Tag Archive: blizzcon cataclysm


Cataclysm wow gold: Cataclysm beta roundup for priests
Information about what’s going on in the Cataclysm beta has been a little bit dodgy for priests here at Spiritual Guidance the past couple of months. That’s largely in part to the fact that I haven’t had access to the beta. Now, thanks to my new favorite people at NowGamer, I have a beta key. This means no more guesses and speculations on how things work.

The timing couldn’t have been better either, since as of yesterday evening, the PTR for patch 4.0 became available for players to download. This means before long we’ll be seeing the 31-point talent trees on live realms, and that means blizzcon cataclysm can’t be too far off either. Exciting, don’t you think?

So now, because discussion of beta has been going on for 6 months and changing every week, now seems like the best time to get everyone up to date and clarify any information that was unclear, mistaken, or just plain forgotten from the past few months. I have compiled a big, two part list of changes for healing priests that look like they’re going to go live, so if you’ve been avoiding reading up on what’s going on in the beta, the next two weeks of Spiritual Guidance are going to be articles you want to read. I’ve also got some video for you guys at the end! Let’s go!

Races

Regardless of whether you’ve been living below or above ground, the most basic of new information for priests are the new races we’ll be able to play starting in Cataclysm. The 4 new races you can play a priest as are: gnome, worgen, tauren, and goblin.

Stats

The stats you’ve grown accustomed to acquiring the past couple of years are changing a little. Nothing too dramatic has happened, but there are things you should know.

* MP5 is completely gone. You won’t find this stat on your gear anymore.
* Spellpower is mostly gone. You’ll still occasionally find it on weapons (to differentiate them as caster weapons) but other than that you can kiss it goodbye. Even the Wrath gear you’ll be wearing before you start playing the expansion will have its stats overhauld.
* Stamina is still around, and the necessity for it remains (unless you’re planning on fighting Lady Godiva style.)
* Intellect will do three things for you now. Previously it increased your mana pool and improved your crit rating. It still does that, but now intellect is your primary supplier of spellpower. Much in the way that ret paladins currently get attack power from strength, you will now have your spellpower converted from intellect.
* Spirit is now the primary mana regen stat for all healers, even you, disco priests. If you’re planning on healing from the start of the expansion you may want to make sure your existing gear is Cataclysm friendly. Existing MP5 gear will be converted into spirit gear, but if you’re a disc priest rocking out in shadow priest tier, now may be time to grab some healer gear. This all said, the gear you get from the level 80 zones in Cataclysm are better than your 264, so only if you have 277 pieces is this really going to be an issue.
* Mastery is the new hotness. You’ll start seeing gear with mastery on it very early on. Mastery will improve Shield Discipline (by 2.5 percent per point) for disc priests and Echo of Light (by 1.25 percent per point) for holy priests. Shield Discipline increases your absorption abilities (Power Word: Shield, Power Word: Barrier, Divine Aegis) and Echo of Light applies a 6 second HoT to all your direct healing.
* Haste still lowers your cast time, but for HoTs (e.g. Renew) and channeled spells (e.g. Penance) there are some differences. Haste will now lower the duration of your heal over time spells, or, given you have enough haste, give you an additional tick of the spell. (If you’d like to read some light theorycraft on this, check in with Derevka. If not, I will discuss this in more detail when the changes are live.)
* Crit is pretty much the same, which means it’s still just as lovable as it always was.

New spells

All priests will be getting a collection of new or remodeled spells.

* Heal is back. After two expansions of sitting in the backseat, Heal has returned and will scale all the way up to level 85. The new Heal is super cheap, has a cast time equivalent to Greater Heal, and heals for a little less than the very expensive Flash Heal. Disc priests can look forward to this spell reducing the duration of the Weakened Soul debuff on targes, while holy priests will find it incorporated into their single-target healing stance when using Chakra.
* Inner Will is the sister of Inner Fire (you can only have one of the two buffs up at a time.) You’ll acquire this spell at level 83, and it will decrease the cost of your spells by 15 percent and increase your movement speed by 10 percent. Additionally, the charges from Inner Fire have been removed, and thus Inner Will will not have charges either.
* Mind Spike is a new shadow school offensive ability. Not so exciting for healers, but still, a baseline ability is one that can be utilized. The coolest thing about it is the spell counts as both shadow and frost damage, so if you’re ever locked out of both your holy and shadow schools, you can at least do a little damage with this spell until they’re usable again.
* Leap of Faith is possibly the new signature ability of healing priests everywhere. Acquired at level 85, Leap of Faith, or “lifegrip” as we’ve come to call it, will allow you to grab friendly players in your raid or party, and pull them to your side. This means you can save players in all sorts of new and creative ways. Did a player get hit by an unavoidable stun and there is an Indiana Jones-esque boulder rolling towards them? Lifegrip! Dimwitted druid standing in a fire? Lifegrip! Player disconnects right before a tidal wave? Lifegrip! The potential is amazing. Just wait until you’re fighting Lich King for nostalgia achievements and you can lifegrip players from being dropped off the edge.
* Cure Disease is not new, but with the removal of Abolish Disease, this is your new go to spell for dispelling disease debuffs.

