Tag Archive: World of Warcraft Cataclysm


and each class and race will be able to analyse and choose their own story related to their strengths! as each path will be linked to a different hero, These heroes are.

The glyphs that will be created by players, Why? Because it will completely revamp endgame raiding,

Each quest line or Path will lead to a number of quests and tasks for players. Golganneth: and everyone will be able to choose to be different: and more and more individuality and expressionism, These paths the quests in WoW Cataclysm can unlock not only items and rewards: This profession will allow all players to find and uncover secrets which have been unearthed after the cataclysmic event which has destroyed much of Azeroth, The Lifebinder, The High Father : It will be a fully fledged top-level customization process, Eonar: Aggramar, What is WoW Cataclysm Path of the Titans? Why is it so important to the World of Warcarft? What have Blizzard said about it so far?

Here’s all the information you need to know about Path of the Titans before the WoW Expansion comes out later this year: Khaz’Goroth: It is Blizzard’s plan that there will be fewer and fewer ‘clone’ builds between the same class in WoW Cataclysm! The Shaper and Norgannon, racials and desires.

That’s all the Path of the Titans in WoW Cataclysm info we have right now, The Dreamweaver. as well as the discoveries that they will uncover will eventually lead to them beginning a questline which,

Each of the paths has an interesting name. at level 85 (max level), but also changes to your skills and talents. which I will list here simply for information’s sake,

WoW Cataclysm Path of the Titans
As you will have read in our last article WoW Cataclysm Archaeology. but keep checking back (or RSS us) for more info as it comes out! The Thunderer.

, The Avenger, We can only imagine the different possibilities which each Path of Titans will open for players of Warcraft,WoW Cataclysm Path of the Titans will be the biggest change for top level players in World of Warcraft for years. PVP and play. there will be a new secondary profession in Azeroth when the new expansion comes out, will mean that every player will be able to customize his player’s history and style more and more. But what are these questlines? They are the Path of the Titans. The path of the titans lore will be very interesting to follow,

Aman’Thul.
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Cataclysm wow gold: Healing at level 80 in 4.0.1
I think the biggest question on the mind of everyone is how badly patch 4.0.1 will affect healing and raiding at level 80. The last major transition period was the month leading up to Wrath of the Lich King. I remember players were panicking and worried. Why? Because they were unsure, and they didn’t know what was going to happen. As such, that’s going to be the way here again — although, to be fair, the entire healing model is changing to something that most of us may not be used to at all. I figure that healers who spent the early part of the game working with downranked spells might have a slight advantage over those who haven’t, but it’ll be easy to pick up. I remember using rank 3, rank 5 and rank 7 Greater Heal. Now multiply that by the different Flash Heals.
Trust me, it won’t get that hectic.
The first thing you want to keep in mind is that everything is being balanced around level 85, not level 80. We’re only going to be level 80 fo a few weeks, anyway, before the expansion goes live. Among other changes, you may notice that health pools and mana pools have increased. Yet despite these increases, you may also have heard that some players are having difficulty getting past the first trash. That’s actually unintentional, according to Daelo:
Daelo
All the ICC dungeon and raid content is MUCH harder on the PTR that intended. We changed some behind the scenes creature damage values and I haven’t modified the WotLK content to account for those changes yet.
Manage your mana
I have no way to know what to expect. I hustled my way from 80 to 85 and jumped into instances when I had the chance. You can’t simulate the environment of a raid from a normal 5-man instance. All I can provide is the “no, duh!” answer of guessing and checking. Keep healing however you see fit, but make adjustments on the fly. Obviously, if you’re draining your mana, ease off the gas for a while. You still have potions and cooldowns to use, right? I know you may not have had to use them in a while.
Should you use Heal?
Last I checked, no. That particular healing model is supposed to kick in once we all hit 85. Stick to your normal spell usages for now. Unless they throw us a curve ball, I don’t expect that to start using our new and efficient heal.
If you wanted to summarize everything, I can easily do it in three words: I don’t know. The numbers are being changed so often that by the time I can write something conclusively, it would be outdated anyway (or incorrect). But I do think that things won’t be as terrible as some players are calling it.
In other words, don’t stress over it.
Other than that, any questions about not knowing how to heal or running out of mana or being unable to adapt to the new game? Unfortunately, I can’t help you.
I’m probably in the same shoes as you. Beta experience helps a little, but that might not be applicable here. There are just too many unknowns. I know there are probably a number of you who are still working on Lich King or other heroic bosses. I think these changes might end up making the job easier and putting you and your raids over the top. I can only draw on my experiences when I transitioned from classic to The Burning Crusade and from The Burning Crusade to Wrath. Encounters and mechanics were adjusted accordingly. I wouldn’t be surprised to see a similar change come in the weeks leading up to the release of the expansion.
With that being said, I do have some advice.
Sniff out the new talents
Scout out those talents carefully! All your talent points will be resetting, anyway. Take your time and read through everything carefully before investing them. My respec costs on the beta rose higher than the cap that’s currently live in the game right now. I’m not sure if that was intentional or not. Either way, the new talent trees should be fun to mess with!
Readjust your gems
The first thing I noticed when I logged on the test realms is that my Runed Cardinal Rubies instantly converted to 20 intellect gems. You may wish to convert any gems that are out of place into something useful. Remember the stat changes! Spellpower gems aren’t something you can get anymore. Intellect automatically converts into spellpower for you. If you find yourself needing more mana regeneration, invest in a few spirit gems. That is now the main go-to stat for regeneration.
Pay attention to the basics
So I mentioned a little earlier in the piece about the increase to health and mana. Don’t rely on that to be a crutch. No matter how much health or mana you have, standing in Defile is still going to destroy you. You still need to run out of fires, stay out of void zones and avoid getting cleaved by stuff. Pay attention. It isn’t the weapon swings of the boss that are going to crush your group. It will be the shadow priest who got pulled into the middle and couldn’t avoid the explosion or run out fast enough.
Yeah that’s right! A shadow priest (although really, it could be any class).

