Middle drake is still more or less the same. We didn’t bother with the portals; we just knocked out the drakes that came out, although it seemed like they have more HP this run (50k per). Overall another easy fight.
Right-most drake is currently exploitable, as we found out by accident. If you drag him far away from where he starts, his portal/add/shield mechanic doesn’t apply and he becomes a basic tank and spank.
The big enraged adds at the very end is a nice touch, and provides an interesting twist to an otherwise fairly simple fight. We definitely had an “oh **@!” moment at that point, but we had it under control with DK’s/Retadins and a good dose of AoE.
Good instance overall. I think the tuning is pretty good for an intro-level 10 man.
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