Tag Archive: World of Warcraft Cataclysm


Blizzard has released another information for World of Warcraft: Cataclysm today. They’ve revealed the new abilities and changes coming to five player classes.

You can find the full previews for the Mage, Druid, Hunter, Rogue, and Death Knight on the official WoW forums. The new class abilities include a Heroism-like spell called “Time Warp” for Mages and a “Smoke Bomb” for Rogues that shields against ranged attacks. At level 85, hunters get “Camouflage” which is essentially an in-combat stealth mode.

Death Knights’ tanking is undergoing a major revision, and Blizzard felt the need to write up another forum post specifically addressing that issue. Instead of spreading tanking talents throughout different talent trees, they’re going to be moved to the “Blood” tree to make that the tanking spec.

Over the past two days, Blizzard also released previews for the Shaman, Warrior, Priest, and Warlock classes. Paladins are said to be “deep in development” and as such, information on their Cataclysm capabilities won’t be available until next week.

The first way to get a WoW Cataclysm beta invite is to work for Blizzard! Ok, this isn’t a joke – but the first beta invitations for Cataclysm will be given to internal Beta testers within the company, who will give it a first go through to make sure that the content is around the right level of difficulty etc.

The second wave of beta invites for Cataclism will go to previous beta and alpha testers of other versions of the game. We at WoWCataclysmInfo.com were lucky enough to be able to beta test the original World of Warcraft and the structure was strict – we provided feedback on a monthly or weekly basis to the developers who tweaked the game serveral times before wiping all of the characters from all of the servers and starting again.

Included in this wave of testers for World of Warcraft Cataclysm beta invitations will be high end raiders – the groups of players who CONSTANTLY grind away at the game with the hope that maybe, one day, if they grind hard enough they will get a world first…well their reward is to be able to test the content on Blizzard’s behalf! I think buying a Beta key might be a better or more worhtwhile idea for them!). Anyway, they will be asked to check the new dungeons for difficulty level and gameplay.

Finally, the WoW Cataclysm open beta invitations will be sent to people who register on WoW.com. The registration has not opened yet (as soon as it does, you will find information right here) so when it does you can go directly to the WoW site and register your name and email address – but be quick! There are more than 10,000,000 people waiting for a beta invite!

The final way is a little bit of a grey area, but it will be possible to buy wow cataclysm beta invitations. After the official beta begins, check Ebay for listings saying ‘WoW Cataclysm Beta’ and you will find a large number of beta invitiations for sale – but be warned, the prices will be inflated and hey – why not just wait for the real game to begin?!

wow cataclysm path of the titans

Here’s all the information you need to know about Path of the Titans before the WoW Expansion comes out later this year.
WoW Cataclysm Path of the Titans

As you will have read in our last article WoW Cataclysm Archaeology, there will be a new secondary profession in Azeroth when the new expansion comes out. This profession will allow all players to find and uncover secrets which have been unearthed after the cataclysmic event which has destroyed much of Azeroth.

The glyphs that will be created by players, as well as the discoveries that they will uncover will eventually lead to them beginning a questline which, at level 85 (max level), will mean that every player will be able to customize his player’s history and style more and more. But what are these questlines? They are the Path of the Titans!

Each quest line or Path will lead to a number of quests and tasks for players. These paths the quests in WoW Cataclysm can unlock not only items and rewards, but also changes to your skills and talents. It will be a fully fledged top-level customization process, and everyone will be able to choose to be different. It is Blizzard’s plan that there will be fewer and fewer ‘clone’ builds between the same class in WoW Cataclysm, and more and more individuality and expressionism.

Each of the paths has an interesting name, which I will list here simply for information’s sake. The path of the titans lore will be very interesting to follow, as each path will be linked to a different hero! These heroes are:

Aman’Thul: The High Father , Golganneth: The Thunderer, Eonar: The Lifebinder, , Aggramar: The Avenger, Khaz’Goroth: The Shaper and Norgannon: The Dreamweaver. We can only imagine the different possibilities which each Path of Titans will open for players of Warcraft, and each class and race will be able to analyse and choose their own story related to their strengths, racials and desires.