Cataclysm wow gold: Healing at level 80 in 4.0.1I think the biggest question on the mind of everyone is how badly patch 4.0.1 will affect healing and raiding at level 80. The last major transition period was the month leading up to Wrath of the Lich King. I remember players were panicking and worried. Why? Because they were unsure, and they didn’t know what was going to happen. As such, that’s going to be the way here again — although, to be fair, the entire healing model is changing to something that most of us may not be used to at all. I figure that healers who spent the early part of the game working with downranked spells might have a slight advantage over those who haven’t, but it’ll be easy to pick up. I remember using rank 3, rank 5 and rank 7 Greater Heal. Now multiply that by the different Flash Heals.
Trust me, it won’t get that hectic.
The first thing you want to keep in mind is that everything is being balanced around level 85, not level 80. We’re only going to be level 80 fo a few weeks, anyway, before the expansion goes live. Among other changes, you may notice that health pools and mana pools have increased. Yet despite these increases, you may also have heard that some players are having difficulty getting past the first trash. That’s actually unintentional, according to Daelo:

DaeloAll the ICC dungeon and raid content is MUCH harder on the PTR that intended. We changed some behind the scenes creature damage values and I haven’t modified the WotLK content to account for those changes yet.

Manage your mana
I have no way to know what to expect. I hustled my way from 80 to 85 and jumped into instances when I had the chance. You can’t simulate the environment of a raid from a normal 5-man instance. All I can provide is the “no, duh!” answer of guessing and checking. Keep healing however you see fit, but make adjustments on the fly. Obviously, if you’re draining your mana, ease off the gas for a while. You still have potions and cooldowns to use, right? I know you may not have had to use them in a while.
Should you use Heal?
Last I checked, no. That particular healing model is supposed to kick in once we all hit 85. Stick to your normal spell usages for now. Unless they throw us a curve ball, I don’t expect that to start using our new and efficient heal.
If you wanted to summarize everything, I can easily do it in three words: I don’t know. The numbers are being changed so often that by the time I can write something conclusively, it would be outdated anyway (or incorrect). But I do think that things won’t be as terrible as some players are calling it.

