Tag Archive: Blizzard


World of Warcraft:Life as a WoW Insider writer
From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW,earn Cataclysm wow gold? We’re giving each approach its own 15 Minutes of Fame.
What’s it like when World of Warcraft becomes your job? This week, 15 Minutes of Fame zooms in for the second half of a behind-the-scenes interview with a handful of WoW Insider staffers. We’ll muse over what it’s like to write about WoW for work, what it’s like to play WoW for work, the rewards and frustrations of writing for a living — and the No. 1 question we get asked by readers: How can someone get started writing professionally about gaming?
* Zach Yonzon pens The Art of War(craft) every week and creates many of the graphic images you see on our home page, guides and posts.
* Matthew Rossi, one of the most seasoned hands on the WoW Insider crew, is our resident warrior expert who also writes about game lore and general news.
* Michael Sacco, a senior editor, started writing at WoW Insider after working at Blizzard itself.
* Alex Ziebart started out as a weekend blogger and is now a senior editor.
* Fox Van Allen joined WoW Insider early this year and writes the shadow priest portion of our priest column.
* Lisa Poisso (that’s me) started out writing the professions column three years ago and now works behind the scenes as an editor and turning out several weekly columns.
Be sure to catch part 1 of our interview from last week.
15 Minutes of Fame: Do you still play WoW for fun, or has it become merely something you do for work, or is it a combination?
Zach: Right now, it’s mostly work. A lot of the fun died for me when a lot of my friends left, and especially when my wife decided she couldn’t devote time to the game and justify paying the monthly subscription fee. On the other hand, I find the beta extremely fun and I’m looking forward to Cataclysm. I’m excited at the prospect of it rekindling our love for the game — it’s just such a new and different experience that I can’t wait for my wife to go through it. We’ll probably rush our mains to 85 and then roll our goblins. Until then, though, I log on and sometimes PvP in an embarrassingly mechanical fashion. I haven’t even bothered to upgrade my gear on my main, spending most of my time on alts.
Matt: It’s a combination. There have been times where I have wanted to take a break from the game but haven’t because it’s something I get paid to do. But sometimes I think that’s more an excuse I trot out for others rather than the truth. When I level yet another warrior “to test out this spec idea” am I really doing it for work or just because I’m demented and love warriors?
I think in the end, I play WoW for fun — and I just grump because, well, that’s who I am.
Mike: I was a progression raider for quite a while in Wrath. I still play for fun, but I’ve long since burned out on raiding in this expansion. I’ve been playing copious amounts of the Cataclysm beta to keep myself psyched for the expansion’s release.
Alex: I play WoW for fun significantly less than I used to, but that’s not entirely the fault of WoW Insider. Part of it is because you don’t want work and play to overlap too much and I can’t dedicate every waking hour to WoW, but it’s not exclusively because of that reason. I also play less because it’s the end-of-an-expansion cycle, and the last thing I want to do after writing about Cataclysm is log in and go do Argent Tournament dailies. Once Cataclysm actually launches, I will probably be playing the game more again. But it will never reach the same level that it was before I started working for WoW Insider. Playing that many hours of WoW a week while also writing about WoW for a living? Good lord, no.
I think how I play the game has changed significantly. I don’t log on and just immerse myself in the glory of the game like I did previously. The fun comes from picking apart the games I play and looking at them critically. What about this do I like? What do I dislike? Why did the developers choose to do what they did here?
Fox: I do still play WoW for fun. In fact, I promised myself that if it ever stopped being fun, I’d give it up, because it’d show through in my writing. We all have our own little complaints about the game, but at the end of the day, we’re all hooked on it. And based on what I’ve seen in Cataclysm, we’re only going to get hooked even worse.
Lisa: Right now, it’s all about work projects. I’m hoping for an infusion of energy with Cataclysm, and I’m trying my best not to let work news spoiler my enthusiasm.
I had absolutely no idea when I started this work that I would end up …
Zach: … playing this game in an embarrassingly mechanical fashion. It’s not that I don’t enjoy or love the game — I do, I still think it’s one of the best games I’ve ever played — but things change when you’re not playing with friends. I know I moved one character to a realm with friends, but I wish I could move all my characters. I’m still waiting for Blizzard to give us a wholesale deal, since $25 per character is stupidly expensive for someone who lives in the third world.
Matt: Dangling by my fingertips over a volcano while Ziebart cackled maniacally above me, the detonator in his hand.
Mike: Being in a senior position on the site. I originally intended for this job to be a temporary stop-gap measure to provide me with food money until I got another post-Blizzard job, but I’m happy to have been proven wrong.
Alex: … so invested in the job. This isn’t a job that is only around during the hours I’m on the clock. I’m always on the clock, and I’m always concerned about whether or not things are operating smoothly, both for the site and the staff. The achievements are real, and so are the disappointments. There are times when we’re happy and there are times when we’re angry. Sometimes there’s even a little fear. When I first started here, I figured I would just be turning in my assignments and moving on with life each week. I never expected I would sink so much emotion into a job. I wouldn’t trade it for anything … so here’s hoping for many more years of WoW, and many more years of WoW Insider.
Fox: Being a low-grade internet celebrity? Going to BlizzCon? Actually having people read what I write? Talking to Lisa Poisso about myself for a 15 Minutes column?
Lisa: … having this become anything more than a pleasurable distraction from my “real” writing.
Gallery: 15 Minutes of Fame: Lisa Poisso
Early MC clearBah, Bog LordsBeneath RagnarosDate nightThe gang’s all hereWhat’s a little fish among enemies?
In terms of what you do at WoW Insider, what do you find most enjoyable on a day-to-day basis?
Zach: Ironically? That it still leads me to log on to World of Warcraft. That sounds worse than it actually is because the game is still amazing for me, it’s only gotten terribly lonely and disconnecting. I’d imagine the aimless wandering I’m doing at this point is what ronin did after losing their lords. I find it truly enjoyable because it forces a new perspective upon me, and I enjoy the game for what it is, rather than merely for its social aspect. The Art of War(craft) also forces me to revisit my views on a lot of things, not least of which is my approach to PvP. It’s gotten a lot more introspective. Or maybe I’m just at that junction in life, who knows?
Matt: I really enjoy writing TCAFOW. I named it; I’ve been the sole writer on the column for its entire existence; I’ve (to my knowledge) never missed a week on it. I’ve tanked, PvPed and fury DPSed on various warriors while writing it, and it feels like something I could probably keep doing until WoW itself finally ended.
Mike: I work with a lot of great people, and I’m grateful that our staff is so agreeable and easy to work with. I’m gifted with wonderful managers and a talented editorial team. And I’m happy that we’re the only site that does what we do — we’re not just about raiding or datamining or blue-tracking theorycrafting. We offer something for WoW players of all stripes, and I think we’re pretty good at it.
Alex: Managing the team. Working with a team of skilled people is something I absolutely love. It’s why I didn’t hate working at Hollywood Video or other retail outlets. You have a team, you have a goal and you need to figure out how to reach those goals and keep your team organized and motivated. Every single member of your team has strong points and weak points and you need to figure out how to best utilize those skills. It’s a challenge and is consistently rewarding when your team achieves something great.
Fox: The people are what really make the job. I went to the Scott Pilgrim premiere with Mike Sacco. I went drinking in New York with Mat McCurley and Rich Maloy. I have rivalous e-shouting matches with Dawn Moore. I cannot wait for BlizzCon, when I can finally meet all the rest of this ragtag, misfit bunch in person.
Lisa: Writing for me is about hitchhiking on other people’s passions. I feed off interviewing other people. There’s nothing more fascinating than having someone fling open the proverbial doors to his life, to dig up and spill out the kernel of what drives his passion for what he does. Editing offers much the same type of reward. Sure, slogging through sloppy typos and mistakes isn’t fun — but making sure one of Matt Rossi’s legendary essays really grabs readers by the short hairs? It’s like riding the tiger.
Is there anything in your job that you’ve found to be especially frustrating?
Zach: Probably only that it’s as close as I can get to working for Blizzard. Being a fan of the company for a long time — such that the only video games I really play with any intensity or devotion are Blizzard games — writing about one of its games is practically a dream come true. “Frustrating” probably isn’t the right word, considering I’ve got about the most awesome job as it is, but one can’t help but imagine being on the other side. WoW Insider has one of the best teams I’ve ever worked with, though. If anything, the most frustrating thing for me is the fact that I haven’t been able to give WoW Insider as much effort as it deserves.
