Today ,[Thanks ] fans made the mysterious third birthday cake wish WE _10207, SDmK and Quai good friends with this before the transfer faculty.Tagan.SDmK team is BioXar.FortKnox,Cataclysm, stop at the WC3L qualifiers have been the first round . Quai before the team is Gravitas Gaming. For this move , Quai Said : Quai: Today, I made a great decision. I sdmk will work together to move faculty.Tagan, and make every effort to help our team in major league campaign . I am glad to join this team, because there are many teams Talented player , has good management and a very good player support. Meanwhile , I am pleased and sdmk together, as we have in the past , like with the evo . Finally, I hope this decision to the parties involved is a win-win decision . faculty . Tagan current lineup is : arre BasH CraftY fastturtle Kain Sapphi Sokol Thurisaz StillD.RE Quai SDmKMYM
Tag Archive: Cataclysm
and each class and race will be able to analyse and choose their own story related to their strengths! as each path will be linked to a different hero, These heroes are.
The glyphs that will be created by players, Why? Because it will completely revamp endgame raiding,
Each quest line or Path will lead to a number of quests and tasks for players. Golganneth: and everyone will be able to choose to be different: and more and more individuality and expressionism, These paths the quests in WoW Cataclysm can unlock not only items and rewards: This profession will allow all players to find and uncover secrets which have been unearthed after the cataclysmic event which has destroyed much of Azeroth, The Lifebinder, The High Father : It will be a fully fledged top-level customization process, Eonar: Aggramar, What is WoW Cataclysm Path of the Titans? Why is it so important to the World of Warcarft? What have Blizzard said about it so far?
Here’s all the information you need to know about Path of the Titans before the WoW Expansion comes out later this year: Khaz’Goroth: It is Blizzard’s plan that there will be fewer and fewer ‘clone’ builds between the same class in WoW Cataclysm! The Shaper and Norgannon, racials and desires.
That’s all the Path of the Titans in WoW Cataclysm info we have right now, The Dreamweaver. as well as the discoveries that they will uncover will eventually lead to them beginning a questline which,
Each of the paths has an interesting name. at level 85 (max level), but also changes to your skills and talents. which I will list here simply for information’s sake,
WoW Cataclysm Path of the Titans
As you will have read in our last article WoW Cataclysm Archaeology. but keep checking back (or RSS us) for more info as it comes out! The Thunderer.
, The Avenger, We can only imagine the different possibilities which each Path of Titans will open for players of Warcraft,WoW Cataclysm Path of the Titans will be the biggest change for top level players in World of Warcraft for years. PVP and play. there will be a new secondary profession in Azeroth when the new expansion comes out, will mean that every player will be able to customize his player’s history and style more and more. But what are these questlines? They are the Path of the Titans. The path of the titans lore will be very interesting to follow,
Aman’Thul.
related links:
http://i-am.hemuz.org/blog/view/id_4801/title_iraqi-tribal-cheap-wow-gold-cui-grid_-right_/
http://promogogo.com/index.php/public/blog/view/id_9765/
http://sutralah.com/blog/view/id_97/title_crowd-gatheredcheap-wow-gold-around-the/
http://urbanbombs.com/blogs/entry/what-I-have-as-cheap-wow-gold-much-thing
http://www.bigfriendsgroup.com/blog/view/id_34296/title_Antonidas-cheap-wow-gold-all-out-to-put/
http://www.bullylifestyle.com/user/blogs/view/name_cgghret/id_6912/title_You-have-been-cheap-wow-gold-doing-what-you-think/
http://www.dec-china.org/bbs/boke.asp?was.showtopic.45112.html
http://www.dostiplace.co.uk/blogs/entry/exposure-to-cheap-wow-gold-guess-the-sense
http://www.freeblog.com.br/rt5g15h1g/343726/for+my+people+cheap+wow+gold+to+find+a+new+home.html
WoW Cataclysm:Mailbox roundup redux
Here at Officers’ Quarters, I receive a number of emails every week that don’t get featured in the column for various reasons (which I explained last time I did a roundup). Once again, it’s time to examine some of these shorter — but no less interesting! — topics. This roundup’s theme is Cataclysm concerns and preparation.