In other words, don’t stress over it.
Other than that, any questions about not knowing how to heal or running out of mana or being unable to adapt to the new game? Unfortunately, I can’t help you.
I’m probably in the same shoes as you. Beta experience helps a little, but that might not be applicable here. There are just too many unknowns. I know there are probably a number of you who are still working on Lich King or other heroic bosses. I think these changes might end up making the job easier and putting you and your raids over the top. I can only draw on my experiences when I transitioned from classic to The Burning Crusade and from The Burning Crusade to Wrath. Encounters and mechanics were adjusted accordingly. I wouldn’t be surprised to see a similar change come in the weeks leading up to the release of the expansion.
With that being said, I do have some advice.
Sniff out the new talents
Scout out those talents carefully! All your talent points will be resetting, anyway. Take your time and read through everything carefully before investing them. My respec costs on the beta rose higher than the cap that’s currently live in the game right now. I’m not sure if that was intentional or not. Either way, the new talent trees should be fun to mess with!
Readjust your gems
The first thing I noticed when I logged on the test realms is that my Runed Cardinal Rubies instantly converted to 20 intellect gems. You may wish to convert any gems that are out of place into something useful. Remember the stat changes! Spellpower gems aren’t something you can get anymore. Intellect automatically converts into spellpower for you. If you find yourself needing more mana regeneration, invest in a few spirit gems. That is now the main go-to stat for regeneration.
Pay attention to the basics
So I mentioned a little earlier in the piece about the increase to health and mana. Don’t rely on that to be a crutch. No matter how much health or mana you have, standing in Defile is still going to destroy you. You still need to run out of fires, stay out of void zones and avoid getting cleaved by stuff. Pay attention. It isn’t the weapon swings of the boss that are going to crush your group. It will be the shadow priest who got pulled into the middle and couldn’t avoid the explosion or run out fast enough.
Yeah that’s right! A shadow priest (although really, it could be any class).

WoW Cataclysm Beta: Build 12942 for healing priests
Priests received a handful of changes with the latest Cataclysm beta build that was released Thursday afternoon. There were little changes, such as a new animation for Archangel (as seen above), and big changes, like tweaking the talent Improved Inner Fire so that it’s no longer mandatory. A preview for tier 11 was also released. Let’s have a look at the talent changes first.

* Power Word: Barrier has had the amount it absorbs increased. It will now absorb a total of 6 percent of spellpower plus 21,225 damage (up from 5 percent of SP plus 11,000.) It will still only absorb a portion of incoming damage if the damage exceeds 20 percent of the total absorb value.
* Borrowed Time will no longer increase the amount absorbed by Power Word: Shield. It will just increase your spell haste.
* Renewed Hope will now apply to targets with Grace. This means any target you heal with more than one spell (or more than one tick of Penance) will gain an additional 10 percent chance to be hit with a critical Flash Heal, Greater Heal, Heal or Penance.
* Inner Focus no longer costs mana.
* Improved Inner Fire has been renamed to Inner Sanctum. The new talent will no longer increase the overall effects of your Inner Fire, instead it will cause your Inner Fire to reduce all spell damage taken by 5/10/15 percent. The talent will now also affect Inner Will by increasing the movement speed bonus by 2/4/6 percent.
* Improved Healing will no longer affect Lesser Heal. This is just a tweak to the language of the tooltip for consistency.

Now on to the glyphs!

This is what the new glyph interface looks like, in case you haven’t seen it already. With the new system, glyphs are no longer consumable and are instead learned. The learned glyphs appear in the right-hand column of your glyphs panel and can be dragged and dropped at the cost of a reagent called Vanishing Powder. This new system will allow easier customization before particular dungeons or fights. For example, if your party or raid needs more crowd control, you could take the Glyph of Psychic Scream in place of a glyph that doesn’t suit the fight as much (perhaps Glyph of Holy Nova).
Prime Glyphs