Matt: My own strange grammatical and stylistic hobby horses. Just ask someone about my love of parentheses some time, or why I can’t spell “Cataclysm.”
Alex: The first is that I need to constantly remind myself that not everybody at WoW Insider is here full time. In fact, most people aren’t. I often find myself frustrated that I don’t have X number of people around on major patch days to lend a hand, but the reason they aren’t there is because they have other jobs and other responsibilities, not because they’re neglecting WoW Insider.
The other frustrating thing is the timing of those patches. A lot of our workload is dependent on Blizzard’s timing. When Blizzard decides to put the PTR up at 10 p.m. on a Friday night, we have to react accordingly. There’s very little we can do proactively when it comes to patches; it’s almost all reactive. If Blizzard decides to put a major content patch on the PTR at 10 p.m. on a Friday while the editors are out at the movies or a bar or whatever else, then we need to drop everything and run home. It wouldn’t be so bad if we could plan for that, but Blizzard will do what Blizzard will do.
There’s also the little issue with being unable to talk to my family about what I do. They don’t understand what I get paid to do, and they never will. “So … You write about some game? How do you write so much about one game? Why do people read this stuff? What maniacs would pay you to do that?”
Fox: The most frustrating thing is always the same thing: deciding what to write about. Some weeks, there are about a hundred different things on my plate, and I can’t decide which to tackle first; some weeks, I’m spending a sleepless night trying to come up with a topic that’ll inspire me. The hardest part is really taking what I want to write about and reconciling that with what I think the readers are going to want to read. (Sometimes, I have to toss in a few The Fresh Prince of Bel Air references to make the medicine go down more smoothly.)
Lisa: Ugly, clueless or antagonistic comments are always frustrating.
Memorable WoW Insider-related moment — go:
Zach: Nothing can be more memorable for me than meeting the wonderful people I work with in person. Given the nature of our work, that’s actually a pretty rare thing … and I’m halfway across the world, to boot! So seeing Adam [Holisky], Alex, Liz [Harper, former editor-in-chief], Dan [O'Halloran], Robin [Torres], Michael Gray, Chase [Christian], Matt Low and even Mike Schramm (while he was still with WoW Insider) in the flesh stands out as the highlight of my time here at WoW Insider. Oh, and the same night we all had dinner, I actually got to within an inch of Felicia Day. It’s pretty hard to top that.
Matt: I haven’t gotten to go to any of the BlizzCons or anything, so I guess the most memorable moment for me is a toss up between the various “wow, you have a lot of chest hair” comments from when I posted a picture my wife took of me as my About the Bloggers pic, or the time someone actually impersonated me to try and hit people up on various servers.
Mike: The “Ask a Faction Leader” column was created when I was dosed up on painkillers from a toothache. I came into our team chat and started rattling off insane column ideas to [then Editor-in-Chief] Liz Harper, but one of them (AAFL) ended up sticking. I haven’t tried repeating the process. Lightning striking twice and all that.
Alex: BlizzCon is consistently great. I like working in a virtual space, but BlizzCon brings our virtual team into the real world and reinforces the work we do. We’re real people doing real work as part of a real team. It’s a bonding experience. We work our asses off at BlizzCon, and it feels great. The WoW Insider party makes it feel even better. Last year, we expected 200-300 people to attend our party. Over the course of the night, well over 1,000 people passed through, including the cast of The Guild and a few other notables who shall go unnamed for their own sake. There is no greater inspiration to keep doing what we do than that.
Fox: The best day I ever had working at WoW Insider was probably April 1st — April’s Fools Day. For a brief, two-hour period, WoW Insider became Twilight Insider, and I got to kick things off with an incredible, sexually charged picture of Taylor Lautner and John McCain in my kitchen. It was the epic beginning of a rather public love affair between myself and Taylor Lautner, especially if you believe the blind items on all those celebrity gossip websites. And you should always believe the blind items you read on celebrity gossip websites.
Lisa: When I made the change from columnist to way-overloaded columnist and finally to editor, I discovered the gold mine of nonsense I’d been missing by not being in our chat room as much as I am now. Gaming writers blowing off steam in chat — yeah, it’s every bit as entertaining as it sounds. I couldn’t possibly pin down a single moment in that ongoing stream of hilarity.
What would you say to someone who wanted to get into writing about games?
Zach: What’s stopping you?
Perhaps not everyone will manage to get a gig writing for WoW Insider or Massively, but if you want to write, the best way to start is by actually writing. It’s easy enough to get a free blog and kick it off from there. It’s quite disingenuous of me to give that advice, considering the only reason I’m writing about gaming is because I lucked out on my WoW Insider application, but knowing what I do now after years of working with WoW Insider, I see the value of personal blogs about World of Warcraft or other games. There’s so much to write about, and not even WoW Insider can cover it all (although we try our darned best to). There’s always a niche that needs to be filled somewhere about some game.
Many of our current crop of writers made a name for themselves writing their own blogs, such as Matticus or Frostheim and even past writers such as BRK. You could say that these writers made an impact on the playing community with or without WoW Insider, and that’s the way it should be. Everyone has something to contribute, and that’s the beauty of a democratized medium — everyone has a fair chance of being read. You don’t need to work for a well-known gaming blog. That’s a blessing and a bonus if it happens. What’s important is that you share your thoughts and your knowledge. Do it often enough and well enough, then maybe it can lead to something bigger. If it doesn’t, your work is still out there … and if it helps just one player become better or grants some insight to someone somewhere, then it’s worth it.
Matt: The same thing I’d say to anyone trying to get into any kind of writing job: deadlines. Meet them. Everything else you hear people say is important … Learn to take criticism, always try and improve, take everything as a chance to grow … But man, meet those deadlines.
Mike: I’m probably a bad person to ask this question, given that my original Blizzard position (entry-level GM work) fell into my lap and that securing my original position for the site was in no small part due to my Blizzard position. But: write a lot! Start a personal blog. You don’t even need to talk about games all the time. Showing that you’re able to provide quality content at a consistent pace puts you above 90 percent of other applicants for these kinds of jobs.
Alex: Just write and be passionate about it. Start a blog of your own and write about things that strike your fancy. Even if you don’t get a substantial following on your blog, you’ll be training yourself for the real deal. If someone wants writing samples from you, you already have practice doing it. Do you really think you’re going to do a good job submitting writing samples when you’ve barely written anything ever? You’re not. Get writing, post it somewhere and get into the habit of doing so. Being damn good at what you do and being passionate about it are the two most important things for getting your foot in the door when it comes to writing about games. There are very few other requirements.
Fox: So, you want to be a famous, world-renown author? With Fox-level talent and Fox-level groupies? Awesome, let’s get to work!
* Step 1: Get some writing talent.
* Step 2: Go write about games.
That’s all it takes. Seriously. What’s stopping you? Writing about games was probably a heck of a lot harder 10 or 20 years ago back when the same 100 people were fighting for the same 50 jobs at GamePro and Nintendo Power. Nowadays, you can just publish yourself. The audience is bigger and always hungry for new content. Go get a blog. The bells and whistles aren’t important – it’s the content, stupid.
If you’re good at what you do, an audience will find you. It may be a thankless job at first, but if you’re entertaining enough, and have something worth reading, there will be people out there who will find what you have to say. (You may have to do a little bit of shameless self-promotion first.) Heck, if you’re really good, one of your favorite class writers at WoW Insider will find your blog and link to it. And don’t forget The Daily Quest.
Lisa: Keep the stardust out of your eyes. If you can’t manage to post on your own blog regularly (even when you don’t feel like writing, even when you can’t think of anything to say), what makes you think you’ll enjoy meeting deadlines every single day? If you fall apart or blow up when someone suggests a change to something you’ve written, how do you think you’ll feel with a team of editors swarming over your articles? If you don’t especially want to write about a topic or take a particular angle but your editor tells you that that’s the assignment, can you turn out a good piece despite your personal feelings? Can you write when you’re sick as a dog, when everyone else is on vacation, when your internet connection is down and you have to head to Starbucks just to make deadline? Romanticizing the process is only setting you up for a huge let-down. Writing a lot now is not only a way to get your feet wet (and a foot in the door) but also to make sure you won’t feel like pulling out your own toenails after you’ve done it for a year or more. If you still love it after all that, then you may just be in for one helluva great ride.