That’s all the Path of the Titans in WoW Cataclysm info we have right now, but keep checking back (or RSS us) for more info as it comes out!

Burning with desire to slip into the Cataclysm beta test, grab a goblin or worgen and run wild? Not these players. We asked readers to tell us why they do or do not want to participate in Cataclysm beta testing — and while plenty affirmed their beta aspirations with desperately ardent pleas, we found ourselves more intrigued by the reasoning of those who said they weren’t interested. Why would they pass up this opportunity of a gaming lifetime? What could they possibly hope to be doing for fun, instead? Read on to hear the opinions of three players on why, when it comes to Cataclysm beta testing, they will be opting out.

Using beta to create buzz

Beta tests are like a shiny, seductive piece of candy left in a painfully conspicuous place. Once we become aware that it exists, our desire for it almost overwhelms our good senses. We run in circles trying to find someone with a spare beta key, an easily winnable contest, or if we’re truly desperate, we hit eBay. Beta tests, like that piece of candy, are so tempting that we fail to ask important questions like “Why does this exist?” or “Why is there a box with a string attached over this?”

Why it’s there is simple enough. Blizzard, like many video game developers, seems to have realized the utility and liability inherent in beta testing. If they provide their beta testers with a noticeably glitchy or broken build, word will get out that the new expansion is terrible, broken, unplayable or worse. Small problems become magnified in the buzz, and one bad beta test can potentially sink an otherwise promising release. However, if the developers give their testers a well designed, fully functioning build of the game, then what’s being tested? That’s where the strings come in.

In the twenty-first century, a video game beta test is less an actual test than an interactive publicity stunt. Remember the Wrath beta and the fantastic stories you heard from the first of your friends to get in? And how near the end it felt like everyone but you had a key? What modern beta testers see is a mostly complete version of the final build. These testers aren’t so much testing as they are marveling, oohing and aahing and providing fuel for gamer gossip and the gaming media.

The only real testing beta testers do comes towards the end of the beta cycle: the dreaded stress test phase. This is when beta invites start going out en masse, seeming to blacken the skies of the internet with their multitudes. For a tester who thus far has been nothing but wowed and intrigued by the polished product they’ve been experiencing, stress tests are nothing but a teeth-clenching nightmare. Imagine the launch night of a major expansion, only worse. You’ll disconnect. NPCs will behave erratically. You’ll enter the very instance you’re trying to stress test, only to find yourself somewhere under the Stonetalon Mountains with no way back to the raid. These tests generate some of the most important data for developers but are nothing short of torturous for testers who have no bugs to report that aren’t already being reported by the 6,000 other players experiencing them simultaneously.

Of course, it does get worse. After all your fun of running around in new content and then the agony of stress tests, the game launches, your beta character gets deleted and you no longer possess any mystical new knowledge of the expansion that anyone who reads WoW.com and has access to Wowhead doesn’t already have.

Still, that candy does look enticing, doesn’t it? — G. Chad Peters

Devouring the facts, savoring the experience

My name is Casey Monroe, but some of you may recognize me as Malgayne from Wowhead.com. When WoW.com sent out their call to arms for submissions on the topic of beta participation a few days back, I jumped at the chance — after all, it was a topic that I had been hoping to post about on our own blog for some time.

I’m in sort of a unique position to answer this question, because in fact I’ve been in every beta since The Burning Crusade — whether I wanted to be or not. I’m lucky enough to have managing the content on Wowhead as my full-time job, which means that even if I didn’t love WoW, I’d still be in there, learning as much as I could about the new material.

But if I had to choose … now that’s a good question.

I’m at best a casual raider. I was head of a guild in BC that raided Karazhan, and that was about it. We eventually dissolved into a larger guild, which enabled me to see SSC a few times. In Wrath, my performance was even more shameful — I’ve been in Naxx and ToC, but that’s about all. I have a ton of alts, and I flit between too many different games at a time to really perfect a single character; I suppose I just have a short attention span. I’m by no means a hardcore WoW player, so the appeal of beta testing cutting-edge, new content has always been lost on me. So that’s out.

