Category: World of Warcraft




Arena third season on Tuesday after the official launch down for maintenance, all of Arena rewards has been updated to the third season equipment. The properties of the equipment and the most high-end drop Black Temple and Hyjal close to, participate in Arena PvP players also can rely on their own strength to get the game’s most high-end equipment! Present some problems for players, had the following answer Ninetowns: Q: Arena after the third season, the latest in the award arena shoulders and weapons, a personal arena rating requirements, what is the personal arena rating? A: Personal arena rating is the third Arena season introduced a new scoring system, used to judge whether a player has sufficient strength to buy designated PvP Arena reward Q: Personal arena rating is calculated? A: Personal arena rating in the initial start of the season and team arena rating is the same as the 1500 level, if the player has been from the start of the season and a team to the arena game, his score will be equivalent to changes in their participation in the Arena matches played arena rating change. If one player to participate in the team during the season changes, then the next level will be based on actual personal arena encounter rival clan level is calculated. For example, if a player’s level of personal arena rating is 1600, he joined the team a 2000 arena rating, then the level of opponent he encountered arena rating is 2000, if he won the game , then his personal arena rating would be greatly improved,safe wow gold, and his team will be located in accordance with the normal level of contrast of the clan’s level increases calculated (usually around 15 levels). The participation of a player winning the competition arena will determine his personal arena rating, so a lower level PvP players took part in an even higher level of arena team can not guarantee their personal Arena rating. Because Arena is an emphasis on cooperation and team spirit of the game sites, each member of the play are essential. Q: Personal arena rating is based on 2v2,wow eu gold, 3v3, 5v5 separately it? A: Yes, every player in the 2v2, 3v3, 5v5 has a separate set of personal arena rating. Q: If I reach 2000 personal arena rating, followed by fall of 2000 under the personal arena rating, I can buy my shoulder dress? A: Yes, the third season in the Arena reward reward shoulders and weapons will only require players to have reached the appropriate requirements of the 2000 personal arena rating and 1850 personal arena rating. Therefore, if your grades fall below the standard to the two, still wearing / using the corresponding equipment. Click>> Vengeful Gladiator weapons, the third season, and property prices here>> Vengeful Gladiator’s third season, set properties,fast wow gold, and prices here>> see the third season Vindicator bulk properties and price (the sale of their business In the legend / Warriors Hall) click>> view in the second quarter Gladiator suit,wow po, weapons, property and the price (NPC sell their position and sell the same third quarter NPC location) click>> view the first season Gladiator suits, weapons, property and price (the sale of their business in the legend / Warriors Hall)



Summary: write more pertinent, their strengths and weaknesses are written out, some of the central idea of ​​this place comes from more NGACN, author: Sky Pirates of the film original address: nga.178.com/read.php? Tid = 3697406 reproduced in This first line of text retention. We are from the country for 8 District 16 Winter Springs Valley server group, a team of combined arms warfare + damage a thief. ID soldier: runaway Jiangpu beast; thieves: water chestnut trees dress S7 season starts two weeks to hit the 2400 level, the game should now be asked some friends to write about this two weeks of this combination thief fighting a war experience and understanding of hope from the to serve as a stimulus, which led to the study of this combination of fun, exchange, co-improved! talk comes to play such a combination of non-mainstream, but also refused to concede defeat. S8 service station service station to go early in the season, dress, open WLK return, now suffer no teammates, 55,33 only the first will be in the presence of mixed points, so disgusting thief on the war to regain 22 Entertainment (S4 serving our country from time to time after season thief fighting a war to exercise their own operation, teamwork and a sense of understanding). Warriors articles: 1. The choice of equipment beginning of the season, and also the replacement of old and new versions, we did not molding equipment, and no God-class jewelry to provide special effects simply forget about the choice of equipment, put on your highest output GS install it. In principle,wow eu gold, the meat of the soldiers wear point, because our start to grasp the other thieves in the case of soldiers can choose the output was not below a wave away. I wear the early start is a standard brand for the grip of winter pants + 4S5 + heroes old and one test of 219 hand axes, and with such a high level of play, and slowly put S7 spare parts. Stones in stage equipment is poor, people attribute panel is low, is not recommended heap armor, strength to the can. The thief can wear PvE more, to provide some power, my teammates wear the two thieves T8 +2 S5 + test of 219 pairs of daggers hero, tough low. Do not misunderstand, but there is a thought, no matter how the soldiers wear flesh, fighting thieves center is actually a combination of output warrior, thief just hanging death, linked to slow down, will be one, interrupted, the output of auxiliary soldiers. (2) advantages and disadvantages of the first combination, we need to understand the combination of war thief advantages and disadvantages of other combinations. As a combination of non-mainstream, of course, has its reasons for non-mainstream, a lot of fighting thieves really disadvantages: 1) There is no ability to fight a war of attrition. We all know the violence as opposed to 55 seconds each, 33 to play rhythm, beat control, the 22 Arena World of Warcraft is more biased in favor of a war of attrition, to fight a protracted war, so the 22 Arena in mainstream portfolio is always a single DPS + milk, or a war of attrition with a certain ability to double DPS portfolio. The war there is no thief combination of conventional response capability (not to mention thieves, soldiers can only rely on a passive double-back and a little back to the violent response of the blood), so it is this combination can not be a combination of a flawed mainstream. In contrast, why the various combinations with the Master of the double DPS to become mainstream, except that they can control, to the outbreak that there is a very important reason is that they have bread, they can consume, they wave you can think of ways to beat to death by control to escape and eat and drink again (although there are no small degree of difficulty). Even without a Master’s double DPS, generally have anti-punishing ride, Sa element, balance Germany, dark, animal husbandry, such a critical moment when half of the treatment can save the end of the occupation. The biggest disadvantage to fight thieves here and can not fight a protracted war. 2) survival is poor. God is a thief is skilled, no job skills is the worm, you cross over all the other skills you can only see the first down or your first down, but also strengths sharp thief, thieves damage is definitely the most brittle of occupations WLK a; weapons of war is to walk with milk to the professional standing of this little talk. 3) control of extreme low. Start a staggering blow (to be successful in this release and other skills can not be considered a solution), once touched on the wake of the blind, as well as a group have reduced fear of broken lamps. Yes, the war thief three times this control, and there are many restrictions, it is easy to accidentally break control, and no to a remedy. Unlimited control over the combination of close to zero, forcing you to unlimited rate close to zero tolerance! PS: Based on Article 3, I suggest a combination of soldiers fighting a war not a thief Wounds talent, will control a little more stable. 4), poor mobility, no anti-control forces. Are pure melee combat thieves occupational physical output, it must be close to attack, never to be allowed in the case of control kite or for a long time, or war will be to failure. Warfare only 20 seconds of the assault, 25 seconds once the interception can be as close skills as a shield against anti-control skills, the damage thieves only the start of the double sprint, vanish, cloak used to close and anti-control, fighting to enter the is a thief in the late war to the most embarrassing time, skills, hit over the whole battle to be coming to an end, or can not control will make war against each other to play the thief is dead. Although this time can also think of some unconventional means to counter the control (away to hide the blind, dead wrapped, all kinds of dizzy, fear or shield against the sheep, hair, halo hammer, etc.), but actual combat is not likely to be included in regular programs, to rely on spot to play. Therefore, we have the pieces to be Master of a challenge two other situations frequently. Disadvantages of thieves finished the war, then what is it about this combination of advantages: 1) a strong start to the outbreak of the damage phase. Experienced double DPS combo, in addition to thieves method, we have certain advantages for other combinations. The upper hand will start thief ability + soldiers broke most of the windmills are not stand double DPS combo, and then come into our battle rhythm, and finally edge converted to victory. 