Just the two of us
Hello,
I have tried to find this info but I cannot seem to find it anywhere, or I am really terrible at finding things. Is there going to be a minimum guild size to participate in guild leveling? I started a small guild for myself and my son to play in and we are having a great time, but I hoped we could take advantage of these new features without joining a larger guild or recruiting into the existing one. Obviously we would not get any experience for raids or dungeons, but what about questing and professions, or even rated battlegrounds?
Thank you for your time,
Callidor
Hi, Callidor. The good news is that there is no minimum guild size. A guild is a guild, even if it only has two people (or one). The bad news is that, since there will be only two of you, leveling will progress extremely slowly. You will get guild experience for questing, but not much else. Dungeons, raids and rated battlegrounds require a certain number of players to count as guild groups (4 of 5, 8 of 10, 12 of 15, and 20 of 25). The only other way you can get guild experience is by earning guild achievements. Some of these achievements, such as Mix Master and the Slayer achievements, won’t be impossible for you. However, most of them will take a long time to earn.
For more info, check out the guild advancement Q&A.
I’m on the outside
Scott,
My guild has existed since vanilla, and I’ve been a member for about a year now. The way our guild raids is that we have a number of 10-man teams who run on Friday or Saturday night, and then a single 25-man raid that runs on Sunday afternoon. The roster for the 10-man teams is strict. You’re either on a team or you’re not. For the 25-man raid, however, everyone who wants to go shows up, and the raid leaders figure out who gets to go. I’m often not around on the weekends. So, my first issue basically is that I’m irritated by the fact that all of our progression raiding happens on the weekends.
My second issue feeds somewhat into the first issue. You see, I’m not on one of the 10-man teams. As I said before, the rosters are pretty much set in stone, and as much as I would like to be on a 10-man team, first, there are rarely permanent slots open, and second, I wouldn’t be comfortable putting myself forward for an opening when I couldn’t guarantee my attendance, as the teams only run on the weekends.
I’ve spoken with one of the officers in our guild about this, and he’s pretty much told me that he thinks I’m the only one with a problem.
Finally, I’m concerned about how things are going to be in Cataclysm. I seriously doubt we will continue with the 25-man raids. Most of our core raiders are people who are focused on 10-man teams. However, since we have a strict-roster, strict-weekend approach to 10-mans, I’m worried about getting cut out.
So, are these issues I should bring up with the leadership? Or am I just whining and being unreasonable after a tough weekend and need to gut it out?
Thanks,
Andy on the Outside
Hi, AotO. I’ve had a few players in my own guild who wanted to raid but who couldn’t meet our schedule, so I know what you’re going through.
Scheduling is always, always a problem with a larger guild. There’s simply no way to schedule raids that meet everyone’s needs. Someone is going to get left out, and unfortunately, right now that person is you. Complaining about it again won’t get you anywhere. However, you’ve made your officers aware of it, so if anyone else brings up the matter, you won’t be a lone voice anymore.
Until more people have an issue with the schedule, the officers have to keep it as is for the good of the guild. Rescheduling raids is not a trivial matter — there are potentially devastating consequences. If you reschedule to a time that people don’t like, your attendance can drop, your progression can grind to a halt, and before you know it, your best raiders are jumping ship.
My advice to you, for now, if you really can’t make your guild’s schedule as it exists, is either (a.) try to start your own raiding group during the times you can make it (without, of course, “poaching” from the other scheduled raids), (b.) give up on making those raids regularly and be content filling in when you can, or (c.) look for another guild.
If you stick around for Cataclysm, however, you may get lucky. It’s a long shot, but it’s possible that other people’s schedules will change, and the officers will need to move progression raids to weeknights. You may find the schedule altered to your benefit.
It’s also a possibility that lapsed players will return to the guild for the expansion and the influx will prefer a weeknight. You could form a new 10-player raiding group with them.
On the other hand, the expansion may also bring changes that don’t help you very much. Your guild will have to choose whether to focus on 10-player or 25-player raids. If they choose the former, you could be left out in the cold.
Whatever you choose, I wish you luck!