But the other aspect of all this is the fact that I’m an authoritarian. I like to play by the rules. And when I’m experiencing the content that the Blizzard team has laid out for me, I like to experience the content in the manner they intended.

With a game like WoW, this is remarkably difficult. There’s no clear, single path through the game, after all. If you skip a quest, you might be breaking an important chain … but if you don’t skip any quests, then you’re going to be over-leveled for the content, which also alters the experience. Sometimes I would find myself saving up XP and then skipping entire zones — and that doesn’t even get into the issue of trying to fit instancing in there (a topic which I talked about some time ago in another editorial).

So with all these things in mind, well, no … I don’t think I would choose to be in the beta if I didn’t have to be. I like to understand all about the new systems in advance, to be sure — what the stats mean, what the new abilities do, how the new emblems are going to work. But the quests, the story, the flavor … all these are things I want to experience, not as a sneak peek or a leak or a preview but as a game. — Casey Monroe

What I’ll be doing instead

I will not be playing the beta. In my four years of World of Warcraft addiction, I have never once felt the impulse to set my virtual foot inside any beta content, and I have still managed to level and raid and navigate new zones perfectly fine without it. Granted, I am aware that I owe my ease of discovery to the convenience of Wow.com and other informative websites, and thus indirectly to the hard work and diligent reporting of thousands of beta testers worldwide. To those tireless folk: I salute you. Thank you for your willingness to report bugs, endure unfinished landscapes and sacrifice months of work on a ‘toon, only to start again at launch with the rest of us.

However, if you think that just because I didn’t opt in for beta I’ll be lounging on a beach with a mojito until Cataclysm is released, you’re wrong. In fact, I will be spending my limited hours in WoW working very hard — and the gain to my character will be permanent. Here is what I will be doing during the beta period:

* Saying goodbye to four years of memories in the old world zones. Flying over Stranglethorn Vale for the first time in the zeppelin, seeing unexpected lushness … Standing as a ghost in Silithus, in awe of the gates of AQ opening event … Ganking and being ganked at the docks of Auberdine … Even as the expansions sent me farther away from Azeroth, I knew I could always come back for the strong feelings of nostalgia I knew I could get when I entered Ashenvale or Eastern Plaguelands. Alas, these places will never be the same.

* Finishing up endangered achievements and grinding endangered items. Though we have no official confirmation of which ones will be removed or sent to Feat-of-Strength Land, I am not going to take a chance on missing out on achievements and items I’ve been meaning to get for so long. I will be finishing Loremaster and trying to get Baron Rivendare’s mount, the ZG mounts, the Ravasaur pets and the epic recipe for Dirge’s Kickin’ Chimeric Chops.

* Saving gold. If two expansions have taught me anything, it’s that it really helps to have a gold buffer. (Knowing Blizzard, they’ll charge us a bundle to be able to fly in Azeroth.)

* Working on my PVP gear set. With the advent of rated battlegrounds awarding arena points, I might actually be able to buy gear that’s competitive in both battlegrounds and casual arena. I’m really looking forward to the new PvP system.

* Warning players of the cataclysm to come. I’ll be the one with the REPENT, THE END IS NEAR sandwich board in a city near you.

The fellowing article is the introduce of warlock advice and stories,through this chapter,you will get the general informations about Warlock advice and stores that you need.I hope this chapter will take more interesting to you.Now enjoy your spare time and read it.

Advice

Advice for all three warlocks by Dominic Hobbs, Blood Pact

So we have an unholy trinity of ‘locks and one of each flavor — a Neapolitan warlock block. I’ve put together a level 20 build for each and tried to focus, at this stage, on distinguishing between them. The talent points I selected are far from the only options, but I feel they bring out the essence of the spec and so best embody the readers’ votes.