2) S7 beginning of the season,wow po, we generally low toughness, and equipment has not yet formed. This combination provides for double DPS outbreak of space, pre-war wave of thieves broke law even more than the thief, encounters such as the priest’s legs are short and do not invincible class professional skills can be crushed by force. However, this is actually a combination of the advantages of a thief is not really war, it should be said that the early season advantage of all the double DPS combo, tentatively counted as a bar. And as the season progresses, the treatment of occupational toughness increase, double DPS portfolio will become increasingly difficult, the original can be a wave away,fast wow gold, now 2 or 3 waves are waves can not go with, but once a see-saw war, no war of attrition capability combination of double DPS doomed to failure. 3) Eph. . . Gone. Really can not think of any advantage at all, which make high-end play thought it. 3 The combination of response: Having said that, we can see the combined benefits of war seldom thief, a lot of weaknesses, really want to level red red top friends I did not need to fight this combination. But in fact it was in this fun game, only in the face of adversity in order to continuously hone and improve ourselves. We first find its own combination of strengths and weaknesses is to fully identify themselves, do exceed, a chapter retreat. In fact, any combination of the same play, you should fully understand the fight you will be a combination of strengths and weaknesses, and then targeted the cards,safe wow gold, once determined the rest of the course, just do it, seriously do! Achieve self-reliance struggle more than you play the game there will be no white, no Bust the arena. Keke. . Above this can be seen as nonsense, Well, say something about the following combinations for each combination of combat thieves the general ideas and response methods. First, our hearts understand that the arena is the computer AI players are not living, we are constantly thinking about the change, so you only have a general idea of ​​the center, and then see proactive, resourceful, has been using fixed pattern of behavior is not possible to go further. Based on the combination of strengths and weaknesses analysis of the face, a thief can get a combination of ideological warfare principles: 1) start to the soldiers as thieves to be successful with a boring, we should try to help soldiers make the thief a smooth paste target, seize the hands advantage, having a good blame, the outbreak of the first round of play. 2) Once officially entered the battle on the other side must be pulled into the war immediately Zhong Pan stage, you can get all the skills of our lives and even life-saving skills to extract the other side, and finally the formation of residual blood 1V1 or two to play each other one full of blood are OK, that is definitely not labeled as a protracted war! 3) one of the few must throw good control skills, tactics development must be unified and rapid response. In principle, all hands to kill treatment, control of DPS.



Recently, the famous game media ign.com editor published an article on ,fast wow gold, which props will increase fees. But Blizzard is not a positive response to this will free operation. See full text of the following translation: not to be free of Warcraft is currently the point last week when Blizzard said news,wow po, you will start to feel Warcraft retired, while my mind an idea may emerge immediately: free it, Blizzard. Of course,wow eu gold, it crossed my mind is just completely illogical. Highly profitable in recent years is far less than the pay game free games, and Even if the user has been according to the current rate of decline in development, but also several years will also need to round fall into the How to do in case of World of Warcraft really free? However, if, if, if Blizzard really put price of non-core game content. Like It is easy to be able to lock up some of the region is not important,safe wow gold, will shut out non-paying players. However, the Warcraft split free and paid areas difficult of Warcraft has an open structure of the world, walk through between the map is seamless. This means that the partition of free and paid areas to be more difficult. Fortunately, the World of Warcraft as well as the content is suitable for other large commercial operations. Copy or follow the However, each copy of the system limits the player’s hero mode can only play once a day, this approach also prevents the player the way through the brush to get a copy of rare props. This limitation can be replaced with similar Otherwise you can buy props to regain some energy. This model is suitable for many copies of World of Warcraft and heroic mode, such as can be: a day to give five free tokens, allowing players to brush the five heroes. If you want to reset the player is finished, you need to spend an extra tokens. This method can also be applied to the arena and battlefield, if Blizzard really short of money, then …. most of the players will not want one day to play more than five of this, which means that theoretically all these players will go play free general of the. Core gamers will run out of limited number of times per day. This means that they need to pay more to spend.