* Flash Heal Changed — Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%.
* Guardian Spirit Changed — Reduces the cooldown of your Guardian Spirit by 30 sec.
* Lightwell Changed — Increases the total amount of charges of your Lightwell by 5.
* Penance Same — Reduces the cooldown of Penance by 2 sec.
* Power Word: Barrier New — Increases the healing received while under the Barrier by 10%.
* Power Word: Shield Same — Your Power Word: Shield also heals the target for 20% of the absorption amount.
* Prayer of Healing Same — Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
* Renew Same — Reduces the duration of your renew by 3 sec, but increases the amount healed each tick by 25%.
* Shadow Word: Death Changed — If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset.
* Shadow Word: Pain Changed — Increases the periodic damage of your Shadow Word: Pain by 10%.

Major Glyphs

* Circle of Healing Same — Your Circle of Healing spell heals 1 additional target.
* Dispel Magic Same — Your Dispel Magic spell also heals your target for 3% of maximum health.
* Divine Accuracy New — Increases you chance to hit with your Smite by 18%.
* Fade Same — Reduces the cooldown of your Fade spell by 9 sec.
* Fear Ward Same — Reduces cooldown and duration of Fear Ward by 60 sec.
* Holy Nova Changed — Reduces the global cooldown of your Holy Nova by .5 sec.
* Inner Fire Same — Increases the armor from your Inner fire spell by 50%.
* Mass Dispel Changed — Reduces the cast time of Mass Dispel by 1 sec.
* Pain Suppression Same — Allows Pain Suppression to be cast while stunned.
* Psychic Scream Changed — Cause your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec.
* Scourge Imprisonment Same — Reduces the cast time of your Shackle Undead by 1.0 sec.
* Smite Same — Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
* Spirit of Redemption Same — Increases the duration of Spirit of Redemption by 6 sec.

Minor Glyphs

* Fading Same — Reduces the mana cost of your Fade spell by 30%.
* Fortitude Same — Reduces the mana cost of your Power Word: Fortitude spell by 50%
* Levitate Same — Your Levitate spell no longer requires a reagent.
* Shackle Undead Same — Increases the range of your Shackle Undead spell by 5 yards.
* Shadow Protection Same — Increases the duration of your Shadow Protection spell by 10 min.
* Shadowfiend Same — Receive 5% of your maximum mana if your Shadowfiend dies from damage.

I have a lot of thoughts on these glyph changes, but I’ve been instructed to save them for Sunday’s Spiritual Guidance (when, of course, you should check back!). I do have a few short thoughts, though. The Glyph of Guardian Spirit has likely been nerfed to get it more on par with Pain Suppression, which is back up to a 3-minute cooldown with the removal of the talent Aspiration. Overall, I’m quite pleased to see a bunch of talents from the 71-point talent preview return in the form of glyphs. Divine Accuracy and Holy Nova are the two that stand out.

In addition to the handful of class changes priest have received, we also have a preview of our tier 11 set bonuses to pick apart. The bonuses are as follows:

* 2-piece Increases the critical strike chance of your Heal spell by 5%. Instant
* 4-piece Each time your Penance spell heals a target with Weakened Soul, you gain 540 Spirit for 10 sec, and being in a Chakra state grants you 540 Spirit for the duration of the Chakra. Instant

With both bonuses, I don’t expect any trouble with the up time of the regen bonus for either disc or holy. We’ll talk more about this on Sunday, though. See you then!

World of Warcraft: Cataclysm wow gold will destroy Azeroth as we know it; nothing will be the same! In WoW.com’s Guide to Cataclysm, you can find out everything you need to know about WoW’s third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Cataclysm to be Announced at BlizzCon 2009

Third World of Warcraft Expansion:BlizzCon Cataclysm to be announced at BlizzCon 2009, close sources to X-Gaming says.

Fully details about BlizzCon Cataclysm expansion will be revealed at BlizzCon 2009. Including the new races: worgen & goblin and other features.

There is alot of evidence that says WoW BlizzCon Cataclysm will be revealed at BlizzCon 2009.