Life as a WoW Insider writerFrom Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We’re giving each approach its own 15 Minutes of Fame.
What’s it like when World of Warcraft becomes your job? This week, 15 Minutes of Fame zooms in for the second half of a behind-the-scenes interview with a handful of WoW Insider staffers. We’ll muse over what it’s like to write about WoW for work, what it’s like to play WoW for work, the rewards and frustrations of writing for a living — and the No. 1 question we get asked by readers: How can someone get started writing professionally about gaming?
* Zach Yonzon pens The Art of War(craft) every week and creates many of the graphic images you see on our home page, guides and posts.    * Matthew Rossi, one of the most seasoned hands on the WoW Insider crew, is our resident warrior expert who also writes about game lore and general news.    * Michael Sacco, a senior editor, started writing at WoW Insider after working at Blizzard itself.    * Alex Ziebart started out as a weekend blogger and is now a senior editor.    * Fox Van Allen joined WoW Insider early this year and writes the shadow priest portion of our priest column.    * Lisa Poisso (that’s me) started out writing the professions column three years ago and now works behind the scenes as an editor and turning out several weekly columns.

Be sure to catch part 1 of our interview from last week.
15 Minutes of Fame: Do you still play WoW for fun, or has it become merely something you do for work, or is it a combination?
Zach: Right now, it’s mostly work. A lot of the fun died for me when a lot of my friends left, and especially when my wife decided she couldn’t devote time to the game and justify paying the monthly subscription fee. On the other hand, I find the beta extremely fun and I’m looking forward to Cataclysm. I’m excited at the prospect of it rekindling our love for the game — it’s just such a new and different experience that I can’t wait for my wife to go through it. We’ll probably rush our mains to 85 and then roll our goblins. Until then, though, I log on and sometimes PvP in an embarrassingly mechanical fashion. I haven’t even bothered to upgrade my gear on my main, spending most of my time on alts.
Matt: It’s a combination. There have been times where I have wanted to take a break from the game but haven’t because it’s something I get paid to do. But sometimes I think that’s more an excuse I trot out for others rather than the truth. When I level yet another warrior “to test out this spec idea” am I really doing it for work or just because I’m demented and love warriors?
I think in the end, I play WoW for fun — and I just grump because, well, that’s who I am.
Mike: I was a progression raider for quite a while in Wrath. I still play for fun, but I’ve long since burned out on raiding in this expansion. I’ve been playing copious amounts of the Cataclysm beta to keep myself psyched for the expansion’s release.
Alex: I play WoW for fun significantly less than I used to, but that’s not entirely the fault of WoW Insider. Part of it is because you don’t want work and play to overlap too much and I can’t dedicate every waking hour to WoW, but it’s not exclusively because of that reason. I also play less because it’s the end-of-an-expansion cycle, and the last thing I want to do after writing about Cataclysm is log in and go do Argent Tournament dailies. Once Cataclysm actually launches, I will probably be playing the game more again. But it will never reach the same level that it was before I started working for WoW Insider. Playing that many hours of WoW a week while also writing about WoW for a living? Good lord, no.
I think how I play the game has changed significantly. I don’t log on and just immerse myself in the glory of the game like I did previously. The fun comes from picking apart the games I play and looking at them critically. What about this do I like? What do I dislike? Why did the developers choose to do what they did here?
Fox: I do still play WoW for fun. In fact, I promised myself that if it ever stopped being fun, I’d give it up, because it’d show through in my writing. We all have our own little complaints about the game, but at the end of the day, we’re all hooked on it. And based on what I’ve seen in Cataclysm, we’re only going to get hooked even worse.
Lisa: Right now, it’s all about work projects. I’m hoping for an infusion of energy with Cataclysm, and I’m trying my best not to let work news spoiler my enthusiasm.
I had absolutely no idea when I started this work that I would end up …
Zach: … playing this game in an embarrassingly mechanical fashion. It’s not that I don’t enjoy or love the game — I do, I still think it’s one of the best games I’ve ever played — but things change when you’re not playing with friends. I know I moved one character to a realm with friends, but I wish I could move all my characters. I’m still waiting for Blizzard to give us a wholesale deal, since $25 per character is stupidly expensive for someone who lives in the third world.
Matt: Dangling by my fingertips over a volcano while Ziebart cackled maniacally above me, the detonator in his hand.
Mike: Being in a senior position on the site. I originally intended for this job to be a temporary stop-gap measure to provide me with food money until I got another post-Blizzard job, but I’m happy to have been proven wrong.
Alex: … so invested in the job. This isn’t a job that is only around during the hours I’m on the clock. I’m always on the clock, and I’m always concerned about whether or not things are operating smoothly, both for the site and the staff. The achievements are real, and so are the disappointments. There are times when we’re happy and there are times when we’re angry. Sometimes there’s even a little fear. When I first started here, I figured I would just be turning in my assignments and moving on with life each week. I never expected I would sink so much emotion into a job. I wouldn’t trade it for anything … so here’s hoping for many more years of WoW, and many more years of WoW Insider.
Fox: Being a low-grade internet celebrity? Going to BlizzCon? Actually having people read what I write? Talking to Lisa Poisso about myself for a 15 Minutes column?
Lisa: … having this become anything more than a pleasurable distraction from my “real” writing.
Gallery: 15 Minutes of Fame: Lisa PoissoEarly MC clearBah, Bog LordsBeneath RagnarosDate nightThe gang’s all hereWhat’s a little fish among enemies?

