Posts Tagged 'PvP'

Tyrannus joins ToC faction champs in season finale In World of Warcraft

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It was a close match, but Scourgelord Tyrannus foiled Argent Confessor Paletress’ attempt to snatch away a Thunderdome victory and get into the season’s finals. It will be the Scourgelord who steps foot into the cage this week to face off against the Trial of the Champion PvP faction champs in the season finals of Two Bosses Enter, One Boss Leaves.

Now, it’s time to clear the field and let the finalists square off: Scourgelord Tyrannus and his mount, Rimefang, versus all five of the Trial of the Champions PvP faction champions. For the final time in this season of Two Bosses Enter, One Boss Leaves: Ladies and gentlemen, boys and girls … Dyin’ time’s here.

In Corner One: Scourgelord Tyrannus

Alas, brave, brave adventurers, your meddling has reached its end. Do you hear the clatter of bone and steel coming up the tunnel behind you? That is the sound of your impending demise.

He is encountered in the Pit of Saron, the second wing of the Frozen Halls. His abilities include Forceful Smash, Overlord’s Brand and Unholy Power. His mount, Rimefang, can Mark of Rimefang, Hoarfrost, Icy Blast and Icy Blast.

Learn more about Tyrannus and Rimefang’s tactics.

In Corner Two: ToC PvP Faction Champions

As in previous Thunderdome matches, we’re going to pull out all five of the Trial of the Champions grand champions at once. (Players face only three of the champs during a given encounter.) There are no Argent Warhorse or lances here; the champions will be on foot for the duration of the match.

* Lana Stouthammer/Deathstalker Visceri Eviscerate, Fan of Knives, Poison Bottle
* Colosos/Runok Wildmane Chain Lightning, Earth Shield, Healing Wave, Hex of Mending
* Marshal Jacob Alerius/Mokra the Skullcrusher Bladestorm, Intercept, Mortal Strike, Rolling Throw, Whirlwind
* Jaelyne Evensong/Zul’tore Disengage, Lightning Arrows, Multi-Shot, Shoot
* Ambrose Boltspark/Eressea Dawnsinger Blast Wave, Fireball, Haste, Polymorph

Read more about the Grand Champions encounter.

The judges make their calls

Judge Michael Gray
Victory: Scourgelord Tyrannus

Tyrannus. I mean, the ToC faction guys were fun. And their PvP nature totally warms the cockles of my honor-kill-loving heart. But they’re just not fun. Maybe that’s because they’re hard to write about; you have to remember each member’s name and try and find some personality among each person. But really, that’s not going to happen. They’re a nameless, faceless horde. And not even all of the players have seen all the faction champs — the champs are different for the Horde and Alliance.

Tyrannus is a unifying presence in this series. Let us celebrate our new Scourgelord master and his stalwart mount, Rimefang.

Reader-Judge John Zakour
Victory: ToC PvP Faction Champions

Okay, here it is: the finals. The big showdown. I hate to be boring, but I have to go with the ToC Champs. They are a group of well geared champions, like any number of parties that have downed Tyrannus — except with lots more hit points. They got heals, they got good DPS and a warrior who can double as a tank in a pinch. This is a tank and spank. The warrior takes the beating and gets in his licks (when the mark isn’t on him) while the others down Tyrannus. It’s the ToC Champs in a pretty easy fight. We don’t call them the champs for nothing.

Reader-Judge Sky Paladin
Victory: ToC Faction Champions

I give this one to the Faction Champions. There are just too many of them. Tyrannus hits like a truck but won’t be able to get enough heals back from Runok’s weak healing to mitigate the amount of incoming nastiness. I think he’d be able to drag down one or two of them with him, though — but in the immortal words of Ace Ventura http://www.imdb.com/title/tt0109040/, “Fourrrrr darrrrts is toooooo muuuuuuuuch.”

Judge Matthew Rossi
Victory: Scourgelord Tyrannus

Basically, my fevered forebrain believes that the ToC faction champs are essentially a group of adventurers. As a result of this belief, I usually give almost any of these matchups to them because I know a group of adventurers is suited to accomplishing the fights. But frankly, the ToC faction champs are a bad group of adventurers. The tanking is sub par, the healing abysmal — in short, Tyrannus will crush them just like he does every PUG where the tank won’t use cooldowns or the rogue keeps stabbing despite the damage sharing. Tyrannus. In a walk.

