Tag Archive: World of Warcraft Cataclysm


spazzertech asked…

“What’s going to happen to the world with Cataclysm drops and the expansion isn’t purchased? In Burning Crusade, you couldn’t enter Outland without the expansion. In Wrath, you couldn’t enter Northrend. So what about Azeroth in Cataclysm?”

The old world changes will impact everyone, whether you have the expansion or not. Brand new players with nothing but vanilla WoW will still see the new level 30 quests in the Wetlands or whatever. They will not, however, have things like worgen and goblins. They also will not have the new zones like Hyjal.

Cataclysm is meant to bring 2004 content up to the 2010 level, and breathe new life into the world. The old world is pretty dated, so it’s probably needed.

David asked…

“Anyone know of a good Enhancement Shaman blog/website out there? My searches have been coming up blank so far.”

My favorite one is actually a general melee blog. Big Hit Box is great stuff, I highly recommend it.
Cocles over at Loregy.com (who I actually got to meet the other day — good guy, and check out his license plate) has an interesting idea about something he spotted in the information about the Cataclysm zones the other day. Thousand Needles is getting a revamp, including possibly a new instance, and Cocles says that could mean something awesome: the return of the Grimtotem clan (just a warning: there is a more serious spoiler later in that post).

I’m in. I love the “dark Tauren,” and would love to see more from them. Plus, while we’ve seen plenty of troll instances, Cocles says we haven’t seen a Tauren instance in the game (and all we can think of is good old Mr. Smite). And we haven’t really heard from the Grimtotems since that whole issue with the spirit beast taming. It’d be nice to fight some cows for once.

Personal banks act like guild banks across alts…

Q. Would you be willing to make personal bank storage look more like guild storage and available to all characters on a realm?

A. This is something we discuss a lot. It actually helps with keeping mail volume down as well as a player convenience.

OMG, YES PLZ!… err… That would be nice as well. For those of us with a server full of alts (most of which leveled up to their mid-60s or higher just for professions) this would be an awesome change. I’ve got an alchemist, scribe, leatherworker, engineer, and enchanter who are constantly sending mails back and forth. It would be a lot easier to just toss the raw materials in the bank, hop on the alt, get them out of that character’s bank tab and then make whatever it is I wanted to make. No more mail lag or alt hopping to grab the needed items from each and every character. For those of you with personal guild banks already, I’m sure you can see further ways to expand on this.

Increased backpack size…

Q. Any plans to increase the size of the backpack?

A. Yeah, it’s something we discuss a lot. On the other hand, the madness has to end somewhere. I’m not sure I want a 100 slot bag with that much stuff to manage. We’d need to make sure you could easily upgrade the existing backpack; we wouldn’t want anyone to manage to just be without any bags.

I imagine this will be done similar to the riding system or any of the other things that require money and a certain level to obtain. You’d likely have an NPC in each of the major city banks offering the option to upgrade your backpack or offering a quest to do so. This would keep the upgrade process gated and allow for players to only get larger backpacks at points the developers believe players will need them. It’s a sad day when what started out as your ‘big’ backpack is now your ‘I really wish I could replace this’ backpack.

We still have no idea if we’ll see these changes in Cataclysm or even the expansion after it. However, storage is a concern to us pack-rats out there and being able to manage it a little easier is always appreciated.

Coming out of the Twitter developer chat tonight was this question and following answer, given by Ghostcrawler and J. Allen Brack:

Q. With the new skins for druid forms, what is the chance that warlocks might see race/faction specific demon skins or maybe a new one?

A. When you look around, there are a lot of say imp or voidwalkers we could use. It’s something we talk about quite a bit. As for new demons, I hear warlocks are going to be getting some new spells for the next expansion…

I did say at the start that there wasn’t anything outstanding. To be fair this did mean we no longer had to head out and find things to kill for our fragments of soul. Instead we find a load of locks lining up by the practice dummies before and after raids, presumably gathering wooden practice souls.

Well, Ulduar was fun and destruction fairly interesting, the tiered items pretty nice (if a little weird); things were ok and moving along. Then the Argent guys finished their arena and… well, not much changed really. If you weren’t raiding but leveling then you could summon your mounts sooner and just by speaking to the trainer. Also Banish could be removed by yourself or some other warlock with a sense of humor. For those that were raiding, demonology (or more specifically Demonic Pact) was making a name for itself and felguards making a raiding return.

Now we’re seeing Arthas’ homestead invaded and the pull between affliction and destruction hotting-up as they are both up to fighting weight — with demo looking on in amusement throwing spell power to them both. It certainly feels a different world that we woke up in 12 months ago and there sure seem to be less locks kicking about these days (where did all those death knights and paladins come from?).

Looking forward to the next year seems a little odd since there’s high hopes that it will contain the release of Cataclysm – the expansion set to shake up the warlock class as much as Deathwing shakes Azeroth. Certainly I hope for a shard system that feels more like a benefit than a burden. I quite like the sound of the new system as it has been communicated so far, but I do have some reservations that it’s just going to be another set of numbers to watch. This is the burning of a soul — the very essence of a being — to unleash its power for our own aims. It should be something emotive and worthy of the sacrifice made, not a simple resource like a rune or a candle.

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. “The avarice never ends! ‘I want golf clubs. I want diamonds. I want a pony so I can ride it twice, get bored and sell it to make glue.’ Look, I don’t wanna make waves, but this whole Christmas season is stupid, stupid, stupid!” ~ The Grinch

Hmmm… a look back at changes for warlocks in 2009. Well there was… no, wait, that was 2008. Well what about… nah, that’s planned for Cataclysm. Wow, this is harder than I thought. Nothing particularly outstanding has happened in the warlock area this year; but so much has happened and, well things have changed. It’s like waking up each morning and something is subtly different. Your blue toothbrush is now red… The sofa is now against this wall, not that one… each change is pretty unremarkable in it’s own right but by the end of the year you are a stuntman living in LA married to a small, blond Portuguese skier who when she’s not training does abstract painting, practices yoga and brews her own beer.

As we surfaced, bleary-eyed into January our memories of sacrificing succubus and SL/SL were fading faster than those of December 31st. Those heady days of power that also led to FotM wannabes flooding our ranks. Skill and complexity had been leaking out of the class for a while and Naxx wasn’t really providing any of us with much of a worthwhile proving ground. Affliction spell rotations were causing carpal-tunnel injuries on those who were determined to take the cold-turkey approach to dropping their addiction to Shadow Bolt spam. Fans of demonology were taking felguards like some sort of methadone for simplistic raiding, meanwhile retaining the use of their fingers.