In terms of what you do at WoW Insider, what do you find most enjoyable on a day-to-day basis?
Zach: Ironically? That it still leads me to log on to World of Warcraft. That sounds worse than it actually is because the game is still amazing for me, it’s only gotten terribly lonely and disconnecting. I’d imagine the aimless wandering I’m doing at this point is what ronin did after losing their lords. I find it truly enjoyable because it forces a new perspective upon me, and I enjoy the game for what it is, rather than merely for its social aspect. The Art of War(craft) also forces me to revisit my views on a lot of things, not least of which is my approach to PvP. It’s gotten a lot more introspective. Or maybe I’m just at that junction in life, who knows?
Matt: I really enjoy writing TCAFOW. I named it; I’ve been the sole writer on the column for its entire existence; I’ve (to my knowledge) never missed a week on it. I’ve tanked, PvPed and fury DPSed on various warriors while writing it, and it feels like something I could probably keep doing until WoW itself finally ended.
Mike: I work with a lot of great people, and I’m grateful that our staff is so agreeable and easy to work with. I’m gifted with wonderful managers and a talented editorial team. And I’m happy that we’re the only site that does what we do — we’re not just about raiding or datamining or blue-tracking theorycrafting. We offer something for WoW players of all stripes, and I think we’re pretty good at it.
Alex: Managing the team. Working with a team of skilled people is something I absolutely love. It’s why I didn’t hate working at Hollywood Video or other retail outlets. You have a team, you have a goal and you need to figure out how to reach those goals and keep your team organized and motivated. Every single member of your team has strong points and weak points and you need to figure out how to best utilize those skills. It’s a challenge and is consistently rewarding when your team achieves something great.
Fox: The people are what really make the job. I went to the Scott Pilgrim premiere with Mike Sacco. I went drinking in New York with Mat McCurley and Rich Maloy. I have rivalous e-shouting matches with Dawn Moore. I cannot wait for BlizzCon, when I can finally meet all the rest of this ragtag, misfit bunch in person.
Lisa: Writing for me is about hitchhiking on other people’s passions. I feed off interviewing other people. There’s nothing more fascinating than having someone fling open the proverbial doors to his life, to dig up and spill out the kernel of what drives his passion for what he does. Editing offers much the same type of reward. Sure, slogging through sloppy typos and mistakes isn’t fun — but making sure one of Matt Rossi’s legendary essays really grabs readers by the short hairs? It’s like riding the tiger.
Is there anything in your job that you’ve found to be especially frustrating?
Zach: Probably only that it’s as close as I can get to working for Blizzard. Being a fan of the company for a long time — such that the only video games I really play with any intensity or devotion are Blizzard games — writing about one of its games is practically a dream come true. “Frustrating” probably isn’t the right word, considering I’ve got about the most awesome job as it is, but one can’t help but imagine being on the other side. WoW Insider has one of the best teams I’ve ever worked with, though. If anything, the most frustrating thing for me is the fact that I haven’t been able to give WoW Insider as much effort as it deserves.
Matt: My own strange grammatical and stylistic hobby horses. Just ask someone about my love of parentheses some time, or why I can’t spell “Cataclysm.”
Alex: The first is that I need to constantly remind myself that not everybody at WoW Insider is here full time. In fact, most people aren’t. I often find myself frustrated that I don’t have X number of people around on major patch days to lend a hand, but the reason they aren’t there is because they have other jobs and other responsibilities, not because they’re neglecting WoW Insider.
The other frustrating thing is the timing of those patches. A lot of our workload is dependent on Blizzard’s timing. When Blizzard decides to put the PTR up at 10 p.m. on a Friday night, we have to react accordingly. There’s very little we can do proactively when it comes to patches; it’s almost all reactive. If Blizzard decides to put a major content patch on the PTR at 10 p.m. on a Friday while the editors are out at the movies or a bar or whatever else, then we need to drop everything and run home. It wouldn’t be so bad if we could plan for that, but Blizzard will do what Blizzard will do.
There’s also the little issue with being unable to talk to my family about what I do. They don’t understand what I get paid to do, and they never will. “So … You write about some game? How do you write so much about one game? Why do people read this stuff? What maniacs would pay you to do that?”
Fox: The most frustrating thing is always the same thing: deciding what to write about. Some weeks, there are about a hundred different things on my plate, and I can’t decide which to tackle first; some weeks, I’m spending a sleepless night trying to come up with a topic that’ll inspire me. The hardest part is really taking what I want to write about and reconciling that with what I think the readers are going to want to read. (Sometimes, I have to toss in a few The Fresh Prince of Bel Air references to make the medicine go down more smoothly.)
Lisa: Ugly, clueless or antagonistic comments are always frustrating.
Memorable WoW Insider-related moment — go:
Zach: Nothing can be more memorable for me than meeting the wonderful people I work with in person. Given the nature of our work, that’s actually a pretty rare thing … and I’m halfway across the world, to boot! So seeing Adam [Holisky], Alex, Liz [Harper, former editor-in-chief], Dan [O'Halloran], Robin [Torres], Michael Gray, Chase [Christian], Matt Low and even Mike Schramm (while he was still with WoW Insider) in the flesh stands out as the highlight of my time here at WoW Insider. Oh, and the same night we all had dinner, I actually got to within an inch of Felicia Day. It’s pretty hard to top that.
Matt: I haven’t gotten to go to any of the BlizzCons or anything, so I guess the most memorable moment for me is a toss up between the various “wow, you have a lot of chest hair” comments from when I posted a picture my wife took of me as my About the Bloggers pic, or the time someone actually impersonated me to try and hit people up on various servers.
Mike: The “Ask a Faction Leader” column was created when I was dosed up on painkillers from a toothache. I came into our team chat and started rattling off insane column ideas to [then Editor-in-Chief] Liz Harper, but one of them (AAFL) ended up sticking. I haven’t tried repeating the process. Lightning striking twice and all that.
Alex: BlizzCon is consistently great. I like working in a virtual space, but BlizzCon brings our virtual team into the real world and reinforces the work we do. We’re real people doing real work as part of a real team. It’s a bonding experience. We work our asses off at BlizzCon, and it feels great. The WoW Insider party makes it feel even better. Last year, we expected 200-300 people to attend our party. Over the course of the night, well over 1,000 people passed through, including the cast of The Guild and a few other notables who shall go unnamed for their own sake. There is no greater inspiration to keep doing what we do than that.
Fox: The best day I ever had working at WoW Insider was probably April 1st — April’s Fools Day. For a brief, two-hour period, WoW Insider became Twilight Insider, and I got to kick things off with an incredible, sexually charged picture of Taylor Lautner and John McCain in my kitchen. It was the epic beginning of a rather public love affair between myself and Taylor Lautner, especially if you believe the blind items on all those celebrity gossip websites. And you should always believe the blind items you read on celebrity gossip websites.
Lisa: When I made the change from columnist to way-overloaded columnist and finally to editor, I discovered the gold mine of nonsense I’d been missing by not being in our chat room as much as I am now. Gaming writers blowing off steam in chat — yeah, it’s every bit as entertaining as it sounds. I couldn’t possibly pin down a single moment in that ongoing stream of hilarity.What would you say to someone who wanted to get into writing about games?
Zach: What’s stopping you?
Perhaps not everyone will manage to get a gig writing for WoW Insider or Massively, but if you want to write, the best way to start is by actually writing. It’s easy enough to get a free blog and kick it off from there. It’s quite disingenuous of me to give that advice, considering the only reason I’m writing about gaming is because I lucked out on my WoW Insider application, but knowing what I do now after years of working with WoW Insider, I see the value of personal blogs about World of Warcraft or other games. There’s so much to write about, and not even WoW Insider can cover it all (although we try our darned best to). There’s always a niche that needs to be filled somewhere about some game.
Many of our current crop of writers made a name for themselves writing their own blogs, such as Matticus or Frostheim and even past writers such as BRK. You could say that these writers made an impact on the playing community with or without WoW Insider, and that’s the way it should be. Everyone has something to contribute, and that’s the beauty of a democratized medium — everyone has a fair chance of being read. You don’t need to work for a well-known gaming blog. That’s a blessing and a bonus if it happens. What’s important is that you share your thoughts and your knowledge. Do it often enough and well enough, then maybe it can lead to something bigger. If it doesn’t, your work is still out there … and if it helps just one player become better or grants some insight to someone somewhere, then it’s worth it.
Matt: The same thing I’d say to anyone trying to get into any kind of writing job: deadlines. Meet them. Everything else you hear people say is important … Learn to take criticism, always try and improve, take everything as a chance to grow … But man, meet those deadlines.
Mike: I’m probably a bad person to ask this question, given that my original Blizzard position (entry-level GM work) fell into my lap and that securing my original position for the site was in no small part due to my Blizzard position. But: write a lot! Start a personal blog. You don’t even need to talk about games all the time. Showing that you’re able to provide quality content at a consistent pace puts you above 90 percent of other applicants for these kinds of jobs.
Alex: Just write and be passionate about it. Start a blog of your own and write about things that strike your fancy. Even if you don’t get a substantial following on your blog, you’ll be training yourself for the real deal. If someone wants writing samples from you, you already have practice doing it. Do you really think you’re going to do a good job submitting writing samples when you’ve barely written anything ever? You’re not. Get writing, post it somewhere and get into the habit of doing so. Being damn good at what you do and being passionate about it are the two most important things for getting your foot in the door when it comes to writing about games. There are very few other requirements.
Fox: So, you want to be a famous, world-renown author? With Fox-level talent and Fox-level groupies? Awesome, let’s get to work!
* Step 1: Get some writing talent.    * Step 2: Go write about games.

