Tag Archive: priests


Cataclysm wow gold: Cataclysm beta roundup for priests
Information about what’s going on in the Cataclysm beta has been a little bit dodgy for priests here at Spiritual Guidance the past couple of months. That’s largely in part to the fact that I haven’t had access to the beta. Now, thanks to my new favorite people at NowGamer, I have a beta key. This means no more guesses and speculations on how things work.

The timing couldn’t have been better either, since as of yesterday evening, the PTR for patch 4.0 became available for players to download. This means before long we’ll be seeing the 31-point talent trees on live realms, and that means blizzcon cataclysm can’t be too far off either. Exciting, don’t you think?

So now, because discussion of beta has been going on for 6 months and changing every week, now seems like the best time to get everyone up to date and clarify any information that was unclear, mistaken, or just plain forgotten from the past few months. I have compiled a big, two part list of changes for healing priests that look like they’re going to go live, so if you’ve been avoiding reading up on what’s going on in the beta, the next two weeks of Spiritual Guidance are going to be articles you want to read. I’ve also got some video for you guys at the end! Let’s go!

Races

Regardless of whether you’ve been living below or above ground, the most basic of new information for priests are the new races we’ll be able to play starting in Cataclysm. The 4 new races you can play a priest as are: gnome, worgen, tauren, and goblin.

Stats

The stats you’ve grown accustomed to acquiring the past couple of years are changing a little. Nothing too dramatic has happened, but there are things you should know.

* MP5 is completely gone. You won’t find this stat on your gear anymore.
* Spellpower is mostly gone. You’ll still occasionally find it on weapons (to differentiate them as caster weapons) but other than that you can kiss it goodbye. Even the Wrath gear you’ll be wearing before you start playing the expansion will have its stats overhauld.
* Stamina is still around, and the necessity for it remains (unless you’re planning on fighting Lady Godiva style.)
* Intellect will do three things for you now. Previously it increased your mana pool and improved your crit rating. It still does that, but now intellect is your primary supplier of spellpower. Much in the way that ret paladins currently get attack power from strength, you will now have your spellpower converted from intellect.
* Spirit is now the primary mana regen stat for all healers, even you, disco priests. If you’re planning on healing from the start of the expansion you may want to make sure your existing gear is Cataclysm friendly. Existing MP5 gear will be converted into spirit gear, but if you’re a disc priest rocking out in shadow priest tier, now may be time to grab some healer gear. This all said, the gear you get from the level 80 zones in Cataclysm are better than your 264, so only if you have 277 pieces is this really going to be an issue.
* Mastery is the new hotness. You’ll start seeing gear with mastery on it very early on. Mastery will improve Shield Discipline (by 2.5 percent per point) for disc priests and Echo of Light (by 1.25 percent per point) for holy priests. Shield Discipline increases your absorption abilities (Power Word: Shield, Power Word: Barrier, Divine Aegis) and Echo of Light applies a 6 second HoT to all your direct healing.
* Haste still lowers your cast time, but for HoTs (e.g. Renew) and channeled spells (e.g. Penance) there are some differences. Haste will now lower the duration of your heal over time spells, or, given you have enough haste, give you an additional tick of the spell. (If you’d like to read some light theorycraft on this, check in with Derevka. If not, I will discuss this in more detail when the changes are live.)
* Crit is pretty much the same, which means it’s still just as lovable as it always was.

New spells

All priests will be getting a collection of new or remodeled spells.

* Heal is back. After two expansions of sitting in the backseat, Heal has returned and will scale all the way up to level 85. The new Heal is super cheap, has a cast time equivalent to Greater Heal, and heals for a little less than the very expensive Flash Heal. Disc priests can look forward to this spell reducing the duration of the Weakened Soul debuff on targes, while holy priests will find it incorporated into their single-target healing stance when using Chakra.
* Inner Will is the sister of Inner Fire (you can only have one of the two buffs up at a time.) You’ll acquire this spell at level 83, and it will decrease the cost of your spells by 15 percent and increase your movement speed by 10 percent. Additionally, the charges from Inner Fire have been removed, and thus Inner Will will not have charges either.
* Mind Spike is a new shadow school offensive ability. Not so exciting for healers, but still, a baseline ability is one that can be utilized. The coolest thing about it is the spell counts as both shadow and frost damage, so if you’re ever locked out of both your holy and shadow schools, you can at least do a little damage with this spell until they’re usable again.
* Leap of Faith is possibly the new signature ability of healing priests everywhere. Acquired at level 85, Leap of Faith, or “lifegrip” as we’ve come to call it, will allow you to grab friendly players in your raid or party, and pull them to your side. This means you can save players in all sorts of new and creative ways. Did a player get hit by an unavoidable stun and there is an Indiana Jones-esque boulder rolling towards them? Lifegrip! Dimwitted druid standing in a fire? Lifegrip! Player disconnects right before a tidal wave? Lifegrip! The potential is amazing. Just wait until you’re fighting Lich King for nostalgia achievements and you can lifegrip players from being dropped off the edge.
* Cure Disease is not new, but with the removal of Abolish Disease, this is your new go to spell for dispelling disease debuffs.

