Tag Archive: Cataclysm wow gold


Ghostcrawler posted a bit this evening on the philosophical direction Blizzard is taking in Cataclysm in three important areas:
  • Talent trees
  • New spells and abilities
  • Recycled raid content
The discussion originated from a mild QQ post about what the poster felt were the flaws in Cataclysm, and Ghostcrawler took that opportunity to clarify a few things that the community has been talking about since the initial announcement at BlizzCon 2009. Chief amongst those is that they are specifically designing talent trees now with an intention for there to be 5 to 10 talent points that can be spent where the player wants — and that talent guides like you find in WoW.com’s class columns will only go so far in the selection of the idea talent tree; the rest of the talent selection will be left up to the individual user.

Of course, this information isn’t exactly new per se, but it’s interesting to hear some of the refinements of it all as Cataclysm’s development progresses.

Ghostcrawler’s full statement after the break.

The talent tree comment Ghostcrawler is referring to:

No new talent points. But wait didn’t GC say they were going to go back and redo the trees? That is a misconception. All that means is that they are going to tweak stats and abilities to match cataclysm’s new stats and maybe new ones for underperforming PvP specs like subtly and moonkins. I know it’s not always good to add new abilities on top of a already fragile PvP system. However for me new abilities was something to look forward too. You could be really excited about it. Also it put a creative side to blizzard, wondering how much further the team could think ahead of us.

Ghostcrawler’s entire statement is as follows:

I was going to bump this to the General forum, but I think the talent tree comment is worth addressing in the role forums, since it applies to class design.

1) We are changing talent trees, in some cases substantially. The major focus is pruning out boring but valuable talents that passively increase say damage or healing.

2) A secondary focus is to fix the clunky areas (e.g. warlocks having two conflicting range increasing talents). We’re not going to remove old favorites or radically change the focus of the trees. You will definitely have to rethink your builds however.

3) Because you earn passive bonuses just for spending points in the tree, those fun, niche or utility talents won’t seem as expensive as they do today. We want to create a lot more choices where you are choosing utility vs. utility. We want to see far more “cookie cutter” build guides that say “Spend the last 5-10 points where you want.”

Davelea asked …

“Will the goblin and worgen mounts be available to the other classes at Exalted, and if so should I stock up on Runecloth?”

We have no idea, but it’s very likely given how racial mounts have worked in the game up until now.

Cetha asked…

“So I just completed Battle for the Undercity for the 7th time and was shocked and pleased to discover that there are now voiceovers for everyone. Thrall, Jaina, Sylvanas, etc. Is this new? When did this happen?”

I’m fairly sure that’s new as of patch 3.2. It might have happened as early as patch 3.1, but I think it was much more recent. It wasn’t a documented change, so most of us were surprised by it the first time we heard it.

While it may or may not hint to the release date of the next expansion, a listing on Amazon has pegged the release of a hardcover novel by award-winning author Christie Golden entitled World of Warcraft: The Shattering: Prelude to Cataclysm. While that might seem like one colon too many (insert snickering here), the self-explanatory title actually sounds pretty cool. What sounds uncool, however, is that it’s a prelude. Meaning before.

If you’re reading into this as much as I am (generally not a good idea), that could mean that the Cataclysm expansion will ship after August 31. After all, you’d think that Blizzard’s marketing team would want a book that reveals what happens before the Cataclysm to actually launch before the expansion hits, right?

Eastern Kingdoms – Light overhaul:

  • Tirisfal Glades
  • Western Plaguelands
  • Silverpine Forest
  • Arathi Highlands
  • Alterac Mountains
  • The Hinterlands
  • Hillsbrad Foothills
  • Duskwood
  • Elwynn Forest
  • Dun Morogh

Loch Modan questing today, it stands apart. It’s a very long journey for a young character, and when you finally arrive at the Sepulcher and find the husband’s grave, you realize you’ve come all this way to deliver a worthless trinket to someone who threw his life away on a hopeless cause. You turn it in and…that’s it. There is no follow-up. There is no happy ending. There is, however, the feeling that there’s more to the savagery of the Forsaken than meets the eye.

IgroMir is Russia’s largest gaming convention — sort of an Eastern European Electronic Entertainment Expo (E5?) — and Blizzard made an appearance there this week, showing off World of Warcraft: Cataclysm and Starcraft II. Besides the demo booths, visitors could look forward to panels with J. Allen Brack (the current WoW head honcho) and Chris Sigaty (SC2 grand poobah), trivia contests with the Russian Blizzard CMs, and goblin/worgen leveling contests.