The laws of the Thunderdome

* The Two Bosses Thunderdome is considered neutral territory, where both combatants are able to access their usual encounter mechanics and abilities. If you can’t visualize it inside the Thunderdome, visualize it someplace else — but you must take into consideration all of each bosses’ abilities and mechanics.
* Assume that each opponent is intelligent and capable of strategic thinking.
* All of the competitors’ abilities work on their opponents, including crowd control and other effects to which bosses are usually immune (with apologies to considerations of lore on this point).
* Assume that the opponents share similar levels, health pools and comparative overall damage output.
* Don’t get caught up in gameplay mechanics and what actual players might do in each encounter.
* Don’t neglect style, story and scale. Everything is a factor; seeking balance is your goal as a spectator and judge.
The 5-man Bosses of Icecrown Citadel and Trial of the Champion

Round One
Match 1: Bronjahm vs. The Black Knight
Match 2: Devourer of Souls vs. Forgemaster Garfrost
Match 3: Krick and Ick vs. Scourgelord Tyrannus
Match 4: Falric vs. Argent Confessor Paletress
Match 5: Marwyn vs. ToC PvP champions
Match 6: Eadric the Pure vs. The Lich King

Quarterfinals
Match 1: Scourgelord Tyrannus vs. Lich King (5-man, HoR version)
Match 2: ToC PvP champions vs. Devourer of Souls
Match 3: The Black Knight vs. Argent Confessor Paletress
Match 4: Vote back your favorite defeated gladiator

Semifinals
Match 1: ToC PvP Champions vs. Lich King (Halls of Reflection version)
Match 2: Scourgelord Tyrannus vs. Argent Confessor Paletress

In Cataclysm,this also could happen.

Paradigm shift In The Art of War(craft)

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The wind of change is blowing through the World of Warcraft. Whether we like it or not, PvP’s focus in the expansion will shift from arenas to the battlegrounds. Blizzard has announced that they’ll be shipping Cataclysm with at least one new battleground, the Battle for Gilneas City, and the promise of much more throughout the course of the expansion. MMO-Champion’s datamined screenshots from the alpha — before Blizzard ordered everything taken offline — revealed a zone speculated to be a battleground, situated in the Twilight Highlands where the Dragonmaw clan of orcs and the Wildhammer clan of dwarves are locked in deadly combat. From all indications, this battleground will be ready by the time Cataclysm ships. That’s exciting and is indicative of Blizzard’s commitment to the new directive. Maybe we’ll even see more than two battlegrounds on ship.

On top of that, wouldn’t it be fantastic if the old-school battlegrounds such as Warsong Gulch, Arathi Basin and Alterac Valley got some cosmetic changes to reflect the geographical upheaval that Deathwing wreaks upon Azeroth? It only makes sense, after all. Blizzard wouldn’t need to adjust gameplay mechanics, just reshape the landscape a little bit. It would go a long way towards making the old battlegrounds feel new again and could even provide an opportunity for Blizzard to make Alterac Valley slightly more symmetrical. Charred earth, dilapidated structures — these should serve to remind players that it’s a broken world out there instead of feeling a blast from the past every time they zone in. Blizzard has gone all-out for Cataclysm and has confirmed that old instances will be getting some tweaks, so while I’m not holding my breath, it just might happen.

As much as the change seems to favor the casual player, the truth is that the battlegrounds can potentially become a very hostile environment for them. While Blizzard has mentioned that the best PvP gear can be obtained without ever stepping into the arenas, it should be pointed out that players need to perform well in rated battlegrounds in order to do so. Rated battlegrounds, or RBGs as people are calling them, will be an extremely different environment from the casual PUG battlegrounds most players are accustomed to. They will be harsh. In fact, for most players who’d never set foot in the competitive environment of arenas, they’ll make their world spin.

Some players have already gotten a taste of this in the form of premade groups going against PUGs — often with the aid of the Preform AV Enabler addon. In the battlegrounds, an opposing team comprised mostly if not completely of players from one realm almost always indicates a premade and almost always results in an ugly loss for the rag-tag team. The best premades demolish PUGs who operate with no clear direction or leadership, and although matches are over pretty quickly, it can be very demoralizing for opponents who typically don’t expect such competition.

When Cataclysm hits, premades will be commonplace, even in unrated Battlegrounds. Teams will use the unrated battlegrounds to practice or grind honor points in a fast and efficient fashion. To the casual player, this can be a ruinous experience, especially to those trying out the battlegrounds for the first time. Although matchmaking systems are in place to ensure that premades encounter other premades, it’s easy enough to game the system by coordinating queues over Vent or even automate the process through an addon. Blizzard doesn’t normally allow that sort of thing, but there have been ways to circumvent that.

