Archive for the ‘World of Warcraft: Cataclysm worgen’ tag
: a Guide before the Release DateAs we all know,Blizzard have development many game,all of this are have many fans,like ,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft. We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer developers can only dream about. With the release of two successful addons: The Burning Crusade and , Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release DateCataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: .This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.Also the core raiding system will be severely altered. Let’s see how:If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.We’ll come back to you WoW fans with some Cataclysm class guides in the following days.
Want to be a sultan of swing healing? A champion of? Totem Talk: Restoration will show you how, brought to you by , otherwise known as Lodur from and the For The Lore podcast.
Back at the beginning of April, we were treated to thepreview for all of the classes. Many people were excited, some were disappointed, but everyone had news to digest. This past week has seen the friends and family alpha start and since then, we have seen a plethora of leaks: everything from images of the changes to old zones and new instances up to some data-mined information about female worgen. Needless to say, it has been a pretty busy week.
This last week has also seen a lot of discussion about the leaked talent trees as they are in the alpha now. I thought now would be a good time to take a break from boss talks to talk about what we know so far about thetrees and maybe find out your opinions on them as well.
The information in the link above is leaked and is in no way official. If you are waiting for an official release or don’t want to see any potential spoilers, don’t click the link. Otherwise let us take a look at some of the potential changes.
When I first looked at the leaked restoration talent tree, I was a bit surprised. I had expected more restructuring and more changes than we we currently see. As with everything though, this will be subject to change. This is leaked information, it may not be 100% accurate and even if it is, we are still in an alpha phase. Things will change, and until Blizzard says that things are final and presents them to us, it is best to keep an open mind when looking at the information.
What we know so far
* Some of the talents have been moved around.
* Tidal Mastery has been removed.
* Thundering Strikes has been removed.
* Cleanse Spirit has been removed as a talent. The talent is now Improved Cleanse Spirit and allows for the removal of magic effects from friendly targets.
* Ancestral Knowledge has been changed. Instead of increasing intellect by 10% at max rank, it now increases maximum mana by 15%.
In place of Tidal Mastery, a new talent has popped up,.
Requires 15 points in Restoration talents
After casting any shock spell, your next heal’s mana cost is reduced by 75% of the cost of the shock spell, and its healing effectiveness is increased by 25%
An interesting replacement for what used to be 5% crit rating. A few people have commented to me that they think this is purely a. Looking at it though, I can’t help but see the potential for PvE. As it stands now, Riptide increases the healing effectiveness of by 25% when it is cast on the a player with Riptide on them. One would assume that these could potentially stack, allowing for even larger chain heals, but also this can be used for larger Healing Waves and, in , larger Greater Healing Wave. I can also see this talent playing very nicely with Tidal Force, and even Shamanistic Focus could begin finding its way into talent specs. The other part of it that really interests me is the mana reduction component. While it is true that in order to activate the talent you have to cast a shock of some kind, it could still potentially be useful. Think of some of the fights now like Festergut where you can find yourself placing a Flame Shock on the boss as you run in. This can help you recover some of the mana spent placing the DoT on the target. It also was not so long ago when we had boss fights in which we had to interrupt abilities with shocks as well, and that may see a comeback. Keep in mind, Blizzard has stated they wanted to make mana more of a commodity, and something like this can go a long way to help in fights where you are forced to do something else and could potentially have an impact on 5-man content for us as well.
Another new addition to the restoration toolbox is Ancestral Resolve.
Requires 25 points in Restoration talents
Reduces damage taken while casting spells by 10%
People have told me that this one feels like a purelyas well, but again, I can see the potential for PvE here. There are a lot of fights where there is a ton of environmental damage going around in both raids and heroics. Reducing the damage we take can be quite helpful for a few reasons. Taking damage forces us to focus on our own health as much as the group we are healing. While it should not be the case, diverting our attention from our healing targets even momentarily can sometimes result in their deaths. A lot of healers also suffer from tunnel vision. Sometimes we become so focused on the fight or our healing targets that we do not pay enough attention to our own health. Giving us a few more seconds to keep healing our targets or to realize we are dangerously close to killing ourselves can go a long way. Think of how useful this would be in a fight like Sindragosa, where you may find yourself standing in harm’s way to heal tanks. We already have Healing Focus to help reduce pushback from damage; having another ability that passively helps us heal while taking damage could be quite helpful.