Yakkowakko For Yakkowakko’s destruction build, I have gone for making the most of those Shadow Bolts. You’ll be able to get those bolts out faster and they’ll hit harder than the other ‘locks, which will give you some fast kills and be very effective on dungeon trash. Mana will probably be an issue, so I suggested the Shadow Bolt glyph (cheaper than three points in Cataclysm). I went with Shadowburn over Ruin, as you will have things running towards you and it’s nice to detonate them just before they get there. Remember to pack food, drink and bandages to keep those resources up. Pack an imp for extra firepower; the void will only be good for keeping other mobs at bay, and the imp can do that too.

Sahko Sahko’s demonology build was tough; the spec doesn’t really come into its own until later levels. What I’ve aimed for is an uber-tank voidwalker. You should be able to throw this guy up against most things and he’ll be ok. You can also take a hit as well with a stamina boost and Soul Link. Mostly this will mean grabbing as many mobs as the void can handle and then throwing DoTs and bolts around the lot. Health Funnel is there to make sure he can survive the tougher pulls and your deep health pool will help you avoid OOM (remember bandages). This isn’t going to be much use in groups except to help a struggling tank on trash.

Selfloathius Selfloathius is also going to have a hard time on dungeon trash, as most of it will be dead before his specialty does its thing, but bosses should be fine. What we have is a build that is based around a “never stop” grinding ethos. Essentially, you are looking to grab mobs with the void, DoT them up without ever taking aggro and then move on even before they die. You recover some mana by applying Drain Soul to the one that’s about to get snuffed next and Life Tap as required. Feel free to throw in some Shadow Bolts if you like, but not if there are DoTs to cast. Bandage if you need to, but while there are mobs about, you should never need to break combat; simply send the void to another target and start again while the previous mobs slowly die a horrible death. I felt this was the closest embodiment of a warlock playstyle in that it was DoT-heavy, required high pet and resource management, and basically used as many buttons as possible. If you can keep moving, barely have time to loot and the mob breaks from the void just in time for you to Drain Soul and die at your feet, then you have it right.

Stories

Matthew Rossi as Andrenorton

Progress report: I was laboring under a mistaken idea. I assumed mages were subtle manipulators of arcane energy, clever, intelligent, precise. This was a huge, huge mistake. At least at the levels I’m playing at now, mages are crazed lunatics whose approach to every problem is “How much magic can I pour on this until it is dead?” and who have the personal courage of whatever those bugs are that scurry the second you turn on a light. Adjusting my tactics accordingly, I managed to gain some levels.

Upon reaching the Barrens, I discovered that yet, all the quests still involve either collecting random body parts (beakless Plainstriders, headless Raptors, hoofless Zhevra — I’ve seen it all in the horrible post-mutation nightmare land of the Barrens) or killing a pile of something, be it quillboars, raptors or centaurs. Luckily, as a mage, my tried and true “kill everything with as much magic as you can and stop to drink constantly when not killing everything” approach to life suits these ravaged lands. … These huge, wide-open, nothing-for-miles, desolate, blasted, horrific nightmare lands that we fight to keep for the Horde. Seriously, why do we even want this place? There’s nothing here but animals lacking vital body parts and angry pig men.

Well, okay, there are pretty gazelles. Attached is a picture of me running next to one on my way to wipe out yet another pocket of quillboar culture. I’m like the Black Death and Great Fire rolled into one when it comes to these things. Everywhere I go, the smell of simultaneously burned and frozen bacon assaults my nostrils. On the upside, I got Arcane Explosion. So I can jump up and down while exploding, then freeze a lot of them in place. It’s fun, if you like that kind of thing.

Christian Belt as Selfloathius, the blood elf warlock

Selfloathius had always been … troubled.

He was born with severe bruising about his head. It baffled the midwife. “It’s as if … as if he’s been punching himself in the face while in the womb!” she whispered wonderingly at the new mother.

At 5, he began drinking heavily and listening to a lot of Morrissey.