Players need to be prepared for this. The battlegrounds are going to change in a big way, and competition will elevate considerably compared to relatively relaxed pace of today. This can potentially make the environment inhospitable to casual players who take to the battlegrounds to unwind and might not be conducive to those who queue solo. Even those who have experience in premades will have to ramp up their games, since most premades today actually avoid any real competition by going up against PUGs. Premade vs. premade battles last considerably longer and are counterproductive to the honor grind. Rated battlegrounds will be a completely different experience altogether.

While battlegrounds will allow for greater flexibility in group composition than arenas, some classes and specs will be desired for abilities that work in the battleground environment. Blizzard is giving everyone new and exciting abilities in Cataclysm, some of which seem designed specifically with battlegrounds play in mind. As I’d mentioned in a previous column, some classes will seem like perfect fits in certain situations — for example, druids will be even more desirable in Warsong Gulch because of Stampeding Roar, an ability that gives the druid and his allies a 40% increase in movement speed for eight seconds.

Blizzard described the mage’s Wall of Fog ability in such a way that hinted at their vision for Cataclysm, mentioning how the ability could be used to protect flags in a battleground. The rogue ability Smoke Bomb also has obvious PvP applications. Clearly, the developers are designing with competitive battleground play in mind — they have a chance to redesign the PvP game from the ground up now instead of retrofitting it the way arenas were shoehorned into the game during Burning Crusade. This time around, Blizzard is designing class abilities while considering the PvP environment instead of merely having several PvE abilities that also happen to have PvP applications.

It will be exciting to see the entire list of abilities and talents that classes will be getting in the expansion and the strategies that arise from them. This is another reason why the battlegrounds will become extremely different come Cataclysm — for the first time in the history of the game, I think, the developers are designing class abilities for the battlegrounds in much the same way they design raid encounters with specific class synergies in mind. Players will be utilizing abilities that affect large-scale PvP in ways like never before. The closest thing we have to those new abilities are AoE damage spells or Bloodlust/Heroism. While arena teams timed their use of Bloodlust/Heroism, these new abilities also require positional consideration. It’s huge. It’s exciting.

When Cataclysm rolls around, we’ll need to rethink our way of approaching battlegrounds PvP. Because the changes are so overwhelming, this is true for the rest of the game as well, but the difference here is that for once, PvP and the battlegrounds aren’t an afterthought. They’re baked into the whole thing from the very beginning. Blizzard wants us to use Wall of Fog in Arathi Basin. They want us to huddle and rush with the flag in Warsong Gulch under the effects of a Stampeding Roar. They want us to field our rogues and obscure key objectives with Smoke Bombs. They want us to have fun with all these new toys they’ve designed for use in large-scale PvP, and man, we’ve only glimpsed a few of them.

Not only that, Blizzard appears committed to designing a lot of new battlegrounds, as well. They’ve taken some great ideas from other battleground-centric MMOs and applied them to the game over the course of Wrath, such as the ability to queue from anywhere and leveling in the battlegrounds. Maybe there’s a chance we’ll see additional maps using the same mechanics as other battlegrounds just to spice things up. It doesn’t have to be a completely new battleground with new rule sets every time.

Pretty much everything about Cataclysm is reason to be excited … Blizzard is remaking the world, and everything will feel new again. They had an opportunity to essentially reboot the game, and this time around, battlegrounds are part of the plan — not just adjunct to the game but as a core part of the experience. You can still opt to avoid PvP entirely, of course, but given the richness of the battleground content in the expansion, you’d be missing out on a whole lot. I always say that anytime is a good time to start hitting the battlegrounds, but I think I’m revising that statement. Cataclysm will be the best damn time to enjoy battleground PvP.

World of Warcraft Blood Sport: Underdogs

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Do you want crush your enemies?Do you want to see them driven before you and hear the lamentation of their women?If you want,there will give you a informations to guide.Here is the article introduce the duerdogs,investigates the entirety of all things arena for gladiatores and challengers alike. c. Christian Moore,multiple rank 1 gladiator,examines the latest arena strategy,trends,compositions and more in our website arena column.

Listening Music: Star Wars stuff, by the Symphony Orchestra of Radio Television of Serbia. I’m not too fond of the whistles and chanting/cheering, but whatever. This is easily the best live Star Wars video I could find on YouTube.