New and improved glyphs

In a recent article I mentioned I’d be discussing the new or changed glyphs today. For the sake of space, I’ve listed just the glyphs that are new or different.

Prime Glyphs

* Flash Heal — Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%. Flash Heal is extremely costly in the new expansion and Blizzard would like to keep it that way. By changing this glyph from mana cost reduction to effectiveness when targets are low, priests will continue to think twice about using it when it is unnecessary yet have more reasons to use it in a bind.
* Guardian Spirit — Reduces the cooldown of your Guardian Spirit by 30 sec. With the removal of Aspiration, disc priests have seen their Pain Suppression return to a 3 minute cooldown. Expectedly, the Glyph of Guardian Spirit has been adjusted to simply reduce the cooldown. Guardian Spirit and Pain Suppression both have their strengths and weaknesses (one reduces damage for a duration of time, one saves a player from a killing blow within a duration of time. One applies a healing buff, the other doesn’t) but I think both abilities will continue to be equally valuable. Holy priests shouldn’t feel too snubbed by this since cooldowns are being tweaked across the board. Encounters will likely be adjusted to suit these new cooldowns. If you ever feel inferior, just remember, Pain Suppression still can’t save players from things like Rocket Strike.
* Lightwell — Increases the total amount of charges of your Lightwell by 5. Lightwell was already super efficient without a glyph, so now with the hope that the spell might get more use in parties and raids the charges have been raised.
* Power Word: Barrier — Increases the healing received while under the Barrier by 10%. Power Word: Barrier got a base buff to it’s absorption this week on the beta, but this glyph will make it even stronger.
* Shadow Word: Death — If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset. This is great for all priests when soloing, but healing priests should take note of the glyph and remember: make sure to keep a shield on shadow priests. Now, when an enemy is below 25 percent health, there is even more danger of our shadowy friends killing themselves. You know they get excited sometimes.
* Shadow Word: Pain — Increases the periodic damage of your Shadow Word: Pain by 10%. Looks like we won’t be able to sneak back mana when we’re in 5-mans anymore. The change to this glyph will be a nice buff to shadow priests though.

Major Glyphs

* Divine Accuracy — Increases you chance to hit with your Smite by 18%. This is one glyph you’ll want to take in order to effectively use Evangelism and Archangel in raids, PvP, and solo questing.
* Holy Nova — Reduces the global cooldown of your Holy Nova by .5 sec. Improved Holy Nova for all! Yay! Disc priest rejoice! The new glyph no longer buffs the damage and healing, but we’ll be able to use it twice as often. Plus, now that Holy Nova is raid wide, this will be very effective for all priests.
* Mass Dispel — Reduces the cast time of Mass Dispel by 1 sec. Previously in the beta, the talent Focused Power got moved up so that shadow priests and holy priests could enjoy the benefit of faster Mass Dispels. That talent go swept out with more consolidation of the talent trees though, so now there is a glyph to replace the talent. The nice thing about making it a glyph is that we can only bind it when we need it instead of taking it in our cookie cutter specs.
* Psychic Scream — Cause your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec. This is a big change for shadow priests and healing priests. This is effectively a means of crowd control in and out of dungeons for the PvE priest. PvPers will probably prefer to not add on a 3 second cooldown, but in PvE this means you can finally use your Psychic Scream without pulling everything down the hall. For healing priests there will probably be issues with hit and resists in raid dungeons, but in 5-mans we’ll likely be able to participate in crowd control now. Woohoo!