That’s all it takes. Seriously. What’s stopping you? Writing about games was probably a heck of a lot harder 10 or 20 years ago back when the same 100 people were fighting for the same 50 jobs at GamePro and Nintendo Power. Nowadays, you can just publish yourself. The audience is bigger and always hungry for new content. Go get a blog. The bells and whistles aren’t important – it’s the content, stupid.
If you’re good at what you do, an audience will find you. It may be a thankless job at first, but if you’re entertaining enough, and have something worth reading, there will be people out there who will find what you have to say. (You may have to do a little bit of shameless self-promotion first.) Heck, if you’re really good, one of your favorite class writers at WoW Insider will find your blog and link to it. And don’t forget The Daily Quest.
Lisa: Keep the stardust out of your eyes. If you can’t manage to post on your own blog regularly (even when you don’t feel like writing, even when you can’t think of anything to say), what makes you think you’ll enjoy meeting deadlines every single day? If you fall apart or blow up when someone suggests a change to something you’ve written, how do you think you’ll feel with a team of editors swarming over your articles? If you don’t especially want to write about a topic or take a particular angle but your editor tells you that that’s the assignment, can you turn out a good piece despite your personal feelings? Can you write when you’re sick as a dog, when everyone else is on vacation, when your internet connection is down and you have to head to Starbucks just to make deadline? Romanticizing the process is only setting you up for a huge let-down. Writing a lot now is not only a way to get your feet wet (and a foot in the door) but also to make sure you won’t feel like pulling out your own toenails after you’ve done it for a year or more. If you still love it after all that, then you may just be in for one helluva great ride.

As we all know,Blizzard have development many game,all of this are have many fans,like Starcraft,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft.
We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer Online RPG developers can only dream about. With the release of two successful addons: The Burning Crusade and The Wrath of the Lich King, Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.
All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).
So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release Date
Cataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.
As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.
The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.
The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.
The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.
Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?
The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.
We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.
Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.
A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.
The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.
In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.
Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.
This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.
We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.
As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.
As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.
The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.
Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.
Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.
Also the core raiding system will be severely altered. Let’s see how:
If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.
The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.
Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.
To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.
We’ll come back to you WoW fans with some Cataclysm class guides in the following days.