Jump around
We spent most of the last two months as a 12-person guild, just enough for a 10-man with backups, but some guilds are going stagnant until Cataclysm, and we are getting an influx of new raiders. My leader feels overwhelmed at the moment because he hates not being a part of whatever the guild is doing, so he likes to be at all raids. We need to convince him that we are capable without his help, and that he can kick back and maybe do something he enjoys more than jumping in raids all the time. Do you have any suggestions on us doing this beyond going behind his back to raid without him?
Scir
Hi, Scir. You absolutely should not go behind his back. That will only make him feel hurt and betrayed. Purposeful deception is never a good strategy.
For people who are in leadership positions, it can be really tough to let go, even a little bit. I would continue to offer to let him sit out, making sure he knows you’re happy to have him along but concerned that he will burn himself out. Be up front about it.
If he expresses his feelings of being overwhelmed to you, suggest that he take a step back. Offer to help him with any of the duties he normally handles. Remind him that other officers can help out also.
Unless you pay for his internet service, you can’t force him to take a break. All you can do is present the option and hope he eventually takes you up on it. Only he knows his own limits. If you can get him to sit out once or twice and the raid goes smoothly without him, he’ll feel less compelled to “jump in” every time.
One other option is to suggest a break for the entire guild. After all, I don’t recommend raiding full-time right up until the next expansion launches. You want your members to be refreshed and excited about the new content, not shell-shocked by endless attempts on heroic Sindragosa. Take a week or two to recharge everyone’s batteries — your guild leader included — and you’ll all be much happier heading into the Bastion of Twilight at 85.
Cataclysm wow gold: Cataclysm beta roundup for priests
Information about what’s going on in the Cataclysm beta has been a little bit dodgy for priests here at Spiritual Guidance the past couple of months. That’s largely in part to the fact that I haven’t had access to the beta. Now, thanks to my new favorite people at NowGamer, I have a beta key. This means no more guesses and speculations on how things work.
The timing couldn’t have been better either, since as of yesterday evening, the PTR for patch 4.0 became available for players to download. This means before long we’ll be seeing the 31-point talent trees on live realms, and that means blizzcon cataclysm can’t be too far off either. Exciting, don’t you think?
So now, because discussion of beta has been going on for 6 months and changing every week, now seems like the best time to get everyone up to date and clarify any information that was unclear, mistaken, or just plain forgotten from the past few months. I have compiled a big, two part list of changes for healing priests that look like they’re going to go live, so if you’ve been avoiding reading up on what’s going on in the beta, the next two weeks of Spiritual Guidance are going to be articles you want to read. I’ve also got some video for you guys at the end! Let’s go!
Regardless of whether you’ve been living below or above ground, the most basic of new information for priests are the new races we’ll be able to play starting in Cataclysm. The 4 new races you can play a priest as are: gnome, worgen, tauren, and goblin.
Stats
The stats you’ve grown accustomed to acquiring the past couple of years are changing a little. Nothing too dramatic has happened, but there are things you should know.
* MP5 is completely gone. You won’t find this stat on your gear anymore.
* Spellpower is mostly gone. You’ll still occasionally find it on weapons (to differentiate them as caster weapons) but other than that you can kiss it goodbye. Even the Wrath gear you’ll be wearing before you start playing the expansion will have its stats overhauld.
* Stamina is still around, and the necessity for it remains (unless you’re planning on fighting Lady Godiva style.)
* Intellect will do three things for you now. Previously it increased your mana pool and improved your crit rating. It still does that, but now intellect is your primary supplier of spellpower. Much in the way that ret paladins currently get attack power from strength, you will now have your spellpower converted from intellect.
* Spirit is now the primary mana regen stat for all healers, even you, disco priests. If you’re planning on healing from the start of the expansion you may want to make sure your existing gear is Cataclysm friendly. Existing MP5 gear will be converted into spirit gear, but if you’re a disc priest rocking out in shadow priest tier, now may be time to grab some healer gear. This all said, the gear you get from the level 80 zones in Cataclysm are better than your 264, so only if you have 277 pieces is this really going to be an issue.