BlizzCon Cataclysm Facts:
Blizzard Trademarks Cataclysm
World of Warcraft Cataclysm Forum is UP
wowcataclysm.com is registered by Blizzard Entertainment
Two Races found in MPQ WoW Data files
Time is perfect to BlizzCon 2009 announcement

All the information revealed about the BlizzCon Cataclysm and simply because it will be to late to announce it at BlizzCon 2010 due to World of Warcraft Expansion schedule.

The Great Sundering (BlizzCon Cataclysm) including:
World of Warcraft epic storyline will continue into Mealstrom, 10.000 years before Azeroth.

Predicted BlizzCon Cataclysm Expansion details:

Two New Races: Worgen & Goblin
New Classes (New)
New Level Cap (85)
New Epic Dungeons & Bosses
Rewamp of Azeroth & New Content
Flying mounths in old Azeroth
New Battlegrounds
New Talents
New Items
New Crafting
New Quests
New Monsters & Pets
…and Alot more

Read more about BlizzCon Cataclysm at mmo-champion

Stay tuned for the Cataclysm BlizzCon 2009 announcement!
Related Posts:

* BlizzCon Cataclysm WoW Races Leaked Cataclysm WoW Races Leaked
* Goblin & Worgen New Races for 3rd WoW Expansion: BlizzCon Cataclysm? Goblin & Worgen New Races for 3rd WoW Expansion:BlizzCon Cataclysm?
* Third WoW Expansion: New Race in BlizzCon Cataclysm? Third WoW Expansion: New Race in Cataclysm?
* World of Warcraft: Cataclysm 2010 Release Date World of Warcraft: Cataclysm 2010 Release Date
* Blizzards New Trademark: Third World of Warcraft Expansion (WoW): The Cataclysm Blizzards New Trademark: Third World of Warcraft Expansion (WoW): The BlizzCon Cataclysm

WOW Cataclysm Release Date Update: World of Warcraft Cataclysm Beta Coming Soon

WOW Cataclysm release date this 2010 remains uncertain. World of Warcraft Cataclysm release date  has been long anticipated by video gamers worldwide since this third expansion of World of Warcraft was announced at BlizzCon 2009. According to some video game news websites, the World of Warcraft Cataclysm’s beta program is about to be released soon. Hopefully, WOW Cataclysm release date won’t take long. A month or two will still be bearable but 6 months or more could be unacceptable.

WOW Cataclysm Logo on Red Fire

WOW Cataclysm: World of Warcraft Cataclysm 2010 (Expansion 3)

Blizzard has sent emails to the videogame press informing them that World of Warcraft Cataclysm beta is about to kick off and sign-ups are accepted until April 15, 2010. However, Blizzard did not disclose the date for Cataclysm beta’s release. To those who are excited for WOW Cataclysm release date, better order now before its actual release because it will definitely be a huge day for World of Warcraft video game players. WOW Expansion 3 – Cataclysm is offered for $39.99.

WOW Cataclysm release date is definitely within 2010. Some say it may be released a week after BlizzCon 2010 in October 2010. Warcraft video game fanatics are hoping that World of Warcraft Expansion III will be released within the second quarter of 2010.

As we all know,Blizzard have development many game,all of this are have many fans,like Starcraft,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft.
We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer Online RPG developers can only dream about. With the release of two successful addons: The Burning Crusade and The Wrath of the Lich King, Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.
All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).
So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release Date
Cataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.
As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.
The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.
The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.
The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.
Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?
The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.
We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.
Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.
A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.
The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.
In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.
Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.
This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.
We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.
As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.
As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.
The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.
Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.
Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.
Also the core raiding system will be severely altered. Let’s see how:
If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.
The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.
Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.
To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.
We’ll come back to you WoW fans with some Cataclysm class guides in the following days.

World of Warcraft Cataclysm: a Guide before the Release DateAs we all know,Blizzard have development many game,all of this are have many fans,like Starcraft,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft. We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer Online RPG developers can only dream about. With the release of two successful addons: The Burning Crusade and The Wrath of the Lich King, Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release DateCataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.Also the core raiding system will be severely altered. Let’s see how:If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.We’ll come back to you WoW fans with some Cataclysm class guides in the following days.