And now, without further ado, new sexy footage out of beta:

This first video is a very short and simple look at Leap of Faith. (Thanks to Arnoldlayne of <Fallen> for the footage. You can see him abusing the previously bugged Leap of Faith here.) There are a couple things to take note of from this video. The first is that you can see Arnold gets knocked out of shadowform when he uses lifegrip; just something to keep in mind. The second is the animation looks just like Death Grip. A bit uninspiring, huh? I suspect Blizzard is planning a new animation in the near future, since purple lightning doesn’t really fit our priestly aesthetic.

Next I’ve got look at the speed increase on Inner Will. Arnold toggles between Inner Fire and Inner Will twice in the video, and though the speed increase is small, it’s definitely noticeable.

Since I’ve made a big fuss over how awesome the new Glyph of Psychic Scream is, I decided to show you guys some video of it. You can see it works quite nicely.

Finally, I wanted to leave you guys with a little preview of the game footage I’ll be showing off next week when I finish the second part of my Cataclysm roundup for priests. Talents and tier 11 will be the focus of discussion! See you next week, and enjoy!

Well, the day has come: I finally decided to put together a gear guide for fresh level 80 healing priests. Many readers have been requesting this, and I figured I ought to stop teasing everyone with promises of it. I hope that this list, combined with the 101 guides we published in the past few months, will be enough to help my fellow fledgling priests find themselves somewhere in Azeroth. I can’t have you all getting lost before you have a chance to dive into that new, shiny Cataclysm water.

Before I get started, let it be known that this is not a list of any and all healing upgrades you can get after you hit 80. Instead it is a list of gear I would recommend to a healing priest who is trying to get the best gear he or she can without raiding or is trying to get enough gear to start healing in the current raiding content (Trial of the Crusader and Icecrown Citadel.) Since this is not a complete list, feel free to deviate from it when you find upgrades that work for you. A lot of items you find in heroics will be be better than the gear you are wearing from questing.

Now, let’s get started.

First off, please know that I will not and do not encourage you to spend your Emblems of Triumph on items from badge vendors with an item level lower than 232. This is because the additional 5-man dungeons added in patch 3.3 offer better or equal options to 226 or lower gear, and there is no sense in spending precious badges on gear you’re going to get in heroics you’re running anyway.

Second, know that this list will not concern itself with the best stat optimization for different specs. Min/maxing for heroic healing isn’t exactly necessary or feasible, so just take what you can get to start. Delicate stat tuning can occur later when you are downing heroic bosses and sipping your elite, English breakfast tea like the classy priest you are.

Finally, if you’re wondering what vendor items to buy first, the answer lies with what you already have on. Figure out what your worst piece of gear is and set out to upgrade it first. As you get more badges, just work your way up from worst to best; this way you’ll get the most bang for your badge each time you purchase some gear. Of course, if you have personal preferences toward upgrading to something else first (say, a pretty robe over a hideous quest robe), feel free to stray from this advice.

When you first hit 80, you will likely not be able to queue for heroics in your quest gear. Don’t waste your time toiling in normal dungeons, trying to find one upgrade at a time while getting no badges. Take some of that gold you made from questing and go to the auction house instead. Search for “Frostsavage” or “Black Duskweave” and you’ll find various 187 item level gear. Players who are leveling tailoring sometimes make these lower-level items and post them on the auction house, so you should be able to find some cheap pieces. (Obviously, if you’re already a tailor, you can make some upgrades yourself.) Don’t buy a full set of gear off the auction house! Just buy one or two pieces and then trying queuing for a heroic dungeon. If you still get an error message telling you that your gear isn’t good enough, buy another piece and repeat the process until you can queue. Alternatively, if you have a lot of gold to spare, look through the list below first and take note of the items that I suggest purchasing. A single piece of 245 gear is sometimes all you need to queue for your first random heroic dungeon.

Back

* Cloak of the Fallen Cardinal — Pit of Saron — Oddly, there aren’t too many cloak options available when you swear off old badge gear. Don’t be dismayed, though; this one is at least easily farmable off the last boss of normal Pit of Saron, Scourgelord Tyrannus.

* Cloak of Displacement — Dropped BoE — You can find this BoE cloak from Trial of the Crusader on the auction house if you’re lucky. It drops some stats into hit, so it’s not perfectly optimizied for healing, but if you have the gold to spare this is quite a significant step above Cloak of the Fallen Cardinal.