But, of course, here at WoW.com we’re mostly interested in Cataclysm news, so let’s get right to it, shall we?

In his Cataclysm panel, Brack touched on two subjects — Tol Barad, the new outdoor PVP zone/quest hub, and the new guild leveling system. The Tol Barad talk was apparently nothing new, but the guild leveling talk had some good information in it. Not everything discussed here is new, but some of it is, so I’ll just reiterate what he said.

After the jump, of course.

Your guild will get experience for players earning rep, killing bosses, doing dailies, getting achievements, Arena and BG wins, crafting, leveling up, and more. The top 20 earners in the guild each week will have their contributions turned into XP. Previous contributions won’t factor into a particular week’s XP, so every member of the guild has the chance to be a top earner each week.

Guild experience, once accrued at the end of each week, will be converted into guild currency, which can be used to buy a myriad of items, including reagents, tabards, pets, profession recipes, heirlooms, and Guild Talent points.

Guild Talents will be things like a Mass Resurrection spell on a 30-minute cooldown, removal of reagents for buff spells, and increased gold drops in the world and instances. Guild leaders can respec guild talents, though the method and cost (if any) is currently unknown.

As your guild levels up, the amount of ingredients necessary for your guild recipes will get cheaper. An example would be lowering the number of Frozen Orbs (or the equivalent) necessary to craft a weapon by your guild blacksmith. The guild interface will also allow you to browse through any and all recipes available in your guild.

Guild-crafted heirlooms will cover every gear slot, according to Brack, and, like any guild-crafted item, will remain bound to the guild. If you leave the guild, your Guild-Bound items will automatically deposit themselves back into the guild bank.

Guild achievements are also in the works, such as an achievement for crafting a legendary, or for getting a certain number of players to the maximum profession level. A guild can also get an achievement automatically if a certain percentage of players in the guild have it too. It’s unknown if guild achievements will provide XP or currency.

The WoW movie is mentioned by a few players, and certainly that’s a possibility — though the movie isn’t due out for a comparatively long time in terms of patches. Starcraft II may also bring a number of new players in or back to the game, as the new Battle.net system will definitely spread the word about people playing World of Warcraft. But even then, all of those new draws combined don’t really seem like they’re capable of generating the flood of new players that completely revamping the starting experience would deserve.

From what we’ve seen, WoW: Cataclysm is pretty far along in development. Blizzard had a lot to say — and show — of the game’s third expansion at BlizzCon, and every new bit of info we’ve been able to wrangle since then tells us that the game is chugging towards the fabled Friends & Family Alpha, full steam ahead. We don’t have a solid date, and likely won’t until it happens, but it’s coming.

Now, when the Alpha starts, Blizzard tends to keep a tight lid on information coming out of it — even the testing period’s very existence — by judicious use of NDAs and cease-and-desist orders. It’s possible that we won’t even be able to give you information that comes out of the alpha. But all of that goes away when the closed beta starts and everybody can’t talk about it enough.

So, what happens if you happen to come upon an alpha or beta invite? Well, there’s a few things you should know. The first — is that you’re a lucky duck. The rest — we’ve assembled in this handy guide, readable in its entirety after the jump.

How the heck did I get an alpha invite?

There are only two ways you’ll get an alpha invite. Either you know someone from Blizzard, or you know someone who knows someone from Blizzard. No public keys are given out for the F&F Alpha.

How the heck did I get a beta invite?

Either the above, or you opted in to the beta lottery on your Account Management page or won it via a giveaway.

What is being in the alpha/beta like?

The alpha is a fairly small community, with a dedicated forum hidden to any player not in the testing phase. You’ll have direct contact with the developers via the forums. In return for being given access to the expansion so early, you’re expected to pull your weight by reporting bugs and testing all facets of the available content.

You should have no issues finding groups or questing partners. The alpha population tends to be very knowledgeable and friendly due to their Blizzard connections. And beyond that, there’s a zero-tolerance policy for asshattery — you might even have the privilege of being banned by Tom Chilton!

What’s usually available when the Alpha starts?

In the case of Cataclysm it’s likely to be the starting zones for the two new races and an assortment of finished Azeroth zones. This will be expanded over the course of the testing period until almost all content is available, at Blizzard’s discretion.