Last Week: We talked about the great Mortal Strike nerf of 2010 and why it’s great for arena. Actually, scratch that. It’s great for any kind of PvP.

This Week: Underdogs. Everyone loves the underdog. You know you were rooting for the Philadelphia Phillies in the World Series last year, even if you weren’t a baseball fan. Why? Because the team that was supposed to win it all (and subsequently did) was the New York Yankees (also known as baseball’s Evil Empire). While Joe Girardi might not be Darth Vader, and George Steinbrenner only slightly resembles the Sith Lord, people just know — almost instinctively — who the “bad guys” are, and we root for the underdogs.

By the way, if you’re a Yankees fan, your comments are futile. You’re corrupted by the Dark Side of the Force. Also, Star Wars nerds, I know that “the Sith Lord” isn’t the most accurate title for Darth Sidious, but it’s what most people know him as. If you’re angry about this, I apologize and recommend playing baseball once in a while to get your mind on something else (err, oops).

We like to view ourselves as underdogs in the epic world of Azeroth. We are simple (yet powerful) individuals versus the incredible might of the Lich King. Hey, that’s fine and dandy. I have no problem with relating to Luke Skywalker, either. We want to see Luke overcome not only his father, but the temptation of the Dark Side.

In the same way, we want to see ourselves conquer something epic in game. I hope I’m not starting to psycho-babble. I’d prefer just babble. Or just psycho. I am the arena guy, after all.

Arena is an incredible way to experience those come-from-behind victories. Yes, epic victories. We’re the underdog in arena sometimes.

More importantly, PvP is the underdog of WoW. It’s mounting a comeback from The Burning Crusade days. It looks like Cataclysm is poised for a serious revamping of PvP in general, and perhaps arena with it.

Arena was played much more in BC than it is in Wrath, for a few reasons.

Burst happens.

If I recall correctly, games in The Burning Crusade lasted much, much longer than they do these days. Some players were upset about mana draining/burning being a viable strategy that often trumped everything else. The burst damage that accompanied the launch of Wrath of the Lich King certainly diminished mana-draining potential.

But arena representation dropped significantly when Wrath came out. Why? People just weren’t having much fun. Well, unless you were a death knight or paladin, of course. Arena battles weren’t interesting. They were too quick.

We’ve come full circle. When resilience was first announced as a new statistic for The Burning Crusade, developers stated their reasoning for resilience as a PvP stat.

Blizzard Staff

…we found as people increase their gear they die quicker because PvE gear is specialized gear. For DPS classes as an example it is designed to do the most damage as possible in the shortest time as possible and it does not have a lot of survivability. If that’s the best gear players have available, then what happens is they take that into PvP is that they die very quickly and there’s not much time for their strategies to evolve. What we’ve found is that in PvP we had to create gear with balanced offensive capability and survivability and because of that we had to create this separate set of gear with the new stat called resilience to make sure fights lasted long enough so that they are interesting and have depth.

source

That quote is from mid-August 2008. The most important section of that quote is “… to make sure fights lasted long enough so that they are interesting and have depth.”

Being killed in five seconds while your healer is silenced is not interesting. It has no depth. It takes little to no skill. It is, simply put, exceptionally boring. Wrath of the Lich King was one step forward, two steps back when it came to burst damage. Yes, it’s important that some classes should be able to put out enough damage to simply kill a player without being able to crowd control. However, when that damage window is a small fraction of half a minute, that’s a problem.

Developers have acknowledged the problem and are looking to keep health pools high while decreasing damage and healing. Sounds like a plan — the same plan that they had for The Burning Crusade. It worked out pretty well in the first few seasons (before healing became ridiculously good). It might be able to work again.

The arena system was much, much different.

There were no personal ratings, no matchmaking ratings, nothing but team rating. Arena used an ELO matchmaking system (the same one that chess uses). It was a simpler time. For many people, it was a better time.

Teams started out at 1500. If you tanked your rating down to 1200, you just remade a team and tried again. You only needed to play 20 or 30 games with new teammates to achieve a respectable rating, anyway.

Team-hopping existed. Oh, wonderful team-hopping. I pine for you.

Sure, some very bad things happened with the old arena system. Point-selling, win-trading, team resetting, etc. However, I had much more fun in the old system than now, and statistics indicate that most players might feel the same way. Oh well, another article, another time on this issue.

PvP gear was awesome and easier to obtain.

