Summary: write more pertinent, their strengths and weaknesses are written out, some of the central idea of this place comes from more NGACN, author: Sky Pirates of the film original address: nga.178.com/read.php? Tid = 3697406 reproduced in This first line of text retention. We are from the country for 8 District 16 Winter Springs Valley server group, a team of combined arms warfare + damage a thief. ID soldier: runaway Jiangpu beast; thieves: water chestnut trees dress S7 season starts two weeks to hit the 2400 level, the game should now be asked some friends to write about this two weeks of this combination thief fighting a war experience and understanding of hope from the to serve as a stimulus, which led to the study of this combination of fun, exchange, co-improved! talk comes to play such a combination of non-mainstream, but also refused to concede defeat. S8 service station service station to go early in the season, dress, open WLK return, now suffer no teammates, 55,33 only the first will be in the presence of mixed points, so disgusting thief on the war to regain 22 Entertainment (S4 serving our country from time to time after season thief fighting a war to exercise their own operation, teamwork and a sense of understanding). Warriors articles: 1. The choice of equipment beginning of the season, and also the replacement of old and new versions, we did not molding equipment, and no God-class jewelry to provide special effects simply forget about the choice of equipment, put on your highest output GS install it. In principle,wow eu gold, the meat of the soldiers wear point, because our start to grasp the other thieves in the case of soldiers can choose the output was not below a wave away. I wear the early start is a standard brand for the grip of winter pants + 4S5 + heroes old and one test of 219 hand axes, and with such a high level of play, and slowly put S7 spare parts. Stones in stage equipment is poor, people attribute panel is low, is not recommended heap armor, strength to the can. The thief can wear PvE more, to provide some power, my teammates wear the two thieves T8 +2 S5 + test of 219 pairs of daggers hero, tough low. Do not misunderstand, but there is a thought, no matter how the soldiers wear flesh, fighting thieves center is actually a combination of output warrior, thief just hanging death, linked to slow down, will be one, interrupted, the output of auxiliary soldiers. (2) advantages and disadvantages of the first combination, we need to understand the combination of war thief advantages and disadvantages of other combinations. As a combination of non-mainstream, of course, has its reasons for non-mainstream, a lot of fighting thieves really disadvantages: 1) There is no ability to fight a war of attrition. We all know the violence as opposed to 55 seconds each, 33 to play rhythm, beat control, the 22 Arena World of Warcraft is more biased in favor of a war of attrition, to fight a protracted war, so the 22 Arena in mainstream portfolio is always a single DPS + milk, or a war of attrition with a certain ability to double DPS portfolio. The war there is no thief combination of conventional response capability (not to mention thieves, soldiers can only rely on a passive double-back and a little back to the violent response of the blood), so it is this combination can not be a combination of a flawed mainstream. In contrast, why the various combinations with the Master of the double DPS to become mainstream, except that they can control, to the outbreak that there is a very important reason is that they have bread, they can consume, they wave you can think of ways to beat to death by control to escape and eat and drink again (although there are no small degree of difficulty). Even without a Master’s double DPS, generally have anti-punishing ride, Sa element, balance Germany, dark, animal husbandry, such a critical moment when half of the treatment can save the end of the occupation. The biggest disadvantage to fight thieves here and can not fight a protracted war. 2) survival is poor. God is a thief is skilled, no job skills is the worm, you cross over all the other skills you can only see the first down or your first down, but also strengths sharp thief, thieves damage is definitely the most brittle of occupations WLK a; weapons of war is to walk with milk to the professional standing of this little talk. 3) control of extreme low. Start a staggering blow (to be successful in this release and other skills can not be considered a solution), once touched on the wake of the blind, as well as a group have reduced fear of broken lamps. Yes, the war thief three times this control, and there are many restrictions, it is easy to accidentally break control, and no to a remedy. Unlimited control over the combination of close to zero, forcing you to unlimited rate close to zero tolerance! PS: Based on Article 3, I suggest a combination of soldiers fighting a war not a thief Wounds talent, will control a little more stable. 4), poor mobility, no anti-control forces. Are pure melee combat thieves occupational physical output, it must be close to attack, never to be allowed in the case of control kite or for a long time, or war will be to failure. Warfare only 20 seconds of the assault, 25 seconds once the interception can be as close skills as a shield against anti-control skills, the damage thieves only the start of the double sprint, vanish, cloak used to close and anti-control, fighting to enter the is a thief in the late war to the most embarrassing time, skills, hit over the whole battle to be coming to an end, or can not control will make war against each other to play the thief is dead. Although this time can also think of some unconventional means to counter the control (away to hide the blind, dead wrapped, all kinds of dizzy, fear or shield against the sheep, hair, halo hammer, etc.), but actual combat is not likely to be included in regular programs, to rely on spot to play. Therefore, we have the pieces to be Master of a challenge two other situations frequently. Disadvantages of thieves finished the war, then what is it about this combination of advantages: 1) a strong start to the outbreak of the damage phase. Experienced double DPS combo, in addition to thieves method, we have certain advantages for other combinations. The upper hand will start thief ability + soldiers broke most of the windmills are not stand double DPS combo, and then come into our battle rhythm, and finally edge converted to victory. 2) S7 beginning of the season,wow po, we generally low toughness, and equipment has not yet formed. This combination provides for double DPS outbreak of space, pre-war wave of thieves broke law even more than the thief, encounters such as the priest’s legs are short and do not invincible class professional skills can be crushed by force. However, this is actually a combination of the advantages of a thief is not really war, it should be said that the early season advantage of all the double DPS combo, tentatively counted as a bar. And as the season progresses, the treatment of occupational toughness increase, double DPS portfolio will become increasingly difficult, the original can be a wave away,fast wow gold, now 2 or 3 waves are waves can not go with, but once a see-saw war, no war of attrition capability combination of double DPS doomed to failure. 3) Eph. . . Gone. Really can not think of any advantage at all, which make high-end play thought it. 3 The combination of response: Having said that, we can see the combined benefits of war seldom thief, a lot of weaknesses, really want to level red red top friends I did not need to fight this combination. But in fact it was in this fun game, only in the face of adversity in order to continuously hone and improve ourselves. We first find its own combination of strengths and weaknesses is to fully identify themselves, do exceed, a chapter retreat. In fact, any combination of the same play, you should fully understand the fight you will be a combination of strengths and weaknesses, and then targeted the cards,safe wow gold, once determined the rest of the course, just do it, seriously do! Achieve self-reliance struggle more than you play the game there will be no white, no Bust the arena. Keke. . Above this can be seen as nonsense, Well, say something about the following combinations for each combination of combat thieves the general ideas and response methods. First, our hearts understand that the arena is the computer AI players are not living, we are constantly thinking about the change, so you only have a general idea of the center, and then see proactive, resourceful, has been using fixed pattern of behavior is not possible to go further. Based on the combination of strengths and weaknesses analysis of the face, a thief can get a combination of ideological warfare principles: 1) start to the soldiers as thieves to be successful with a boring, we should try to help soldiers make the thief a smooth paste target, seize the hands advantage, having a good blame, the outbreak of the first round of play. 2) Once officially entered the battle on the other side must be pulled into the war immediately Zhong Pan stage, you can get all the skills of our lives and even life-saving skills to extract the other side, and finally the formation of residual blood 1V1 or two to play each other one full of blood are OK, that is definitely not labeled as a protracted war! 3) one of the few must throw good control skills, tactics development must be unified and rapid response. In principle, all hands to kill treatment, control of DPS.