World of Warcraft Cataclysm: a Guide before the Release DateAs we all know,Blizzard have development many game,all of this are have many fans,like Starcraft,diablo.And the the famous game is Word of Warcraft.Along this two “Top Dogs” of the Gaming Industry, there is another brand new project in full operation at Blizzard: World of Warcraft Cataclysm, the third add-on for the most popular MMO out there: World of Warcraft. We know WoW reached a staggering 11.5 million subscribers. A number that other Massively Multiplayer Online RPG developers can only dream about. With the release of two successful addons: The Burning Crusade and The Wrath of the Lich King, Blizzard thought three is a lucky number and decided to throw this “puppy” into out lap.All World of Warcraft fans know that the release of those two addons brought many changes, good and bad. The hard core Vanilla fans knew that altering with this “Holy Grail” of a game will corrupt every part of it and send it to Damnation, so they said “NO!!!”, much like a catholic priest says “NO!!!” to Evolution.(Sorry for the religious joke, but I couldn’t help it! ).So WoW changed a lot from the day of its birth (February 2004), this MMO matured constantly with every passing month. Childhood has passed, puberty has passed let’s see if adulthood is best for our favorite “drug”.
World of Warcraft Cataclysm: a Guide before the Release DateCataclysm is very different from the other two addons because the modifications from this one are done to the game core; nothing will be left the same, we could surely say that we are talking about a brand new game, not the WoW we know but a meaner, bearded WoW that was in the Corps and now drinks a lot of beer. It also tells the story of Deathwing, a big bad dragon that has rabies and attacks the entire world being the main bad guy in Cataclysm just like Arthas in WotLK and Illidan in TBC.As I stated earlier, WoW Cataclysm will bring a lot of new stuff, from gameplay mechanics to brand new content so let’s see what this is all about.The New content in the next World of Warcraft add-on includes two new races: the Worgen for the Alliance and the Goblins for the Horde.The Worgen are a race of werewolves, once residents of the famous City of Gilneas, a city that was isolated from the world. When a terrible plague struck Gilneas, all its inhabitants were transformed in these “Lovely” Puppies. These classes are available for the Worgen race: Death Knight, Druid, Hunter, Mage, Priest, Warrior, Warlock and Rogue. The Worgen also has brand new and interesting racials like Darkflight which increases your movement speed by 70% for about 6 seconds with a 3 minutes cooldown and True Form which transforms you from human to werewolf and vice versa.The Goblins, well we already know of them. They are the funny masterminds of the Horde,the green Gnomes of the dark faction. These tiny guys are fantastic to play in my opinion and I think they deserve their place in the War between The Horde and The Alliance. The Goblins also received new racials like Best Deals Anywhere, this racial allows you to buy with a 20% discount any reputation item regardless of your reputation with the faction your buying from, and Pack Hobgoblin which calls your personal servant that stores any item in way much similar to the bank. You get access to the Pack Hobgoblin every 30 minutes. Also here are the classes available for the funny Goblins: Warrior, Warlock, Hunter, Death Knight, Rogue, Priest, Mage and Shaman.Int WoW: Cataclysm, the maximum level cap is increased to 85. This is to ensure the brand new content has its meaning. A new addition to the increased level cap is the automatic upgrade of spells. A major change done to the mechanics of the game making it much easier not needing to upgrade your spells at your trainer at each level and saving some cash for something else like….beer?The majority of zones will be altered, and brand new ones will also be implemented like Gilneas (Starting Zone for The Worgen), the Lost Isles (Starting Zone for The Goblins), Mount Hyjal, Uldum and others.We know Blizzard has a tradition with implementing new professions in each add-on. While The Burning Crusade made jewelcrafters out of us and Wrath of the Lich King scribes, well Cataclysm will bring the Archeological part of us to the surface. Grab your picks and start digging because the ancient world is about to be revealed.Also all professions will get brand new recipes and the profession cap has been increased to 525 with a new rank: The Illustrious. Archeology lets you discover lost artifacts and restore them to recreate powerful new items. We hope Blizzard will release more details for this feature.A new feature available in the Cataclysm is the Mastery System. Similar to the Talent Tree, this system will give you bonuses for your talents of choice, an odd and complex system that I think will become a very important part of the WoW mechanics.The Masterminds of Blizzard thought that socialization between players in Cataclysm will bring them much joy and happiness so they implemented new stuff for Guilds. Some of these new features include a brand new Guild Interface, making it much easier to recruit and maintain a guild, Guild Achievements for those with Obsessive Compulsive Disorder; this means an easier way to keep track of what they need to do next. A new and fun feature is the Guild Experience & Leveling (Boy! Blizzard brain storming is very efficient) with a level cap of 20, leveling up also includes a brand new Talent Tree for the Guild with talents like this: more gold looted from bosses/mobs, cheaper repair costs, a mass resurrection spell that can revive an entire raid (of course with a 30min cooldown), a summon portal for your raid and many other. Another new Guild feature is the implementing of some sort of guild currency, currency that allows you to buy special and unique items but with a twist: these items are guild bound meaning the moment you leave the guild these are transferred to the Guild Bank.In Cataclysm you can also dedicate yourself to a titan. This feature named the Path of the Titans is available only at max level (85) and will help you unlock 10 Ancient Glyph slots and some talent points. You can gain Ancient Glyphs through Archaeology. There are ten paths with ten titans. Choosing one and following his path will unlock all of the above, and by following his path, we mean PVP, raiding, raising your Archaeology skill, doing daily quest and so on. Some sort of new Lore. If you ask me, Blizzard employees are out of their minds, but in a good way.Now we’ve reached the core modifications. New core implements are done to PvP, Raiding, Item Stats and Class changes. Let’s start with the obvious: Wow Cataclysm PvP.This is what makes WoW top dog in my opinion. A balanced combat system with a lot of “pepper” (variety) and “salt” (balance).We will get many modifications to our favorite way to bash and slay our cyber nemesis in WoW. These mods include the implementation of new battlegrounds and arena locations, rated battlegrounds, new rewards system and a brand new Pvp Zone just like in WotLK with Wintergrasp.We didn’t receive any news about arena locations, no number or location just the fact that there will be a sum of them included. We will see.As for battlegrounds we know about just one: The Battle for Gilneas. It has a 40 men cap with a level range between 81 and 85.This battleground is based on capturing sectors of the city faster then the opposing faction.As I stated earlier, in World of Warcraft: Cataclysm, we will also have a little something called rated battleground. So Blizzard wants to make battlegrounds as official combat location just like arenas. This means they will implement a ladder system for these two hence removing battlegrounds for the unofficial PvP “bashing” scheme. Of course this was followed with the implementation of new rewards like new epic ground mounts, arena points and the comeback of Honor Titles.The new PvP zone is an island called Tol Barad, positioned in the middle of Baradin Bay in Eastern Kingdoms. The main objective of this island is a prison that, when captured, will allow the winning faction to do all sorts of special daily quests. The losing faction also get some dailies but not like the winning one. Oh and I forgot: if you capture the prison it allows you to do a raid instance just like Wintergrasp in WotLK with VoA.Prizes!!! Blizzard will also implement a new PvP reward system. They used the raiding reward system as inspiration with two types of points: low-end and high-end ones. The low-end points are called Honor Points and are easily obtainable through most PvP activities with a limit of how much you can have. The higher ones are called Conquest Points, available onlt through Rated Arenas and Rated Battlegrounds. These ones will be limited also on the number you can have and how fast you can get them. You already think by know: “How the heck is this similar to the Raiding System you dumb sh*t?” The answer is simple: there will always be two tiers of PvP items on the market: the low end ones which you will buy with honor points and the high end ones which you will buy with conquest points. When a new tier of PvP items hits the market the low end ones become obsolete and the high end ones take the place of the obsolete ones thus the new tier will become available for conquest points and the high end will become available for honor points and so on. Thus concludes the new PvP System, personally I think this deserves only strait As. Oh and I forgot you will have the opportunity to chance Honor Points into Hero Points (PvE) and vice-versa. Now let’s move on.Now in other news: Raids and Dungeons. The amount of new content in Cataclysm is staggering and includes new Raids and Dungeons. We will get four new raids with Cataclysm, with another two to be implemented later with patches. Also, 8 new dungeons and 2 Heroic old Dungeons will be implemented. Read and let the nostalgia sweep you of your old vanilla WoW fan feet.Also the core raiding system will be severely altered. Let’s see how:If you played WotLK you know of the 10man/25man system and heroic mode, well this will benefit most of the modifications. 10man and 25man raids will drop the same loot with more loot for the 25man raid; also they will share the same cooldown. Of course heroic mode will drop much better loot then normal mode. You can now change from normal to heroic mode in the raid, with the possibility to unlock heroic mode after you defeat that boss. So this means you can defeat a boss on normal mode and can choose to defeat the next one on heroic without forming another raid. This also means that raiding achievements will share the 10man and 25man feats.The reward system is almost the same. Only difference is that from now one there will be no more new badges, just two of them: Hero Points and Valor Points.Hero Points will be the low end badges awarded, these badges will have a limit you can carry but you can get them very quick. While Valor points will be the high end badges, these ones will have a limit you can earn and you will have a limited way to earn them to.To make it easier for you guys. If you played WotLK prior to 3.1.0 you remember the Emblems of Heroism and Emblems of Valor, it’s almost the same with them two and also with the tier armor like Heroes X and Valorous X but after patch 3.1.0 Emblem of Conquest appeared and took the place of Emblem of Valor for the high end badge. Well this won’t happen from now on. When a new type of PvE armor is released all you Valor points well be converted into Hero points so you cannot stockpile them for further usage and you can begin to loot new Valor points so you can get that new shiny armor. This wasn’t mentioned but even a blind man can foretell this: there will always be two armor sets released a high end one and a low end one or maybe the old Valor set will be purchased after the release of the new set with Hero points.We’ll come back to you WoW fans with some Cataclysm class guides in the following days.