How often is new content added?

All the time. Patches are quick and content is added in chunks. Talents, spells, quests, and other content is changed sometimes in direct reaction to player feedback on the forums.

What’s the uptime like?

Equivalent to PTR uptime. Days of activity followed by a quick patch, usually.

Who can I talk about the alpha/beta with?

If you’re in the alpha, then you can talk to other people in the alpha about it. Don’t talk about it in the live game or publicly online. Entering into the alpha puts you under an NDA which has legal ramifications if broken.

If you’re in the beta, everybody!

Do I have to start over on the alpha/beta, or do I get to copy characters?

Generally, you have the option of starting a character at level one and/or copying one or more of your live characters over onto the alpha/beta server. You do have a limited number of copies per testing period — usually a few for the alpha and then a few more for the beta.

What can I do to prepare my character for the alpha/beta?

The first thing you should do before copying your main is to load him or her up with a ton of gold. Ask some friends to borrow all the gold they have for half an hour while your copy goes through, ensuring that you have all the capital you need to pay for whatever gold sink Blizzard has in store. And training, of course.

And don’t forget that you can transfer the same character more than once to multiply your fortune.

As for the comment spammers, such is the price we pay for being a pretty large site with an open comment system. We deal with them as quickly as we see them, and yes, reporting the posts does help. We ban who we can, we block what we can, but determined individuals will keep knocking their heads at it. If you see a spam post that’s been sitting around for a particularly long time, let us know via our tipline and we’ll deal with it ASAP.

For Cataclysm, there’s so much fantastic backstory behind Deathwing and the Cataclysm itself that it’d be a true shame to have a huge driving force behind it stuck in comic book land. Let’s hope that Blizzard feels the same way.

In a forum thread discussing the recent prot warrior block changes and Warbringer nerf and the state of prot warrior DPS (it’s basically acknowledged as the lowest DPS among the tanks) Ghostcrawler chimes in that they intend to buff sustained prot DPS while reducing burst in PvP. However, he quickly comes back to point that at this stage in the expansion they don’t want to make any sustained mechanical changes and so, don’t expect one. The sustained DPS increase will come from buffs to existing abilities.

That said, I’m a hybrid player at heart. I played a druid when I first started playing, and I play a death knight as my main now, and in both cases, I always keep a set of gear upgraded and ready for all their respective roles. Those sets include relics. I have my tanking relics and my DPS relics already. If ammo become a similar “relic” system, it might not be so bad. Being able to spice up your shooting with some procs from an ammo relic would be a great way to add a little bit of fun to the system without making it overwhelmingly unmanageable.

So my question to you, dear readers, the first in a series, is this: What are your favorite and least favorite hairstyles in the game? When you see a human male with the Goku haircut or the foxtail, do you want to kill a man? For female troll players, you don’t even need to answer. I mean, you have what, two hairstyles anyway? Neither of them any good? Maybe next expansion.


Yesterday’s Breakfast Topic asked about the new Alliance race, but today we’re here to ask about the prodigal Hordies, Cataclysms newest Horde race, the goblins. The announcement of the race was a bit of a surprise, but one that made a lot of sense upon further examination. I wasn’t at all excited for goblins at first, but the more I look at ‘em, the more I kinda like ‘em — especially all of the cute hairstyles that the women get.

So, I know that I’ll be rolling at least one goblin. I’m thinking a warlock and … I have no idea. I’m running out of classes I don’t already have an 80 of. But it might be fun to faction change one of my existing 80s to a goblin too. They’d be my first high-level Horde character! I never fell prey to infectious rerollbelfatosis.

So what about you guys? Excited to blaze new trails and be Kalimdor pioneers with your little green man (or woman)? What are you going to roll? Does your goblin have a backstory you’re building? Let us know in the comments and in the poll below!

What’s your goblin going to be?

Joozu asked…

At BlizzCon I remember hearing that Hyjal will be full of action because the world tree there is regrowing. I’m sure Blizzard wouldn’t give the night elves their immortality back, but is there any info on if that part of the lore will be talked about at all (e.g. quests explaining why night elves will remain mortal) ?

Also, second question.

With the level cap only going up by 5, how large of a change will there be with gear level? Example: coming from BC with purples on, I didn’t have any gear to upgrade to until level 76. Will the gear scale accordingly to compensate for only 5 levels of progression, or will I be doing heroics at 85 with my ice crown purples?