By the time he was 12, he had broken every bone in his body at least once and had gotten himself expelled from magic school for bullying … himself. He had been taking his own lunch money for weeks, giving himself atomic wedgies and had once played a self-inflicted game of “stop hitting yourself” for a full hour.

His parents, a pair of successful mages, were at a loss. “The boy hates himself,” his mother said. “The boy’s an idiot,” replied his father.

When he turned 18, he dyed his hair, began wearing lots of makeup and dark clothing, changed his name to “Selfloathius,” and announced that he was becoming a warlock. “I’m moving to Sunstrider Isle,” he said sulkily. “Give me a ride in the minivan, Mom.”

People from all around came to see the train wreck. When Selfloathius arrived on Sunstrider Isle, he found a crowd waiting for him, cheering him on. It was the most entertaining mess they’d seen since the last episode of Celebrity Rehab.

Selfloathius did some quests. He killed a few cats and some trees with his favorite spell, Shadowbolt. It looked like a Frostbolt, only uglier. He learned how to summon an imp named Gelnip. Selfloathius liked Gelnip, because Gelnip hated Selfloathius almost as much as Selfloathius hated Selfloathius. Also, the imp’s voice was so annoying it made Selfloathius’s ears bleed, which was a sensation the warlock actually quite enjoyed.

When it came time for Selfloathius to complete a quest to slay an elf on top of a massive structure called Falthrien Academy, he saw his chance. He killed the elf, then announced to the gathered onlookers, “It’s time I threw myself from someplace tall.” If there was anything Selfloathius liked better than hurting himself, it was hurting himself in front of an audience. A hunter named Imber announced that she would jump with him. They counted to three, then Selfloathius leapt.

Cataclysm Imber, however, did not.

He heard her laughing as he plummeted. He failed to see the humor in it. He landed with a splat, warlockian blood spreading in a pool below him. “Don’t worry,” he gurgled, “the ramp broke my fall.”

He made his lonely way back to his corpse, wallowing in self-pity. After resurrecting, he realized he actually didn’t feel bad. He felt good! A sullen smile spread across his pale face. He knew this would be the first of many corpse runs, and the thought filled him with a black sense of glee.

It was a close match, but Scourgelord Tyrannus foiled Argent Confessor Paletress’ attempt to snatch away a Thunderdome victory and get into the season’s finals. It will be the Scourgelord who steps foot into the cage this week to face off against the Trial of the Champion PvP faction champs in the season finals of Two Bosses Enter, One Boss Leaves.

Now, it’s time to clear the field and let the finalists square off: Scourgelord Tyrannus and his mount, Rimefang, versus all five of the Trial of the Champions PvP faction champions. For the final time in this season of Two Bosses Enter, One Boss Leaves: Ladies and gentlemen, boys and girls … Dyin’ time’s here.

In Corner One: Scourgelord Tyrannus

Alas, brave, brave adventurers, your meddling has reached its end. Do you hear the clatter of bone and steel coming up the tunnel behind you? That is the sound of your impending demise.

He is encountered in the Pit of Saron, the second wing of the Frozen Halls. His abilities include Forceful Smash, Overlord’s Brand and Unholy Power. His mount, Rimefang, can Mark of Rimefang, Hoarfrost, Icy Blast and Icy Blast.

Learn more about Tyrannus and Rimefang’s tactics.

In Corner Two: ToC PvP Faction Champions

As in previous Thunderdome matches, we’re going to pull out all five of the Trial of the Champions grand champions at once. (Players face only three of the champs during a given encounter.) There are no Argent Warhorse or lances here; the champions will be on foot for the duration of the match.

* Lana Stouthammer/Deathstalker Visceri Eviscerate, Fan of Knives, Poison Bottle
* Colosos/Runok Wildmane Chain Lightning, Earth Shield, Healing Wave, Hex of Mending
* Marshal Jacob Alerius/Mokra the Skullcrusher Bladestorm, Intercept, Mortal Strike, Rolling Throw, Whirlwind
* Jaelyne Evensong/Zul’tore Disengage, Lightning Arrows, Multi-Shot, Shoot
* Ambrose Boltspark/Eressea Dawnsinger Blast Wave, Fireball, Haste, Polymorph

Read more about the Grand Champions encounter.