New and improved glyphs

In a recent article I mentioned I’d be discussing the new or changed glyphs today. For the sake of space, I’ve listed just the glyphs that are new or different.

Prime Glyphs

* Flash Heal — Increases the critical effect chance of your Flash Heal on targets at or below 25% health by 10%. Flash Heal is extremely costly in the new expansion and Blizzard would like to keep it that way. By changing this glyph from mana cost reduction to effectiveness when targets are low, priests will continue to think twice about using it when it is unnecessary yet have more reasons to use it in a bind.
* Guardian Spirit — Reduces the cooldown of your Guardian Spirit by 30 sec. With the removal of Aspiration, disc priests have seen their Pain Suppression return to a 3 minute cooldown. Expectedly, the Glyph of Guardian Spirit has been adjusted to simply reduce the cooldown. Guardian Spirit and Pain Suppression both have their strengths and weaknesses (one reduces damage for a duration of time, one saves a player from a killing blow within a duration of time. One applies a healing buff, the other doesn’t) but I think both abilities will continue to be equally valuable. Holy priests shouldn’t feel too snubbed by this since cooldowns are being tweaked across the board. Encounters will likely be adjusted to suit these new cooldowns. If you ever feel inferior, just remember, Pain Suppression still can’t save players from things like Rocket Strike.
* Lightwell — Increases the total amount of charges of your Lightwell by 5. Lightwell was already super efficient without a glyph, so now with the hope that the spell might get more use in parties and raids the charges have been raised.
* Power Word: Barrier — Increases the healing received while under the Barrier by 10%. Power Word: Barrier got a base buff to it’s absorption this week on the beta, but this glyph will make it even stronger.
* Shadow Word: Death — If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death’s cooldown is instantly reset. This is great for all priests when soloing, but healing priests should take note of the glyph and remember: make sure to keep a shield on shadow priests. Now, when an enemy is below 25 percent health, there is even more danger of our shadowy friends killing themselves. You know they get excited sometimes.
* Shadow Word: Pain — Increases the periodic damage of your Shadow Word: Pain by 10%. Looks like we won’t be able to sneak back mana when we’re in 5-mans anymore. The change to this glyph will be a nice buff to shadow priests though.

Major Glyphs

* Divine Accuracy — Increases you chance to hit with your Smite by 18%. This is one glyph you’ll want to take in order to effectively use Evangelism and Archangel in raids, PvP, and solo questing.
* Holy Nova — Reduces the global cooldown of your Holy Nova by .5 sec. Improved Holy Nova for all! Yay! Disc priest rejoice! The new glyph no longer buffs the damage and healing, but we’ll be able to use it twice as often. Plus, now that Holy Nova is raid wide, this will be very effective for all priests.
* Mass Dispel — Reduces the cast time of Mass Dispel by 1 sec. Previously in the beta, the talent Focused Power got moved up so that shadow priests and holy priests could enjoy the benefit of faster Mass Dispels. That talent go swept out with more consolidation of the talent trees though, so now there is a glyph to replace the talent. The nice thing about making it a glyph is that we can only bind it when we need it instead of taking it in our cookie cutter specs.
* Psychic Scream — Cause your Psychic Scream to tremble targets in place instead of fleeing in fear, but increases the cooldown of your Psychic Scream by 3 sec. This is a big change for shadow priests and healing priests. This is effectively a means of crowd control in and out of dungeons for the PvE priest. PvPers will probably prefer to not add on a 3 second cooldown, but in PvE this means you can finally use your Psychic Scream without pulling everything down the hall. For healing priests there will probably be issues with hit and resists in raid dungeons, but in 5-mans we’ll likely be able to participate in crowd control now. Woohoo!

