Healing Same — Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
* Renew Same — Reduces the duration of your renew by 3 sec, but increases the amount healed each tick by 25%.
* Shadow Word: Death Changed — If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset.
* Shadow Word: Pain Changed — Increases the periodic damage of your Shadow Word: Pain by 10%.

Major Glyphs

* Circle of Healing Same — Your Circle of Healing spell heals 1 additional target.
* Dispel Magic Same — Your Dispel Magic spell also heals your target for 3% of maximum health.
* Divine Accuracy New — Increases you chance to hit with your Smite by 18%.
* Fade Same — Reduces the cooldown of your Fade spell by 9 sec.
* Fear Ward Same — Reduces cooldown and duration of Fear Ward by 60 sec.
* Holy Nova Changed — Reduces the global cooldown of your Holy Nova by .5 sec.
* Inner Fire Same — Increases the armor from your Inner fire spell by 50%.
* Mass Dispel Changed — Reduces the cast time of Mass Dispel by 1 sec.
* Pain Suppression Same — Allows Pain Suppression to be cast while stunned.
* Psychic Scream Changed — Cause your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec.
* Scourge Imprisonment Same — Reduces the cast time of your Shackle Undead by 1.0 sec.
* Smite Same — Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
* Spirit of Redemption Same — Increases the duration of Spirit of Redemption by 6 sec.

Minor Glyphs

* Fading Same — Reduces the mana cost of your Fade spell by 30%.
* Fortitude Same — Reduces the mana cost of your Power Word: Fortitude spell by 50%
* Levitate Same — Your Levitate spell no longer requires a reagent.
* Shackle Undead Same — Increases the range of your Shackle Undead spell by 5 yards.
* Shadow Protection Same — Increases the duration of your Shadow Protection spell by 10 min.
* Shadowfiend Same — Receive 5% of your maximum mana if your Shadowfiend dies from damage.

I have a lot of thoughts on these glyph changes, but I’ve been instructed to save them for Sunday’s Spiritual Guidance (when, of course, you should check back!). I do have a few short thoughts, though. The Glyph of Guardian Spirit has likely been nerfed to get it more on par with Pain Suppression, which is back up to a 3-minute cooldown with the removal of the talent Aspiration. Overall, I’m quite pleased to see a bunch of talents from the 71-point talent preview return in the form of glyphs. Divine Accuracy and Holy Nova are the two that stand out.

In addition to the handful of class changes priest have received, we also have a preview of our tier 11 set bonuses to pick apart. The bonuses are as follows:

* 2-piece Increases the critical strike chance of your Heal spell by 5%. Instant
* 4-piece Each time your Penance spell heals a target with Weakened Soul, you gain 540 Spirit for 10 sec, and being in a Chakra state grants you 540 Spirit for the duration of the Chakra. Instant

With both bonuses, I don’t expect any trouble with the up time of the regen bonus for either disc or holy. We’ll talk more about this on Sunday, though. See you then!

World of Warcraft: Cataclysm wow gold will destroy Azeroth as we know it; nothing will be the same! In WoW.com’s Guide to Cataclysm, you can find out everything you need to know about WoW’s third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

In World of Warcraft:WoW Cataclysm

After the WoW cataclysm reawakened a volcano on their home island one of the goblins’ trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings – and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck’s survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island’s dense jungles harbor many mysteries and more than a few unpleasant surprises.

There, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

WOW Cataclysm Release Date Update: World of Warcraft Cataclysm Beta Coming Soon

WOW Cataclysm release date this 2010 remains uncertain. World of Warcraft Cataclysm release date  has been long anticipated by video gamers worldwide since this third expansion of World of Warcraft was announced at BlizzCon 2009. According to some video game news websites, the World of Warcraft Cataclysm’s beta program is about to be released soon. Hopefully, WOW Cataclysm release date won’t take long. A month or two will still be bearable but 6 months or more could be unacceptable.

WOW Cataclysm Logo on Red Fire

WOW Cataclysm: World of Warcraft Cataclysm 2010 (Expansion 3)

Blizzard has sent emails to the videogame press informing them that World of Warcraft Cataclysm beta is about to kick off and sign-ups are accepted until April 15, 2010. However, Blizzard did not disclose the date for Cataclysm beta’s release. To those who are excited for WOW Cataclysm release date, better order now before its actual release because it will definitely be a huge day for World of Warcraft video game players. WOW Expansion 3 – Cataclysm is offered for $39.99.

WOW Cataclysm release date is definitely within 2010. Some say it may be released a week after BlizzCon 2010 in October 2010. Warcraft video game fanatics are hoping that World of Warcraft Expansion III will be released within the second quarter of 2010.

The first way to get a WoW Cataclysm beta invite is to work for Blizzard! Ok, this isn’t a joke – but the first beta invitations for Cataclysm will be given to internal Beta testers within the company, who will give it a first go through to make sure that the content is around the right level of difficulty etc.

The second wave of beta invites for Cataclism will go to previous beta and alpha testers of other versions of the game. We at WoWCataclysmInfo.com were lucky enough to be able to beta test the original World of Warcraft and the structure was strict – we provided feedback on a monthly or weekly basis to the developers who tweaked the game serveral times before wiping all of the characters from all of the servers and starting again.

Included in this wave of testers for World of Warcraft Cataclysm beta invitations will be high end raiders – the groups of players who CONSTANTLY grind away at the game with the hope that maybe, one day, if they grind hard enough they will get a world first…well their reward is to be able to test the content on Blizzard’s behalf! I think buying a Beta key might be a better or more worhtwhile idea for them!). Anyway, they will be asked to check the new dungeons for difficulty level and gameplay.

Finally, the WoW Cataclysm open beta invitations will be sent to people who register on WoW.com. The registration has not opened yet (as soon as it does, you will find information right here) so when it does you can go directly to the WoW site and register your name and email address – but be quick! There are more than 10,000,000 people waiting for a beta invite!

The final way is a little bit of a grey area, but it will be possible to buy wow cataclysm beta invitations. After the official beta begins, check Ebay for listings saying ‘WoW Cataclysm Beta’ and you will find a large number of beta invitiations for sale – but be warned, the prices will be inflated and hey – why not just wait for the real game to begin?!