Abstract: To improve the 1000DPS, unless it is a level 70 character to bring 80 of the jewelry (if possible), otherwise do not imagine for a jewelry improve 1000DPS. So when you borrow money to get foreign objects or sub-SH Dragonscale, the DPS should not be too wonder why he does not have much improved. This article comes from NGACN, the original author homekid Address: bbs.ngacn.cc / read.php? Tid = 4313470 reproduced please keep this in the first line of text. Introduction First of all this review is not to compare what jewelry is strong, but to tell the people who blindly believe that the myth of jewelry, accessories to enhance the number in the end, do not spend money to buy do not understand, send messages or M to others, I changed the material world why the Dragon DPS did not how to improve it? Because the fitted model as a basis is given me, so specific to your own jewelry selection, or the equipment according to your analysis to determine in the end which is more suitable. 264 foreign material passed out of the wind can increase 1000DPS, 277 foreign objects to improve 1500DPS, properly properly, and really do properly? The purpose of this review is to tell you that an ICC can improve your level of jewelry in the end how much DPS. Conclusion (many people like the direct plug-in and conclusion) to improve 1000DPS, unless it is a level 70 character to bring 80 of the jewelry (if possible), otherwise do not imagine for a jewelry improve 1000DPS. So when you borrow money to get SH minutes after foreign objects, or Dragonscale, not too wondering why their DPS does not have much improved. Simulation ado, said first model used to simulate the equipment under the foundation. Now 15% BUFF open view, and I follow our standard server group G relatively good simulation, select 1,3, rot face, green dragon, Parliament 5 H and a total of six other common groups of ICC BOSS 11 (plus on 25 normal RS) equipment might say that I have analog equipment base is too high, but my post is to tell Hello, everyone jewelry DPS increase is not so big, so I intend to raise the base will allow a certain degree the magnitude of jewelry and then raise DPS slightly larger, so more effectively combat accessories on deification. Test 1: basic model, as I chose the easy way, the dwarf race, jewelry, engineering, precious stones according to (23 spell damage, 12 spell damage 10 crit, 12 spell damage 10 Spirit, 3 yellow slots X 34 storm hit) standards, rapid equipment selected in accordance with 782 or so, I try to select out of this rapidly spirit crit, or crit is rapid. Finally, equipment is as follows: T10.5 head, 277 airship necklace, T10.5 shoulder, 277 Green Dragon Cloak, 277 Green Dragon Chest, 277 rot face wrist, T10.5 hand, 277 old and one belt, T10.5 legs, 264 tailor crit spirit shoes, soaring 277 rings, 277 rings prestige, 277 old and one dagger, 277 parliamentary deputies, 277 rot face wand, 264 out of a jewelry telescope idle position (that is, with only one body jewelry), because with telescope, so the score in no telescope. RAWR2.323 simulation software, the final resulting data are as follows: Click to enlarge Test 2: The following is a free jewelry out of two locations (that is, a body jewelry is not with the data), this did not bring binoculars, So there is a telescope Rating: Click to enlarge Test 3: Finally, brought a 245 Dragon +200 abyss (replaced with other accessories into the abyss of the DPS evaluation): Click to enlarge the abyss of DPS already has 565, and a 264 foreign objects is 982, which is 264 for 200 foreign objects into the abyss to improve DPS = 982-565 = 417DPS do you see out, without jewelry, a 284 Dragonscale 277 or 277 foreign objects or bone box will enhance the DPS 1100 so; and if you have 200 abyss,fast wow gold, then 284 or 277 Dragonscale 277 foreign objects or bone box upgrade is about 550; Dragon if you have 245, then 400 not to. . . I do not have a lot of re-breakdown, and we should look to understand, this score is certainly not 100% accurate, but not too far, you can compare the material world under 264, the bone box upgrade to 277 level only increases 120DPS. . . Jewelry jewelry from the TOC or 200 level is elevated to enhance the ICC level as relatively large, but many people simply is not method or accessories does not turn the fire did not damage a hit, said jewelry, often made worse for jewelry increased 1000DPS Such statements, are more far-fetched. Similarly, DPS down,safe wow gold, a lot of property and equipment for jewelry is not adjusted after the balance, there are even adjust the balance of 100-500 DPS is just changes so many times when fighting is not the feeling. What is particularly Dragonscale 271 out of 264 binoculars for a few WG,wow eu gold, there were 264 foreign objects or bone box, or want to SH 277 points to take a box as foreign objects or bone replacement, you do so from a DPS point of view worth it? If you install then free to graduation, the money and spend DKP DPS increase places large fishes. 