And now, without further ado, new sexy footage out of beta:

This first video is a very short and simple look at Leap of Faith. (Thanks to Arnoldlayne of <Fallen> for the footage. You can see him abusing the previously bugged Leap of Faith here.) There are a couple things to take note of from this video. The first is that you can see Arnold gets knocked out of shadowform when he uses lifegrip; just something to keep in mind. The second is the animation looks just like Death Grip. A bit uninspiring, huh? I suspect Blizzard is planning a new animation in the near future, since purple lightning doesn’t really fit our priestly aesthetic.

Next I’ve got look at the speed increase on Inner Will. Arnold toggles between Inner Fire and Inner Will twice in the video, and though the speed increase is small, it’s definitely noticeable.

Since I’ve made a big fuss over how awesome the new Glyph of Psychic Scream is, I decided to show you guys some video of it. You can see it works quite nicely.

Finally, I wanted to leave you guys with a little preview of the game footage I’ll be showing off next week when I finish the second part of my Cataclysm roundup for priests. Talents and tier 11 will be the focus of discussion! See you next week, and enjoy!

Cataclysm to be Announced at BlizzCon 2009

Third World of Warcraft Expansion:BlizzCon Cataclysm to be announced at BlizzCon 2009, close sources to X-Gaming says.

Fully details about BlizzCon Cataclysm expansion will be revealed at BlizzCon 2009. Including the new races: worgen & goblin and other features.

There is alot of evidence that says WoW BlizzCon Cataclysm will be revealed at BlizzCon 2009.

BlizzCon Cataclysm Facts:
Blizzard Trademarks Cataclysm
World of Warcraft Cataclysm Forum is UP
wowcataclysm.com is registered by Blizzard Entertainment
Two Races found in MPQ WoW Data files
Time is perfect to BlizzCon 2009 announcement

All the information revealed about the BlizzCon Cataclysm and simply because it will be to late to announce it at BlizzCon 2010 due to World of Warcraft Expansion schedule.

The Great Sundering (BlizzCon Cataclysm) including:
World of Warcraft epic storyline will continue into Mealstrom, 10.000 years before Azeroth.

Predicted BlizzCon Cataclysm Expansion details:

Two New Races: Worgen & Goblin
New Classes (New)
New Level Cap (85)
New Epic Dungeons & Bosses
Rewamp of Azeroth & New Content
Flying mounths in old Azeroth
New Battlegrounds
New Talents
New Items
New Crafting
New Quests
New Monsters & Pets
…and Alot more

Read more about BlizzCon Cataclysm at mmo-champion

Stay tuned for the Cataclysm BlizzCon 2009 announcement!
Related Posts:

* BlizzCon Cataclysm WoW Races Leaked Cataclysm WoW Races Leaked
* Goblin & Worgen New Races for 3rd WoW Expansion: BlizzCon Cataclysm? Goblin & Worgen New Races for 3rd WoW Expansion:BlizzCon Cataclysm?
* Third WoW Expansion: New Race in BlizzCon Cataclysm? Third WoW Expansion: New Race in Cataclysm?
* World of Warcraft: Cataclysm 2010 Release Date World of Warcraft: Cataclysm 2010 Release Date
* Blizzards New Trademark: Third World of Warcraft Expansion (WoW): The Cataclysm Blizzards New Trademark: Third World of Warcraft Expansion (WoW): The BlizzCon Cataclysm

Gamasutra has a nice interview with someone on Blizzard’s team that we haven’t heard from very much before — Alex “Furor” Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn’t done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.

And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some “light” modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won’t get more than a few tweaks.

Afrasiabi also talks about the surprising origin of phasing and Blizzard’s philosophy. More after the break.

Get this — phasing, the revolutionary technology that allows Blizzard to make a more transitive MMO than ever, started out as one of those 180,000 bugs. After a programmer came up with a way to fix a bug in Blade’s Edge that allowed different people to see different things happening in the world, they later decided to use that bugfix as the foundation for the death knight starting area, largely considered one of the best experiences in the game.And as usual we answered your emails (including why Gamestop claims to know Cataclysm‘s release date) and chatted live with listeners, and you can listen to the show at any of the links below. Haven’t subscribed to iTunes yet? Why not? Not only do you get the show

Then again, I could be missing the fact that in Cataclysm, warrior tanking will be far different and not nearly so ‘stand there and soak ridiculous amounts of damage’ oriented. Perhaps HS will become a rage generation attack, similar to how some Death Knight abilities generate runic power, which will make it something warriors use when they specifically need rage for other abilities (perhaps that Mortal Strike/Bloodthirst combo once they’re not on the same cooldown calm down and put the pitchforks away it was a joke sheesh people).

PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.

If you don’t want to be spoiled, do not follow the break, I’m warning you now. There’s a couple major story spoilers, especially regarding the origins of the goblins and worgen.

The worgen starting zone actually begins in a flashback. Gilneas is besieged by the Forsaken and gripped with rumors of plague. You meet a dissenter, Crowley, who believes that Gilneas’ isolationism is a mistake and that they should rejoin the Alliance. When the worgen curse comes, you and Crowley lead the defensive, but are pushed back to the city cathedral, where you realize that the worgen you are fighting are your own friends and neighbors driven feral. As you realize this, the curse takes you.

Flash forward to some months later, when you’re captured in the countryside by your old friend Crowley. From here, the portion we saw at BlizzCon begins.

As for the goblins, you start on Kezan as a pretty high level (society-wise, not game mechanics) executive, successful and rich, with a hot secretary. When Kezan begins to fall apart, you give your life savings to a Trade Prince who promises you safe passage to the mainland. Instead, he captures you and tries to sell into slavery. That’s when the shipwreck happens, and again, the story picks up with the BlizzCon portion.

Apparently, the original goblin city, despite only appearing from levels 1-5, is sort of a Grand Theft Auto: Goblin City parody type of setup, full of sleaze and pollution and robot-powered American-style football. But that’s not all. Apparently the goblins’ brush with slavery and death hasn’t wiped out their unique sensibilities and philosophies, as they’ll actually reshape Azshara to look like the Horde symbol.

The goblins and worgen aren’t the only ones to get story tidbits, though. We also learn a bit more about what the Horde’s been up to. Garrosh is confirmed to be the new leader of the Horde. He’s redesigned Orgrimmar, and has actually evicted all but the orcs and tauren from the center of the city, saying that only those two races are strong enough to defend it.

The ruins of Lordaeron are being expanded, with a pit opening into the Undercity. Zoram’gar Outpost will be a Warsong Hold style base. In zone modification news, Stranglethorn will be one of the most extensively altered zones. In addition, Southshore will have succumbed to tidal waves (which is notably different from what we heard at BlizzCon, which was that the Horde had conquered it).

The lore behind the Arch Cleric would be that the Cataclysm which struck Azeroth awakened a secretive order of priests whom had been studying under the watchful guise of a master Death Knight which converted to the priestly way of life. Now that the world is in ruins, this order of Arch Clerics called the Divine March leads the fight to restore and heal the peoples of Azeroth; seeing to the ultimate destruction of Deathwing.

Do you feel that the commenters on WoW.com have become less trollish and more civil and witty in recent weeks? If so, can you please give them (us?) a well-deserved “Big ups?”

Thanks,
Me”

Ghostcrawler posted a bit this evening on the philosophical direction Blizzard is taking in Cataclysm in three important areas:
  • Talent trees
  • New spells and abilities
  • Recycled raid content
The discussion originated from a mild QQ post about what the poster felt were the flaws in Cataclysm, and Ghostcrawler took that opportunity to clarify a few things that the community has been talking about since the initial announcement at BlizzCon 2009. Chief amongst those is that they are specifically designing talent trees now with an intention for there to be 5 to 10 talent points that can be spent where the player wants — and that talent guides like you find in WoW.com’s class columns will only go so far in the selection of the idea talent tree; the rest of the talent selection will be left up to the individual user.

Of course, this information isn’t exactly new per se, but it’s interesting to hear some of the refinements of it all as Cataclysm’s development progresses.

Ghostcrawler’s full statement after the break.

The talent tree comment Ghostcrawler is referring to:

No new talent points. But wait didn’t GC say they were going to go back and redo the trees? That is a misconception. All that means is that they are going to tweak stats and abilities to match cataclysm’s new stats and maybe new ones for underperforming PvP specs like subtly and moonkins. I know it’s not always good to add new abilities on top of a already fragile PvP system. However for me new abilities was something to look forward too. You could be really excited about it. Also it put a creative side to blizzard, wondering how much further the team could think ahead of us.

Ghostcrawler’s entire statement is as follows:

I was going to bump this to the General forum, but I think the talent tree comment is worth addressing in the role forums, since it applies to class design.

1) We are changing talent trees, in some cases substantially. The major focus is pruning out boring but valuable talents that passively increase say damage or healing.

2) A secondary focus is to fix the clunky areas (e.g. warlocks having two conflicting range increasing talents). We’re not going to remove old favorites or radically change the focus of the trees. You will definitely have to rethink your builds however.