The judges make their calls

Judge Michael Gray
Victory: Scourgelord Tyrannus

Tyrannus. I mean, the ToC faction guys were fun. And their PvP nature totally warms the cockles of my honor-kill-loving heart. But they’re just not fun. Maybe that’s because they’re hard to write about; you have to remember each member’s name and try and find some personality among each person. But really, that’s not going to happen. They’re a nameless, faceless horde. And not even all of the players have seen all the faction champs — the champs are different for the Horde and Alliance.

Tyrannus is a unifying presence in this series. Let us celebrate our new Scourgelord master and his stalwart mount, Rimefang.

Reader-Judge John Zakour
Victory: ToC PvP Faction Champions

Okay, here it is: the finals. The big showdown. I hate to be boring, but I have to go with the ToC Champs. They are a group of well geared champions, like any number of parties that have downed Tyrannus — except with lots more hit points. They got heals, they got good DPS and a warrior who can double as a tank in a pinch. This is a tank and spank. The warrior takes the beating and gets in his licks (when the mark isn’t on him) while the others down Tyrannus. It’s the ToC Champs in a pretty easy fight. We don’t call them the champs for nothing.

Reader-Judge Sky Paladin
Victory: ToC Faction Champions

I give this one to the Faction Champions. There are just too many of them. Tyrannus hits like a truck but won’t be able to get enough heals back from Runok’s weak healing to mitigate the amount of incoming nastiness. I think he’d be able to drag down one or two of them with him, though — but in the immortal words of Ace Ventura http://www.imdb.com/title/tt0109040/, “Fourrrrr darrrrts is toooooo muuuuuuuuch.”

Judge Matthew Rossi
Victory: Scourgelord Tyrannus

Basically, my fevered forebrain believes that the ToC faction champs are essentially a group of adventurers. As a result of this belief, I usually give almost any of these matchups to them because I know a group of adventurers is suited to accomplishing the fights. But frankly, the ToC faction champs are a bad group of adventurers. The tanking is sub par, the healing abysmal — in short, Tyrannus will crush them just like he does every PUG where the tank won’t use cooldowns or the rogue keeps stabbing despite the damage sharing. Tyrannus. In a walk.

The laws of the Thunderdome

* The Two Bosses Thunderdome is considered neutral territory, where both combatants are able to access their usual encounter mechanics and abilities. If you can’t visualize it inside the Thunderdome, visualize it someplace else — but you must take into consideration all of each bosses’ abilities and mechanics.
* Assume that each opponent is intelligent and capable of strategic thinking.
* All of the competitors’ abilities work on their opponents, including crowd control and other effects to which bosses are usually immune (with apologies to considerations of lore on this point).
* Assume that the opponents share similar levels, health pools and comparative overall damage output.
* Don’t get caught up in gameplay mechanics and what actual players might do in each encounter.
* Don’t neglect style, story and scale. Everything is a factor; seeking balance is your goal as a spectator and judge.
The 5-man Bosses of Icecrown Citadel and Trial of the Champion

Round One
Match 1: Bronjahm vs. The Black Knight
Match 2: Devourer of Souls vs. Forgemaster Garfrost
Match 3: Krick and Ick vs. Scourgelord Tyrannus
Match 4: Falric vs. Argent Confessor Paletress
Match 5: Marwyn vs. ToC PvP champions
Match 6: Eadric the Pure vs. The Lich King

Quarterfinals
Match 1: Scourgelord Tyrannus vs. Lich King (5-man, HoR version)
Match 2: ToC PvP champions vs. Devourer of Souls
Match 3: The Black Knight vs. Argent Confessor Paletress
Match 4: Vote back your favorite defeated gladiator

Semifinals
Match 1: ToC PvP Champions vs. Lich King (Halls of Reflection version)
Match 2: Scourgelord Tyrannus vs. Argent Confessor Paletress

In Cataclysm,this also could happen.