3WG buy a 271 Dragonscale used to buy a 277 as the No. 1 belt and 277 to enhance the big green dragon cloak it. 1 264 in the material to enhance the value of the maximum is 400 DPS, which is 200 to 264 foreign objects into the abyss of the gap. If you can upgrade to the 264 shoes 200 shoes, it also increased more than 400 DPS. So look at this item level to enhance the span rating more items, DPS will be more than the relative increase, but not saying a 264 in the material can be replaced with 277 bones cartridges have a qualitative leap, which is increased more than 100 DPS only. Jewelry except DPS than the same grade parts to enhance one of the reasons is that there is no high-endurance and other properties of the waste, so the 200 level 264 level raised to cape, DPS increase of less than 400 but also had almost 380. Post first wrote this, if there is any doubt, any comparison test recommendations can be made to, or you want to buy now or face a sub-stage can be hesitant to take the jewelry made Heroes, I’ll help you make your mind under the general simulation There at the end, in the end how much is worth, the more the national dress should not change – Master of experience: national service S8 season: 3000 + spell level Sa 3V3 Experience 06/07 25 countries serving associations kill Ms Master Heroes Death-Speaker Perspective Master Peng-known grape Video 06/03 S8 RMP, magic, animal husbandry, the national dress 3.3.5 arena video 06/03: Fire fighting output tips and tricks and experience ICC Association national dress 05/23 kill 25 normal mode Hai Liang Master Perspective 05/20

Or has already begun a raid , or is about to start a raid . In short it here wish you well . _6574

Ado, cwlk also opened a fast one week, and in general if you have been playing, and now either has 80, and should be a little slow 77 + a. Or has already begun a raid,safe wow gold, or is about to start a raid. In short it here wish you well. Computer overheating, and other computer had to cool off the assembly line, so taking the time to a few wordy here, be regarded as an individual proposed. Since it is a personal recommendation, so it will not apply to everyone, and certainly not everyone’s views are consistent with, but should also be considered one of the words, we can refer to it. A talent in one, the current Austrian law is very suitable for the raid. Austrian law does not lack the blue, I believe played 80 of my friends know, Arcane Blast itself reduced consumption of non-rapid-fire Austrian mana bomb, together with the blue of the rise itself, Austrian law is not lack of blue. So take the 3.13 version that abnormal experience that Austrian law is one half of the guns, no bullets kick is wrong. Of course, if you do not replace the equipment directly to the beginning t7 level raid, there may indeed be missing the blue problem. But the solution is very simple. Austrian law applies to the provincial blue circle is a special effects direct output of the amplifier. As the probability of a 40% Arcane effects, so that the output of the province of blue than 4debuff play a lot of special effects, as for dps, just a little lower than normal play, but absolutely not say how much lower. Then because of the public business of stealing money inscriptions ongoing action,wow eu gold, so the fire will be a general price inscriptions make everyone satisfied, and between crit awkward position for the Austrian law,wow po, and initial equipment of low spirit, so it can consider not using a fire inscriptions, inscriptions on the use of stones to slightly improve the next life. Of course, do not be hope, after all, a gem will more than back to 1500 Blue. 2, Addict talent can be considered. If you have been concerned about the wlk changes, you will find on-line from the official version wlk up to now, there is no frost fireball talent any nerf (If anything, that is, elements of precision 6% for frost ball of fire support bug is fixed), even from the Improved Scorch, Fireball efficiency to benefit the buff. So the output is not talent spell reduced. In the later version was abandoned because of all the other talented buff (the most important change is torment). That is, not lower spell damage talent, but hurt other talent high, so please do not spell talent. The original full time t7, t7 fireball frost mage level is more than can hit 5000 dps. The body of the equipment no less than t7 Warriors, and various brands of equipment piled up 10 more. So in the beginning, not the spell can not be considered natural,fast wow gold, after all, is now the mainstream is painful ss, so do not fill out the burning spell talent is really very simple. 