The Halls of Origination will be the first of hopefully many instances in the Uldum complex. Uldum is the latest of the instances to continue the storyline related to the Titans, following in the footsteps of Uldaman and of course Ulduar.

What would a Titan instance be without Brann Bronzebeard? He’ll be making a return to the Halls of Origination presumably after recuperating from his Halls of Stone and Ulduar experiences.

After their success with Ulduar it seems logical that the Halls of Origination, which is a 5-player instance, will be the first of several instances in the Uldum area much as Halls of Stone and Halls of Lightning are adjacent to Ulduar and their storylines lead into the main raid instance.

Blizzard has experimented with egyptian themes before with AQ20 and AQ40 and they seem to be reincorporating that trend back into Uldum (which may be located inside a pyramid!).

The preliminary artwork looks great, a bunch of it was leaked as part of the Alpha client debacle in addition to what is posted here. This should be a fantastic instance.

Blizzard has released another information for World of Warcraft: Cataclysm today. They’ve revealed the new abilities and changes coming to five player classes.

You can find the full previews for the Mage, Druid, Hunter, Rogue, and Death Knight on the official WoW forums. The new class abilities include a Heroism-like spell called “Time Warp” for Mages and a “Smoke Bomb” for Rogues that shields against ranged attacks. At level 85, hunters get “Camouflage” which is essentially an in-combat stealth mode.

Death Knights’ tanking is undergoing a major revision, and Blizzard felt the need to write up another forum post specifically addressing that issue. Instead of spreading tanking talents throughout different talent trees, they’re going to be moved to the “Blood” tree to make that the tanking spec.

Over the past two days, Blizzard also released previews for the Shaman, Warrior, Priest, and Warlock classes. Paladins are said to be “deep in development” and as such, information on their Cataclysm capabilities won’t be available until next week.

The first way to get a WoW Cataclysm beta invite is to work for Blizzard! Ok, this isn’t a joke – but the first beta invitations for Cataclysm will be given to internal Beta testers within the company, who will give it a first go through to make sure that the content is around the right level of difficulty etc.

The second wave of beta invites for Cataclism will go to previous beta and alpha testers of other versions of the game. We at WoWCataclysmInfo.com were lucky enough to be able to beta test the original World of Warcraft and the structure was strict – we provided feedback on a monthly or weekly basis to the developers who tweaked the game serveral times before wiping all of the characters from all of the servers and starting again.

Included in this wave of testers for World of Warcraft Cataclysm beta invitations will be high end raiders – the groups of players who CONSTANTLY grind away at the game with the hope that maybe, one day, if they grind hard enough they will get a world first…well their reward is to be able to test the content on Blizzard’s behalf! I think buying a Beta key might be a better or more worhtwhile idea for them!). Anyway, they will be asked to check the new dungeons for difficulty level and gameplay.

Finally, the WoW Cataclysm open beta invitations will be sent to people who register on WoW.com. The registration has not opened yet (as soon as it does, you will find information right here) so when it does you can go directly to the WoW site and register your name and email address – but be quick! There are more than 10,000,000 people waiting for a beta invite!

The final way is a little bit of a grey area, but it will be possible to buy wow cataclysm beta invitations. After the official beta begins, check Ebay for listings saying ‘WoW Cataclysm Beta’ and you will find a large number of beta invitiations for sale – but be warned, the prices will be inflated and hey – why not just wait for the real game to begin?!