I started playing WoW a few weeks before The Burning Crusade launched. I sucked at the game, just like everyone else did when they first started playing. I got to 70 as soon as I could and was in awe at people walking around in full Season 1 gear. Some even had the arena staff that looked so incredibly badass.

That pretty pink freeze pop was the reason I wanted to PvP. So I started to play arena and read up on strategy. I got some gear and found it easier to achieve gear in arena than through raiding. Sure, I did Karazhan with friends, but I really wanted to deck myself out in Season 1 gear.

Luckily, by the time Season 2 had rolled around, I had gotten three out of five pieces of PvP gear. That was enough to maintain a “high” rating and stock up on full Merciless mid-way through Season 2.

Nowadays, if I’m starting an alt on a new server and don’t want to let anyone know who I am, I have to play hundreds of games with friendly people from trade chat just to maintain a ~1800 or better arena rating.

Who remembers people from trade chat saying “300 resilience mage LF partner for 2v2,” with 300 resilience being a big deal? I do. I remember when resilience rating was the PvP GearScore before GearScore existed, and it was largely accurate. Crazy, right? Good times.

Nostalgia?

Maybe it’s just nostalgia speaking. Maybe I long for the day when arena was new and exciting. I have a feeling an emphasis on PvP in rated battlegrounds is going to make arena the same way in Cataclysm, especially if Blizzard is going to give us ample survivability … to make sure fights lasted long enough so that they are interesting and have depth.

I’m excited to see the underdog make an epic comeback.

World of Warcraft The Colosseum: Salinelol, shadow priest of Illidan

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Are you like fighting?Are you want to known the top arena fighters strategy?Are you want get the top arena fighters true experience?Here are the world of the gladiatoer to interview some of the top arena fighters on the battlegroups.Read the article as fellow,this will take you into the fighters world.

The Colosseum takes us inside the world of the gladiator to interview some of the top arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup and work that goes into dueling it out for fame, fortune and Frostwyrms.  If you’d like to be interviewed for The Colosseum, please feel free to contact us — be sure to include your armory as a link!

This week, The Colosseum had the pleasure of interviewing Salinelol, shadow priest of Illidan. Salinelol is a member of the rank 1 3v3 team on his battlegroup (US Rampage) and one of the world’s highest-rated shadow priests. Read on to find out what he has to say about priests, arena strategy and Cataclysm.

The Colosseum: Why do you play a shadow priest? What is it about the class’s toolbox that appeals to you for competitive arena?

Salinelol: I mostly like it because I’m so good at it, I don’t really like doing things that I don’t excel at. It was between priest and one of the faceroll classes, so I chose this. I pretty much like shadow’s ability to off-heal. The ability to off-heal and not run OOM (out of mana) if you’re good with your mana is a huge tool.

Very interesting. You mentioned that priest isn’t a faceroll class. What makes it more difficult to play than other classes?

Well, I think that it’s harder than some classes because of the priest’s need to decide between what to do in any given situation. The priest can do damage, focus on CC or damage reduction, or just out-heal the damage. Each of these come in handy for certain, specific situations.

Can you go into detail about your PvP spec?

Well, my spec is unique as far as I know, and I chose it for a mix of burst damage, burst opportunities and mana regeneration. With Mental Agility, most priests drop down to one point in Improved Mind Blast, but I chose to go 3/5 Shadow Power and 3/5 Improved Mind Blast so that although my burst wouldn’t crit quite as hard, you’d have it up more often. There are many burst opportunities in my 3v3 comp, shatterplay (shadow priest, frost mage, restoration shaman).

What’s the coolest thing you’ve ever done in arena? Don’t be modest.

I got a Resurrection off in the middle of the arena while all five of my opponents were alive, and none of them noticed.

Wow! That must have been exciting. Did you win the game because of your clutch Resurrection?

I have a feeling we would’ve won anyway, but it definitely improved our odds.

Very impressive. Speaking of your teams, what team compositions do you play? Who are your teammates?

I run shatterplay in 3v3 with Dan and Chillbro (Fearmeh/Reflexz). In 5v5 I run shadow priest, holy paladin, rogue and elemental shaman, with the fifth member being a frost mage or boomkin. My 5v5 teammates are Dan, Chillbro (Fearmeh/Reflexz), Sarquissed, Calgran and Kameltotemz. Both Dan and Chillbro are probably the best players I’ve played with, and each have rank one titles to show for it.

You’re rank 1 in 3v3 right now, are you planning on getting the title this season, or is it not a big deal?