So far, we have not seen any mention of talents that help augment the newly renamed Greater Healing Wave or Healing Rains. There has also been no mention of Spirit Link in the talents. Blizzard had previously mentioned a desire to bring Spirit Link back, but has not yet specified in what capacity they were going to try it.
While it is true that this is still early information at best, I suspect we are going to see a few things happen from here. First, I think that there will be actual consolidation within the tree. Currently, many of the talents we have already come to know and love are still there. They have stated that they want to add more fun, flavorful talents to the tree and fewer must-have talents, but as it stands right now, I am still seeing a lot of must-haves. With the importance of mana conservation, I am also wondering if we will see more talents changed to include some form of mana conservation or reduction in mana cost for spells.
I find the removal of 10% crit from talents falls in line with what Blizzard has said about reducing the overall healing numbers. They want it to feel more interesting and hectic in some ways. Reducing the amount of crit available to us from talents will play into this by reducing our overall healing output. This also affects any of our talents such as Ancestral Healing and Ancestral Awakening that directly benefit from a higher crit rating. Later in the expansion we may see this loss of crit compensated for with gear, but that is yet to be addressed.
So what do you think so far? What type of talents would you like to see Blizzard add to the restoration tree? What talents would you like to see them remove or consolidate? As more information becomes available, we will keep you posted and up to date. Remember to check back often.
IgroMir is Russia’s largest gaming convention — sort of an Eastern European Electronic Entertainment Expo (E5?) — and Blizzard made an appearance there this week, showing off World of Warcraft:and Starcraft II. Besides the demo booths, visitors could look forward to panels with J. Allen Brack (the current WoW head honcho) and Chris Sigaty (SC2 grand poobah), trivia contests with the Russian Blizzard CMs, and goblin/worgen leveling contests.
But, of course, here at WoW.com we’re mostly interested innews, so let’s get right to it, shall we?
In hispanel, Brack touched on two subjects — Tol Barad, the new outdoor PVP zone/quest hub, and the new guild leveling system. The Tol Barad talk was apparently nothing new, but the guild leveling talk had some good information in it. Not everything discussed here is new, but some of it is, so I’ll just reiterate what he said.
After the jump, of course.
Your guild will get experience for players earning rep, killing bosses, doing dailies, getting achievements, Arena and BG wins, crafting, leveling up, and more. The top 20 earners in the guild each week will have their contributions turned into XP. Previous contributions won’t factor into a particular week’s XP, so every member of the guild has the chance to be a top earner each week.
Guild experience, once accrued at the end of each week, will be converted into guild currency, which can be used to buy a myriad of items, including reagents, tabards, pets, profession recipes, heirlooms, and Guild Talent points.
Guild Talents will be things like a Mass Resurrection spell on a 30-minute cooldown, removal of reagents for buff spells, and increased gold drops in the world and instances. Guild leaders can respec guild talents, though the method and cost (if any) is currently unknown.
As your guild levels up, the amount of ingredients necessary for your guild recipes will get cheaper. An example would be lowering the number of Frozen Orbs (or the equivalent) necessary to craft a weapon by your guild blacksmith. The guild interface will also allow you to browse through any and all recipes available in your guild.
Guild-crafted heirlooms will cover every gear slot, according to Brack, and, like any guild-crafted item, will remain bound to the guild. If you leave the guild, your Guild-Bound items will automatically deposit themselves back into the guild bank.
Guild achievements are also in the works, such as an achievement for crafting a legendary, or for getting a certain number of players to the maximum profession level. A guild can also get an achievement automatically if a certain percentage of players in the guild have it too. It’s unknown if guild achievements will provide XP or currency.
The WoW movie is mentioned by a few players, and certainly that’s a possibility — though the movie isn’t due out for a comparatively long time in terms of patches. Starcraft II may also bring a number of new players in or back to the game, as the new Battle.net system will definitely spread the word about people playing World of Warcraft. But even then, all of those new draws combined don’t really seem like they’re capable of generating the flood of new players that completely revamping the starting experience would deserve.