3) Because you earn passive bonuses just for spending points in the tree, those fun, niche or utility talents won’t seem as expensive as they do today. We want to create a lot more choices where you are choosing utility vs. utility. We want to see far more “cookie cutter” build guides that say “Spend the last 5-10 points where you want.”

Davelea asked …

“Will the goblin and worgen mounts be available to the other classes at Exalted, and if so should I stock up on Runecloth?”

We have no idea, but it’s very likely given how racial mounts have worked in the game up until now.

Cetha asked…

“So I just completed Battle for the Undercity for the 7th time and was shocked and pleased to discover that there are now voiceovers for everyone. Thrall, Jaina, Sylvanas, etc. Is this new? When did this happen?”

I’m fairly sure that’s new as of patch 3.2. It might have happened as early as patch 3.1, but I think it was much more recent. It wasn’t a documented change, so most of us were surprised by it the first time we heard it.

From what we’ve seen, WoW: Cataclysm is pretty far along in development. Blizzard had a lot to say — and show — of the game’s third expansion at BlizzCon, and every new bit of info we’ve been able to wrangle since then tells us that the game is chugging towards the fabled Friends & Family Alpha, full steam ahead. We don’t have a solid date, and likely won’t until it happens, but it’s coming.

Now, when the Alpha starts, Blizzard tends to keep a tight lid on information coming out of it — even the testing period’s very existence — by judicious use of NDAs and cease-and-desist orders. It’s possible that we won’t even be able to give you information that comes out of the alpha. But all of that goes away when the closed beta starts and everybody can’t talk about it enough.

So, what happens if you happen to come upon an alpha or beta invite? Well, there’s a few things you should know. The first — is that you’re a lucky duck. The rest — we’ve assembled in this handy guide, readable in its entirety after the jump.

How the heck did I get an alpha invite?

There are only two ways you’ll get an alpha invite. Either you know someone from Blizzard, or you know someone who knows someone from Blizzard. No public keys are given out for the F&F Alpha.

How the heck did I get a beta invite?

Either the above, or you opted in to the beta lottery on your Account Management page or won it via a giveaway.

What is being in the alpha/beta like?

The alpha is a fairly small community, with a dedicated forum hidden to any player not in the testing phase. You’ll have direct contact with the developers via the forums. In return for being given access to the expansion so early, you’re expected to pull your weight by reporting bugs and testing all facets of the available content.

You should have no issues finding groups or questing partners. The alpha population tends to be very knowledgeable and friendly due to their Blizzard connections. And beyond that, there’s a zero-tolerance policy for asshattery — you might even have the privilege of being banned by Tom Chilton!

What’s usually available when the Alpha starts?

In the case of Cataclysm it’s likely to be the starting zones for the two new races and an assortment of finished Azeroth zones. This will be expanded over the course of the testing period until almost all content is available, at Blizzard’s discretion.

How often is new content added?

All the time. Patches are quick and content is added in chunks. Talents, spells, quests, and other content is changed sometimes in direct reaction to player feedback on the forums.

What’s the uptime like?

Equivalent to PTR uptime. Days of activity followed by a quick patch, usually.

Who can I talk about the alpha/beta with?

If you’re in the alpha, then you can talk to other people in the alpha about it. Don’t talk about it in the live game or publicly online. Entering into the alpha puts you under an NDA which has legal ramifications if broken.

If you’re in the beta, everybody!

Do I have to start over on the alpha/beta, or do I get to copy characters?

Generally, you have the option of starting a character at level one and/or copying one or more of your live characters over onto the alpha/beta server. You do have a limited number of copies per testing period — usually a few for the alpha and then a few more for the beta.

What can I do to prepare my character for the alpha/beta?

The first thing you should do before copying your main is to load him or her up with a ton of gold. Ask some friends to borrow all the gold they have for half an hour while your copy goes through, ensuring that you have all the capital you need to pay for whatever gold sink Blizzard has in store. And training, of course.

And don’t forget that you can transfer the same character more than once to multiply your fortune.

As for the comment spammers, such is the price we pay for being a pretty large site with an open comment system. We deal with them as quickly as we see them, and yes, reporting the posts does help. We ban who we can, we block what we can, but determined individuals will keep knocking their heads at it. If you see a spam post that’s been sitting around for a particularly long time, let us know via our tipline and we’ll deal with it ASAP.

For Cataclysm, there’s so much fantastic backstory behind Deathwing and the Cataclysm itself that it’d be a true shame to have a huge driving force behind it stuck in comic book land. Let’s hope that Blizzard feels the same way.