* Mastery is the new hotness. You’ll start seeing gear with mastery on it very early on. Mastery will improve Shield Discipline (by 2.5 percent per point) for disc priests and Echo of Light (by 1.25 percent per point) for holy priests. Shield Discipline increases your absorption abilities (Power Word: Shield, Power Word: Barrier, Divine Aegis) and Echo of Light applies a 6 second HoT to all your direct healing.
* Haste still lowers your cast time, but for HoTs (e.g. Renew) and channeled spells (e.g. Penance) there are some differences. Haste will now lower the duration of your heal over time spells, or, given you have enough haste, give you an additional tick of the spell. (If you’d like to read some light theorycraft on this, check in with Derevka. If not, I will discuss this in more detail when the changes are live.)
* Crit is pretty much the same, which means it’s still just as lovable as it always was.
New spells
All priests will be getting a collection of new or remodeled spells.
* Heal is back. After two expansions of sitting in the backseat, Heal has returned and will scale all the way up to level 85. The new Heal is super cheap, has a cast time equivalent to Greater Heal, and heals for a little less than the very expensive Flash Heal. Disc priests can look forward to this spell reducing the duration of the Weakened Soul debuff on targes, while holy priests will find it incorporated into their single-target healing stance when using Chakra.
* Inner Will is the sister of Inner Fire (you can only have one of the two buffs up at a time.) You’ll acquire this spell at level 83, and it will decrease the cost of your spells by 15 percent and increase your movement speed by 10 percent. Additionally, the charges from Inner Fire have been removed, and thus Inner Will will not have charges either.
* Mind Spike is a new shadow school offensive ability. Not so exciting for healers, but still, a baseline ability is one that can be utilized. The coolest thing about it is the spell counts as both shadow and frost damage, so if you’re ever locked out of both your holy and shadow schools, you can at least do a little damage with this spell until they’re usable again.
* Leap of Faith is possibly the new signature ability of healing priests everywhere. Acquired at level 85, Leap of Faith, or “lifegrip” as we’ve come to call it, will allow you to grab friendly players in your raid or party, and pull them to your side. This means you can save players in all sorts of new and creative ways. Did a player get hit by an unavoidable stun and there is an Indiana Jones-esque boulder rolling towards them? Lifegrip! Dimwitted druid standing in a fire? Lifegrip! Player disconnects right before a tidal wave? Lifegrip! The potential is amazing. Just wait until you’re fighting Lich King for nostalgia achievements and you can lifegrip players from being dropped off the edge.
* Cure Disease is not new, but with the removal of Abolish Disease, this is your new go to spell for dispelling disease debuffs.
New and improved glyphs
In a recent article I mentioned I’d be discussing the new or changed glyphs today. For the sake of space, I’ve listed just the glyphs that are new or different.
Prime Glyphs
* Flash Heal — Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%. Flash Heal is extremely costly in the new expansion and Blizzard would like to keep it that way. By changing this glyph from mana cost reduction to effectiveness when targets are low, priests will continue to think twice about using it when it is unnecessary yet have more reasons to use it in a bind.
* Guardian Spirit — Reduces the cooldown of your Guardian Spirit by 30 sec. With the removal of Aspiration, disc priests have seen their Pain Suppression return to a 3 minute cooldown. Expectedly, the Glyph of Guardian Spirit has been adjusted to simply reduce the cooldown. Guardian Spirit and Pain Suppression both have their strengths and weaknesses (one reduces damage for a duration of time, one saves a player from a killing blow within a duration of time. One applies a healing buff, the other doesn’t) but I think both abilities will continue to be equally valuable. Holy priests shouldn’t feel too snubbed by this since cooldowns are being tweaked across the board. Encounters will likely be adjusted to suit these new cooldowns. If you ever feel inferior, just remember, Pain Suppression still can’t save players from things like Rocket Strike.
* Lightwell — Increases the total amount of charges of your Lightwell by 5. Lightwell was already super efficient without a glyph, so now with the hope that the spell might get more use in parties and raids the charges have been raised.
* Power Word: Barrier — Increases the healing received while under the Barrier by 10%. Power Word: Barrier got a base buff to it’s absorption this week on the beta, but this glyph will make it even stronger.