Burning with desire to slip into the Cataclysm beta test, grab a goblin or worgen and run wild? Not these players. We asked readers to tell us why they do or do not want to participate in Cataclysm beta testing — and while plenty affirmed their beta aspirations with desperately ardent pleas, we found ourselves more intrigued by the reasoning of those who said they weren’t interested. Why would they pass up this opportunity of a gaming lifetime? What could they possibly hope to be doing for fun, instead? Read on to hear the opinions of three players on why, when it comes to Cataclysm beta testing, they will be opting out.

Using beta to create buzz

Beta tests are like a shiny, seductive piece of candy left in a painfully conspicuous place. Once we become aware that it exists, our desire for it almost overwhelms our good senses. We run in circles trying to find someone with a spare beta key, an easily winnable contest, or if we’re truly desperate, we hit eBay. Beta tests, like that piece of candy, are so tempting that we fail to ask important questions like “Why does this exist?” or “Why is there a box with a string attached over this?”

Why it’s there is simple enough. Blizzard, like many video game developers, seems to have realized the utility and liability inherent in beta testing. If they provide their beta testers with a noticeably glitchy or broken build, word will get out that the new expansion is terrible, broken, unplayable or worse. Small problems become magnified in the buzz, and one bad beta test can potentially sink an otherwise promising release. However, if the developers give their testers a well designed, fully functioning build of the game, then what’s being tested? That’s where the strings come in.

In the twenty-first century, a video game beta test is less an actual test than an interactive publicity stunt. Remember the Wrath beta and the fantastic stories you heard from the first of your friends to get in? And how near the end it felt like everyone but you had a key? What modern beta testers see is a mostly complete version of the final build. These testers aren’t so much testing as they are marveling, oohing and aahing and providing fuel for gamer gossip and the gaming media.

The only real testing beta testers do comes towards the end of the beta cycle: the dreaded stress test phase. This is when beta invites start going out en masse, seeming to blacken the skies of the internet with their multitudes. For a tester who thus far has been nothing but wowed and intrigued by the polished product they’ve been experiencing, stress tests are nothing but a teeth-clenching nightmare. Imagine the launch night of a major expansion, only worse. You’ll disconnect. NPCs will behave erratically. You’ll enter the very instance you’re trying to stress test, only to find yourself somewhere under the Stonetalon Mountains with no way back to the raid. These tests generate some of the most important data for developers but are nothing short of torturous for testers who have no bugs to report that aren’t already being reported by the 6,000 other players experiencing them simultaneously.

Of course, it does get worse. After all your fun of running around in new content and then the agony of stress tests, the game launches, your beta character gets deleted and you no longer possess any mystical new knowledge of the expansion that anyone who reads WoW.com and has access to Wowhead doesn’t already have.

Still, that candy does look enticing, doesn’t it? — G. Chad Peters

Devouring the facts, savoring the experience

My name is Casey Monroe, but some of you may recognize me as Malgayne from Wowhead.com. When WoW.com sent out their call to arms for submissions on the topic of beta participation a few days back, I jumped at the chance — after all, it was a topic that I had been hoping to post about on our own blog for some time.

I’m in sort of a unique position to answer this question, because in fact I’ve been in every beta since The Burning Crusade — whether I wanted to be or not. I’m lucky enough to have managing the content on Wowhead as my full-time job, which means that even if I didn’t love WoW, I’d still be in there, learning as much as I could about the new material.

But if I had to choose … now that’s a good question.

I’m at best a casual raider. I was head of a guild in BC that raided Karazhan, and that was about it. We eventually dissolved into a larger guild, which enabled me to see SSC a few times. In Wrath, my performance was even more shameful — I’ve been in Naxx and ToC, but that’s about all. I have a ton of alts, and I flit between too many different games at a time to really perfect a single character; I suppose I just have a short attention span. I’m by no means a hardcore WoW player, so the appeal of beta testing cutting-edge, new content has always been lost on me. So that’s out.

But the other aspect of all this is the fact that I’m an authoritarian. I like to play by the rules. And when I’m experiencing the content that the Blizzard team has laid out for me, I like to experience the content in the manner they intended.

With a game like WoW, this is remarkably difficult. There’s no clear, single path through the game, after all. If you skip a quest, you might be breaking an important chain … but if you don’t skip any quests, then you’re going to be over-leveled for the content, which also alters the experience. Sometimes I would find myself saving up XP and then skipping entire zones — and that doesn’t even get into the issue of trying to fit instancing in there (a topic which I talked about some time ago in another editorial).

So with all these things in mind, well, no … I don’t think I would choose to be in the beta if I didn’t have to be. I like to understand all about the new systems in advance, to be sure — what the stats mean, what the new abilities do, how the new emblems are going to work. But the quests, the story, the flavor … all these are things I want to experience, not as a sneak peek or a leak or a preview but as a game. — Casey Monroe

What I’ll be doing instead

I will not be playing the beta. In my four years of World of Warcraft addiction, I have never once felt the impulse to set my virtual foot inside any beta content, and I have still managed to level and raid and navigate new zones perfectly fine without it. Granted, I am aware that I owe my ease of discovery to the convenience of Wow.com and other informative websites, and thus indirectly to the hard work and diligent reporting of thousands of beta testers worldwide. To those tireless folk: I salute you. Thank you for your willingness to report bugs, endure unfinished landscapes and sacrifice months of work on a ‘toon, only to start again at launch with the rest of us.

However, if you think that just because I didn’t opt in for beta I’ll be lounging on a beach with a mojito until Cataclysm is released, you’re wrong. In fact, I will be spending my limited hours in WoW working very hard — and the gain to my character will be permanent. Here is what I will be doing during the beta period:

* Saying goodbye to four years of memories in the old world zones. Flying over Stranglethorn Vale for the first time in the zeppelin, seeing unexpected lushness … Standing as a ghost in Silithus, in awe of the gates of AQ opening event … Ganking and being ganked at the docks of Auberdine … Even as the expansions sent me farther away from Azeroth, I knew I could always come back for the strong feelings of nostalgia I knew I could get when I entered Ashenvale or Eastern Plaguelands. Alas, these places will never be the same.

* Finishing up endangered achievements and grinding endangered items. Though we have no official confirmation of which ones will be removed or sent to Feat-of-Strength Land, I am not going to take a chance on missing out on achievements and items I’ve been meaning to get for so long. I will be finishing Loremaster and trying to get Baron Rivendare’s mount, the ZG mounts, the Ravasaur pets and the epic recipe for Dirge’s Kickin’ Chimeric Chops.

* Saving gold. If two expansions have taught me anything, it’s that it really helps to have a gold buffer. (Knowing Blizzard, they’ll charge us a bundle to be able to fly in Azeroth.)

* Working on my PVP gear set. With the advent of rated battlegrounds awarding arena points, I might actually be able to buy gear that’s competitive in both battlegrounds and casual arena. I’m really looking forward to the new PvP system.

* Warning players of the cataclysm to come. I’ll be the one with the REPENT, THE END IS NEAR sandwich board in a city near you.