3, the ice can be a little rest, this version is no ice damage. As to what treatment can reduce the ice pressure, so the initial raid with ice this idea, I specifically said in the back, in short, the ice did not hurt. 4, Fire is not can not be used, but is not suitable to just 80 of the equipment, the output of Fire also may not be higher than the cream fireball, so like a friend Fire equipment can be accumulated. Second, some of the mixture to prepare the price of the ice dragon is definitely a feminist, but the relative low price of the old mixture of a lot, so now the pressure is not raid, can simply let the old die, ah, ah played under blind light heat. Of course, the money man of natural ice dragon mixture recommended, not only reflect the identity, but also increase damage. Food or to eat, it was open to open the fish the best pig, not eat a single, and I believe we all took a lot of meat all the way to leveling right? (What, you have a npc to sell …) do not eat the most eat a good general, spell damage food like, what crit rapidly not much need. Stones, the sapphire is indeed expensive, but get some perfect emerald is good, basic and Sapphire did not attribute the poor, although the transition to the equipment, but still do a good job. Colorful jewelry is a need to head daily for recipes, may not be new so fast, but who is going to head over colorful ignore it is 12 crit rating or 21 crit rating? Want is that the 3% crit damage, So good that same tbc. Enchanted, the first leg enchant too expensive that can be engaged in tbc, and the shoulder enchant the same (version of the shoulder with respect tbc enchant magic and basic a property), do not do a good job than on. As for other parts of the cloak that the initial rapid pretty good, gloves, 28 spell damage is really cheap, shoes Lubing is really not that expensive. Also, if some friends do not play that hit the Austrian law is not enough, you can use the 20 hit the glove enchant, enchant spell damage and hit in the exchange rate is 19:10, and precious stones is the same, there will not be used when tbc 1 small glove enchant injury law environment. 15 put forward the spirit of your clothes feel, cheap and practical. One enchant even the second level with magic, the feeling better than bare. [1] [2]



Specifically, flight patterns, Swift Flight Form, aquatic form, travel form, bear form and cat form shows there is no magic spell Polymorph suggests. Let me say?. . [Www.mmo-champion.com/content/] Details: Balance (balance) * Wild Mushroom now affects targets within 3 yards, down from 10 yards. Mushrooms effects range to three yards * Entangling Roots now lasts 30 sec,wow po, up from 27 sec. roots struggle to extend the duration from 27s to 30s Feral (wild) * According to the tooltips, Swift Flight Form, Flight Form,safe wow gold, Aquatic Form, Travel Form, Bear Form, Cat Form no longer make you immune to Polymorph. flight patterns,wow eu gold, Swift Flight Form, aquatic form, travel form, bear form, and cat form magic shows there is no immunity deformation magic tips the * Swift Flight Form now costs 8% of base mana, down from 13% of base mana. fast Flight mana from 13% to 8% of base mana * Skull Bash now has a 13 yards range, up from 8 yards. interrupt skills upgrade from eight yards to 13 yards Restoration (restore) * Rebirth no longer costs mana. Fusheng no longer need mana * Rejuvenation now costs 20% of base mana, down from 25%. rejuvenation now consume 20% of base mana (the original 25%) * Pulverize now increases your melee critical strike chance by 3%, up from 2% . splintered skills now to improve your melee crit 3% (previously 2%) * Endless Carnage now increases the duration of Savage Roar and Pulverize by 4 / 8 sec, up from 3 / 6 sec. endless killing now to improve your savage roar and smash the duration of the 4/8s (original 3/6s) * Stampede now makes Ravage not require stealth for 10 sec (up from 3 sec), it will also cost 50/100% less energy. stampede the 10s now destruction do not sneak and do not consume energy. * Predatory Strikes now affects targets at or above 80% health,fast wow gold, down from 90%. Beast attacks can now be applied to life is worth more than 80% of the target (90% of the original act on the value of life above the target) * Mastery: Symbiosis (Revamped ) – Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%. recovery Specialization: you raise have already been affected by an ongoing target healing spells affect the therapeutic effect of 10%. Each additional point of specialization to enhance the therapeutic effect of 1.25%.