Chest

* Velen’s Robe of Conquest (Zabra’s Robe of Conquest) — 50 Emblems of Triumph — This is an obvious upgrade choice — so obvious that there isn’t much to say about it. I personally always upgrade my robes first when I hit 80, just to get out of the icky-looking quest robes.

* Merlin’s Robe or Royal Moonshroud Robe — Crafted BoE — If you don’t want the tier 9 bonuses and have some time or gold to spare, these crafted robes provide better stats than the 232 tier 9. These should be more affordable with the recent changes to tailoring cooldown cloth and frozen orbs, so it might be worth it to you gather up the mats and have one of these two robes made.

Feet

* Ice-Steeped Sandals — Pit of Saron — Just like with cloaks, there is a poor selection of footwear available to the non-raiding priest. These boots drop off of the first boss in normal Pit of Saron, Forgemaster Garfrost. So, while you’re farming your cloak, you can farm these boots as well.

* Sandals of Consecration — Crafted BoE — These are actually a pretty sound investment if you have the gold to spare. There aren’t many boot upgrades in Icecrown Citadel, so these crafted boots might be something you’d end up having made anyway.

Finger

* Band of the Invoker — 35 Emblems of Triumph — For your first finger slot, this ring offers a nice selection of stats.

* Heartmender Circle — 35 Emblems of Triumph — For the other slot, you can pick up this ring with MP5.

Hands

* Velen’s Gloves of Conquest (Zabra’s Gloves of Conquest) — 30 Emblems of Triumph — These gloves will likely be the easiest option you have to upgrade from your quest gear.

* Suspiciously Soft Gloves — Heroic Halls of Reflection — If you 1.) don’t want tier bonuses and 2.) don’t want to spend badges, then you can try hunting down these gloves from heroic Halls of Reflection. The stats are about on par with the tier, but they’re not as good as the tier, since they lack a gem socket.

Head

* Helm of Clouded Sight (Hood of Clouded Sight) — 75 Emblems of Triumph — This non-tier helm is my first choice to pick over the 232 tier 9 helm. The stats are better, and I consider a yellow gem slot more favorable than the blue socket in the tier.

* Velen’s Cowl of Conquest (Zabra’s Cow of Conquest) — 50 Emblems of Triumph — This is the 232 tier 9 helm for reference. If you end up picking up a non-tier piece in one of your other main items slots, this is an option for nabbing the tier bonuses.

Legs

* Velen’s Leggings of Conquest (Zabra’s Leggings of Conquest) — 50 Emblems of Triumph — These vendor tier 9 legs should provide a nice upgrade to whatever quest gear you’re wearing.

* Leggings of Woven Death or Lightweave Leggings — Crafted BoE — If you have a lot of extra gold, you could have these 264 legs crafted.

Neck

* Arcane Loops of Anger — Heroic Forge of Souls — You won’t have a good vendor option for your neck slot, so heroic Forge of Souls is going to be the place to look for an upgrade. This neck drops from the Devourer of Souls, the second boss.

* Love’s Prisoner — Heroic Forge of Souls — As I said above, there is no vendor neck option I would recommend. This neck, also from heroic Forge of Souls, drops off the first boss, Bronjahm.

* Blood Queen’s Crimson Choker — Dropped BoE — For the affluent Azerothian, this BoE neck from Icecrown Citadel will be an amazing upgrade.

Off-hand

* Shriveled Heart — Heroic Halls of Reflection — You can pair this with your Pit of Saron dagger to get the best, pre-raid weapons available. You can also link it in chat for the occasional bizarre or morbid joke. Not that I do things like that.

Shoulders

* Pauldrons of Revered Mortality (Mantle of Revered Mortality) — 45 Emblems of Triumph — Before you spend your badges on this, decide if you want to make use of the tier 9 four-piece bonus. If you do want the bonus, don’t buy these shoulders. If you don’t want the bonus, these shoulders will provide you better stat upgrades than 232 tier 9.

* Velen’s Shoulderpads of Conquest (Zabra’s Shoulderpads of Conquest) — 30 Emblems of Triumph — This is what you want to grab if you don’t plan on using your tier 9 four-piece bonus.