* Shadow Word: Death — If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset. This is great for all priests when soloing, but healing priests should take note of the glyph and remember: make sure to keep a shield on shadow priests. Now, when an enemy is below 25 percent health, there is even more danger of our shadowy friends killing themselves. You know they get excited sometimes.
* Shadow Word: Pain — Increases the periodic damage of your Shadow Word: Pain by 10%. Looks like we won’t be able to sneak back mana when we’re in 5-mans anymore. The change to this glyph will be a nice buff to shadow priests though.
Major Glyphs
* Divine Accuracy — Increases you chance to hit with your Smite by 18%. This is one glyph you’ll want to take in order to effectively use Evangelism and Archangel in raids, PvP, and solo questing.
* Holy Nova — Reduces the global cooldown of your Holy Nova by .5 sec. Improved Holy Nova for all! Yay! Disc priest rejoice! The new glyph no longer buffs the damage and healing, but we’ll be able to use it twice as often. Plus, now that Holy Nova is raid wide, this will be very effective for all priests.
* Mass Dispel — Reduces the cast time of Mass Dispel by 1 sec. Previously in the beta, the talent Focused Power got moved up so that shadow priests and holy priests could enjoy the benefit of faster Mass Dispels. That talent go swept out with more consolidation of the talent trees though, so now there is a glyph to replace the talent. The nice thing about making it a glyph is that we can only bind it when we need it instead of taking it in our cookie cutter specs.
* Psychic Scream — Cause your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec. This is a big change for shadow priests and healing priests. This is effectively a means of crowd control in and out of dungeons for the PvE priest. PvPers will probably prefer to not add on a 3 second cooldown, but in PvE this means you can finally use your Psychic Scream without pulling everything down the hall. For healing priests there will probably be issues with hit and resists in raid dungeons, but in 5-mans we’ll likely be able to participate in crowd control now. Woohoo!
And now, without further ado, new sexy footage out of beta:
This first video is a very short and simple look at Leap of Faith. (Thanks to Arnoldlayne of <Fallen> for the footage. You can see him abusing the previously bugged Leap of Faith here.) There are a couple things to take note of from this video. The first is that you can see Arnold gets knocked out of shadowform when he uses lifegrip; just something to keep in mind. The second is the animation looks just like Death Grip. A bit uninspiring, huh? I suspect Blizzard is planning a new animation in the near future, since purple lightning doesn’t really fit our priestly aesthetic.
Next I’ve got look at the speed increase on Inner Will. Arnold toggles between Inner Fire and Inner Will twice in the video, and though the speed increase is small, it’s definitely noticeable.
Since I’ve made a big fuss over how awesome the new Glyph of Psychic Scream is, I decided to show you guys some video of it. You can see it works quite nicely.
Finally, I wanted to leave you guys with a little preview of the game footage I’ll be showing off next week when I finish the second part of my Cataclysm roundup for priests. Talents and tier 11 will be the focus of discussion! See you next week, and enjoy!
World of Warcraft Cataclysm: a Guide before the Release DateAs we all know,Blizzard have development many game,all of this are have many fans,like Starcraft,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft. We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer Online RPG developers can only dream about. With the release of two successful addons: The Burning Crusade and The Wrath of the Lich King, Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release DateCataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.Also the core raiding system will be severely altered. Let’s see how:If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.We’ll come back to you WoW fans with some Cataclysm class guides in the following days.
Blizzard has released another information for World of Warcraft: Cataclysm today. They’ve revealed the new abilities and changes coming to five player classes.
You can find the full previews for the Mage, Druid, Hunter, Rogue, and Death Knight on the official WoW forums. The new class abilities include a Heroism-like spell called “Time Warp” for Mages and a “Smoke Bomb” for Rogues that shields against ranged attacks. At level 85, hunters get “Camouflage” which is essentially an in-combat stealth mode.
Death Knights’ tanking is undergoing a major revision, and Blizzard felt the need to write up another forum post specifically addressing that issue. Instead of spreading tanking talents throughout different talent trees, they’re going to be moved to the “Blood” tree to make that the tanking spec.
Over the past two days, Blizzard also released previews for the Shaman, Warrior, Priest, and Warlock classes. Paladins are said to be “deep in development” and as such, information on their Cataclysm capabilities won’t be available until next week.
