The Queue: The day the music died

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Welcome back to The Queue, WoW.com’s daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Long long time ago… I can still remember How that music make me smile, Alex. And I knew if I had my chance That I could make those people dance And, maybe, they’d be happy for a while, Alex. Tim asked… “When discussing new content coming out, why does Blizzard always play so close to the chest? For example, the mount changes are due to be “in the next major content patch” which everyone knows is going to be patch 3.2, why don’t they just say it?” It’s all about forward looking statements, and in general companies don’t like to make them. If they make them and then things happen differently, it’s possible for them to get sued. That’s why if you look at the BlizzCon announcement page, for example, or any press release, there’s gigantic legalese attached that basically says “Blizzard is not responsible if these statements don’t come true.” Now does saying something like “Mount changes come in patch 3.2” and then it gets delivered in patch 3.1.4

Encrypted Text: Rogue tips for raiding Ulduar, part 3

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Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about a few of the general raiding tips every Rogue should know. As a break in the boss-by-boss breakdown of Ulduar fights, I wanted to go over a few general raiding tips for Rogues. Some of them may be very old ideas that you’ve been using since level 60, while a few others are new tricks that we’ve learned in WotLK. Hopefully you’ll be able to glean a few good bits of information to take with you the next time you zone into any raid. There’s nothing more important than properly preparing for a new fight, but knowing the general tactics for any encounter will make understanding new fights much easier. First, however, I would like to comment on the new Overkill. Its new form is a significant buff when looking at total energy generated, and also for PvE Mutilate Rogues. However, it is a nerf to our 6-second burst window during a Cheap Shot -> Kidney Shot combo. I feel this will end up being a net buff for Rogues, as relying solely on the first 6 seconds of a fight in PvP has become far to gimmicky for us to rely

Maintenance for Tuesday June 2nd

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Maintenance, you say? Unheard of! After all, what is wrong with a Paladin standing upright while riding her horse? Or what’s wrong with constant errors telling intrepid adventurers additional instances cannot be launched? Well, okay. Something might be wrong with those things. Hopefully tomorrow’s maintenance will bring fixes to them. But more importantly based on all account it’ll be bringing patch 3.1.3 with it as well. Maintenance will last from 3:00 a.m. PDT until 11:00 a.m. PDT. Unless, of course, you on one of the few dozen realms listed after the break. For those special realms, maintenance will last from 12:01 a.m. PDT until 12:01 p.m. PDT. Why is it starting at the :01? Because Blizzard wants you to have an extra minute to complete raids tonight. That’s how much they care. And you know what? So do I… (Click it… I dare you.) The full list of realms under the extended maintenance after the break.   Aegwynn Akama Aman’Thul Azjol-Nerub Barthilas Blackrock Bloodscalp Bonechewer Boulderfist Bronzebeard Caelestrasz Chromaggus Crushridge Daggerspine Darkspear Dath’Remar Draenor Dragonblight Dragonmaw Draka Drak’thul Dreadmaul Dunemaul Eitrigg

Breakfast Topic: What sides have you picked?

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Some people who play World of Warcraft really closely identify with one of the two factions, the Horde and the Alliance. They care about the ongoing lore of the divide, they argue back and forth about which side is in the wrong and who is doing what, or when which side committed a particular wrong or another. Now, we here at wow.com are no different in that regard, as you saw when you followed those links. We’re passionate about the game, and that includes the lore. However, I’ve always been less a factional player (I have and love Horde and Alliance toons pretty equally, and I think both sides of the Horde/Alliance enmity have good and bad points) and more of a class partisan. I pretty much love shamans and warriors and don’t really like playing other classes. I’ll defend my chosen classes, gush about them, rant about what I think needs fixing, and play those classes to the exclusion of others even when I know that objectively those other classes might well be just as much fun. I just can’t bring myself to support other classes, play them, or even in my heart embrace them as fully as shamans and warriors. I’m not pretending my behavior is anything more than the strange mental quirk of a

Officers’ Quarters: A scheduling headache

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Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership. One of the big annoyances of raiding is finding the right schedule. This time of year is particularly bad for many guilds, as last week’s Officers’ Quarters column proved. Students of all ages have finals. Working adults are traveling more often or spending more time away from the PC. When you have a small crew, the loss of even one person for a few weeks can mean all your raids are put on hold. This week, one officer wants to know how to figure out a raiding schedule despite some uncooperative individuals. Dear Scott, I am the co-leader of a casual 10-man raiding guild on Lightning Hoof. Despite only raiding once a week, we’ve managed to down ten of the bosses in Ulduar and we’re proud of that accomplishment. Lately though, it has been almost impossible to get everyone together on the same night to work on progression. Quite a few of our raiders have school or work requirements, and it is very difficult to time every one’s lives around raiding. We try our hardest, and for a good while it was working out perfectly. Lately though, I feel that our raiders are beginning to demand

Sale of virtual goods in the real world

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Main article: Virtual economy See also: Terra Nova (blog) As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. After Blizzard started offering free trial game-play accounts, players noticed an increase in spam from bots advertising these services.[88] One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.[89] In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered them), participating in-game trades, using the Auction House and the mail feature and several other limitations. In May 2007 Blizzard filed a complaint against In Game Dollar LLC (trading as peons4hire) in US federal court. In February 2008, the parties filed a consent decree in which In Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating

A plea against vehicle combat

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Earlier today Blizzard posted a preview of Ulduar, the tier 8 raid coming up in patch 3.1 (which they promise will be on the PTRs “very soon”). Most of it looks really cool – 14 bosses, massive rooms, hard modes. However, there is one topic that Blizzard enthused about that really worries me: vehicle combat. We’ve already seen some vehicle-based boss fights in Eregos (the final boss of the Oculus) and on the third phase of the Malygos fight. But Ulduar is, apparently, going to take it one step farther: there will be a vehicle-combat gauntlet leading up to the first boss, Flame Leviathan, and that boss itself will also be a vehicle fight, with players picking among three vehicles (Chopper, Demolisher, and Siege Engine) to command. I know some people will disagree, but I also know I’m not alone here: I hate vehicle combat and would like to see it used as little as possible in the future. I play my character to play my character, not to use the clunky and boring abilities of a dragon, or a motorcycle, or whatever they shoe-horn me into next. I hate the Eregos fight so much that Oculus is the one heroic I flat-out refuse to do. Phase 3 of Malygos is better, but still definitely the least fun phase of

The Care and Feeding of Warriors: Hit and Expertise for DPS Warriors

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And so we finally return to our discussion of hit and expertise for warriors, in this case DPS warriors. Having finally gotten around to leveling my tauren warrior to 80 I’ve taken him arms for grinding reputations and running instances (I need a new weapon and several gear upgrades before he’s ready for 10 mans, although he’ll probably end up in a wow goldcouple before he’s geared enough to do much) which means I’m now looking at these stats from both a fury and an arms perspective. It also means I’m back to my old “you have how many max level warriors?” days. It’s a shame I’m currently working on my DK and shaman horde side or I could level another warrior. Yes, I’m aware that with Dual Specs coming having more than one warrior per faction per server is kind of ridiculous. Luckily, this means I can have two warriors per server! Look, I don’t love this class because I’m sane. So, we now have hit and expertise to discuss for Arms and Fury warriors. How much do you need? The short answer is enough to ensure you don’t miss your special attacks and push dodges off of the attack table. The short answer is also remarkably less than helpful in terms