* Stiffened Corpse Shoulderpads — Dropped BoE — Here is another money bags option you can look for on the auction house. Should you be able to afford this and more, I wouldn’t pay mind to the set bonuses on the 232 tier 9 pieces.

Trinket

* Ephemeral Snowflake — Heroic Halls of Reflection — While this is far from being the best trinket you’ll ever find, it’s certainly a great start for a regen trinket. The use effect is rather “meh,” but you could treat it as a miniature “oh shit” button to speed up some casts in a bad moment. This trinket drops off Marwyn, the second boss in Halls of Reflection.

* Tears of the Vanquished — Trial of the Champion — This trinket is a decent option to farm out of normal Trial of the Champion. It should be easy to find a group to farm this trinket, since the other 200 level trinkets available in the dungeon are highly sought after by DPS classes.

* Je’Tze’s Bell — Dropped BoE — This is another one of those items I actually recommend saving your gold for, if you want a mana regen trinket.There are usually a couple of these trinkets available on the auction house, and it will set you back about 800 to 1,300 gold. I wouldn’t spend any more than that.

* Talisman of Resurgence — 50 Emblems of Triumph — I don’t care much for this trinket, but it is an option. The base intellect may help you out early on with pumping up your mana pool, but ultimately you’ll want to find a more active regen trinket. The trinket’s use effect isn’t bad, but it will be up to you to utilize.

Waist

* Braid of Salt and Fire — Heroic Pit of Saron — As I said earlier, don’t spend your badges on gear that has an item level lower than 232. This will unfortunately limit your options for certain gear slots, and the waist slot is one of them. This belt from heroic Pit of Saron (off the second boss, Ick) is the solution, although it may require some time or luck to acquire, seeing as it comes from a heroic dungeon.

* Strip of Remorse — Heroic Halls of Reflection — This belt is an alternative upgrade to the Braid of Salt and Fire. You’ll have to run heroics to get it, as well; it drops from the chest after you finish heroic Halls of Reflection.

* Cord of the White Dawn — Crafted BoE — This is the one case where I will list an item below 232 item level. The reason why is because with the cloth cooldown changes, this belt is significantly cheaper to craft than it once was, so if you have the resources to have it made you might as well. With the potential to attach three gems (two sockets, plus one from belt buckle enchant) you can get a tiny bit ahead of the spellpower on the two 232 belts I listed above. Weigh your costs though.

Wand

* Brimstone Igniter — 25 Emblems of Triumph — Even though this wand has hit on it, it’s cheap and easy to attain and will likely provide a decent spellpower upgrade to whatever you’ve got on.

* Soulsplinter — Heroic Halls of Reflection — If you don’t like the idea of spending your badges on hit gear and you are able to queue for heroic Halls of Reflection, this wand drops off the first boss, Falric.

* Nightmare Ender — Dropped BoE– If you have deep pockets, keep your eyes on the auction house for this wand from Icecrown Citadel.

Weapon

* Surgeon’s Needle — Heroic Pit of Saron — This is the weapon you’ll want to hunt down. Its the best weapon you’ll find without going into a raid, and it beats the Trial of the Champion weapons quite a bit on stats. This drops off the first boss of heroic Pit of Saron.

Wrists

* Bejeweled Wizards Bracers or Royal Moonshroud Bracers — Crafted BoE — Unlike most BoE items, the crafted 245 bracers are a bit more affordable to have crafted, especially with the recent changes to tailoring cloth cooldowns and frozen orbs. I would recommend putting in the time or gold to getting one of these bracers for yourself. As a note, the Royal Moonshroud Bracers tend to be more affordable.

* Wristguards of Subterranean Moss — Pit of Saron — The reason I recommend the crafted bracers so much is because these are the next, non-hit bracers you’ll find without raiding. Fortunately, they drop from normal Pit of Saron (off the second boss, Ick), so you can farm them until they drop.

* Bracer of Worn Molars — Heroic Halls of Reflection — These bracers have hit on them, but they’re a better upgrade in raw stats when compared to the Wristguards of Subterranean Moss. If you should come across them, you might as well bite the bullet and take the hit.

There! This list should keep you busy for a while. If you get all the gear above, you’ll be more than ready to dive into tier 9 raids like Trial of the Crusader or Onyxia’s Lair. You should be able to squeeze into Vault of Archevon groups prior to having all this gear too, so be sure to check those out; you might get lucky and get some better upgrades than what is listed here.