We’ll grab it if we can, but we’re probably not going to stay up all night on the last day of the season making sure no one passes us.

Understandable. Why did you choose to play your 3v3 team makeup over other possible compositions?

Mostly because when I played [this composition] with my brother, I had a lot of fun with it. When he transferred his mage off of the server, Dan and I wanted to do something that we were familiar with and knew worked.

What are the strengths and weaknesses of your team?

One of our strengths is the ability to kill almost anyone in a global, because two casters in arena with Bloodlust are pretty fair [sarcasm]. The downside is teams with protection classes completely [dominate us] because of AoE Spell Reflects and control.

How do you work out target designation and swaps? Is one of you more vocal than the others?

We normally have a strategy in place, like when X does Y we do Z, but if we see a good opportunity to switch, all three of us will call it out. That said, I believe Chillbro to be the most vocal.

What are your favorite classes to kill on opposing teams? Why?

Hunters, warriors and paladins. They’re all so squishy when you control them. It’s just fun to watch them die so fast.

How has your team changed since you’ve started playing together?

We’ve gotten much more comfortable together — other than that, we haven’t changed much.

What’s your favorite bracket? Why?

3v3. With shadow in its current state, there’s just no going wrong with what you can run and how you can run it.

What do you think about Shadow Priests in arena right now? Are they overpowered, underpowered or balanced? Why?

Umm, overpowered, but compared to other classes right now — most likely balanced. Right now damage is really just out of control, and shadow priests just aren’t an exception to the rule.

That’s actually very interesting, imo. Even with all the resilience changes and fixes, damage still seems to be high. Do you think burst will be more controlled in Cataclysm? Do you have high hopes?

Honestly, I have no hopes for Cataclysm. The fact that they’re balancing around 10v10 means that nothing will ever die in arena, if they even balance [arena] at all.

A lot of gladiators “PvE to PvP” — they raid in order to get best-in-slot gear for arena. What do you think about this? Do you think some the best PvP gear should come from raiding?

I’m one of them [a gladiator who does PvE to PvP], if anyone looked at my armory they’d say “holy crap, that guy abuses PvE gear like no other.” I don’t think that [the best PvP gear] should come from PvE. PvErs aren’t forced to PvP for best-in-slot gear. Why should we be?

What do you think about priests in Cataclysm? Do the class changes fix some imbalances or make things worse? Why?

They make things worse. Life Grip is going to make them nerf everything but it, because they have no way of nerfing Life Grip except adding a longer cooldown to it. So all of the sudden you’re going to see priests with terrible spells with an “oh crap” button every 45 seconds. Blizzard doesn’t see it coming.

We all know the expression “everyone’s gotta start somewhere.” What was your starting point when you decided to pick up arena?

Season 2 was when I first got serious. I transferred to Doomhammer and got my first gladiator title with some of the best players I’ve ever played with. We ran shadow euro (shadow priest, frost mage, affliction warlock, shadowstep rogue and restoration druid). We played to rank 2, if I recall correctly.

If you had to narrow it down to only one thing, what would be the most important responsibility of a shadow priest in an arena match? Why?

Support, in any composition you play. It’s your job to let everyone else do their damage while your DoTs are ticking and you’re throwing in a little of your own.

What motivates you to keep playing?

Hatred for most of the players on the BG. I have the need to see them on the floor, and spam /sit on their faces at the end of an arena match. No but seriously, it’s most likely because I have nothing better to do.

What are you trying to improve?

Right now I’m trying to improve my targeting. I do it mostly through assists, but recently I’ve been keybinding them to scroll wheels and trying that out.

What’s the biggest thing that differentiates a good player from a great player?

I honestly couldn’t say. Dan does something or another and just doesn’t die, and I don’t know what makes me better than other shadow priests. If I had to say something, I’d say knowing exactly what you have to do and saving just the right amount of cooldowns for it, and then doing that consistently.

What’s your advice to players who want to start playing arenas for the first time?

Read up on ArenaJunkies.com and watch videos on Skill-Capped.com. It’ll help a lot to know what you have to do versus certain teams, and always keybind [abilities] + mouse turn.

Thank you so much for the great interview, Salinelol. Is there anything else you’d like to say?

Not really good sir, just wanted to say thank you for the opportunity.

And the end,what do you think of the game world of warcraft?

This is the interviewing of the wow players who have playing the game world of warcraf many years.Thire can offer many experience to the new player who just play the game wow a little time of want to play the game now.