Category: lord of the ring jewelry


Our website brings you another leak of Cataclysm information, this time provided to us by our friends that ran WotLK Wiki, who are now setup under Nihilum Cataclysm Wiki. The information is the first look at the new user interface strings. These provide key glimpses into what the UI[User Interface], and thus the player, will be doing in Cataclysm.

Obviously, they are not complete and there will be tons more added throughout the alpha and beta phases.

We want to be sure not to give any spoiler content for those that concerned about such things, so everything of substance is after the break. Don’t read on if you don’t like spoilers.

This post is currently being updated. Thank you for your patience.

UI Changes
Moonkin Eclipse bar added
Warlock Shard bar added
Flightpath window enlarged
String ID String Data
BALANCE_NEGATIVE_ENERGY Lunar Energy
BALANCE_NEGATIVE_ENERGY_COST %d Lunar Energy
BALANCE_POSITIVE_ENERGY Solar Energy
BALANCE_POSITIVE_ENERGY_COST %d Solar Energy
BINDING_NAME_TOGGLEPROFESSIONBOOK Toggle Profession Book
ERR_BG_DEVELOPER_ONLY This battleground is only available for developer testing at this time.
ERR_CURRENCY_SPELL_SLOT_MISMATCH The currency can’t be used in that slot
ERR_OUT_OF_BALANCE_NEGATIVE Not enough lunar energy
ERR_OUT_OF_BALANCE_POSITIVE Not enough solar energy
ITEM_MOD_MASTERY_RATING Increases your mastery rating by %d.
ITEM_MOD_MASTERY_RATING_SHORT Mastery Rating
ITEM_REQ_PURCHASE_ACHIEVEMENT Requires achievement: %s
ITEM_REQ_PURCHASE_GUILD Requires a guild
ITEM_REQ_PURCHASE_GUILD_LEVEL Requires guild level %d
POWER_TYPE_ARCANE_ENERGY Arcane Energy
POWER_TYPE_BLUE_POWER Lightning Power
POWER_TYPE_GREEN_POWER Poison Power
POWER_TYPE_LIFE_ENERGY Life Energy
POWER_TYPE_ORANGE_POWER Fire Power
POWER_TYPE_PURPLE_POWER Arcane Power
POWER_TYPE_SHADOWFLAME_ENERGY Shadowflame Energy
POWER_TYPE_SUN_ENERGY Sun Energy
POWER_TYPE_SWING_VELOCITY Swing Velocity
POWER_TYPE_VAULT_CRACKING_PROGRESS Vault Cracking Progress

Notes

  • UI strings are text that you see whenever something pops up on the screen, like “You are too far away to attack.” or “You need more mana.” or “You are dead.”
  • There are a lot of new strings about the new Battle.net communication system, but we’ve known about that for a long time. Those are left out.

We are proud to welcome a new generation of trees whatever we’re going to be in Cataclysm.

Before I do anything else, I want to draw some attention to a guide on restoration healing recently published by Tree Bark Jacket that is an incredibly impressive work. It’s comprehensive and fun to read, and for anyone who’s getting started with the spec, I highly recommend heading both there and to Lissanna’s guide to restoration healing in patch 3.3.

We’re continuing our updated and expanded series on how to gear a new druid at 80, and this week we’re going to tackle restoration druids. Frankly, a lot of the desirability for the listed pieces depends on your spec and current level of +haste (if you’re wondering why that is, you’ll find an explanation in our Restoration 101 post). If you are planning to raid on your resto druid, this is a bare-bones guide to what you need to look for:

* If you have 3/3 Celestial Focus and are below 735 haste, prioritize haste. Look for +haste pieces and gem Reckless Ametrines.
* If you have 3/3 Celestial Focus and are at or above 735 haste, you can either prioritize/gem spellpower or (much better) move points into more throughput talents in the restoration tree.
* If you don’t have 3/3 Celestial Focus and are below 856 haste, prioritize haste.
* If you don’t have 3/3 Celestial Focus and are at or above 856 haste, prioritize/gem spellpower. As you get new pieces, it may be necessary to gem or regem to stay around the haste cap.
Why do you need to worry about this? Long story short, haste reduces your global cooldown, allowing you to apply more HoTs to more players more quickly — and that’s something you need to keep in mind if you’re planning on raiding (particularly 25-man content). If you’re not planning on raiding at all, don’t drive yourself crazy trying to reach a cap that can be difficult even for raiding druids to reach, and just use your best judgment. If you need more mana regeneration, prioritize spirit over crit and haste. If you have four-piece tier 9, crit is really nice for you. And if you want to make things really simple for yourself — look for any piece with spellpower, haste and spirit. You can’t go wrong with these three stats.

As with our post on how to gear a new bear at 80, a few notes before we start:

* I’m assuming you don’t have access to ICC-10 or -25, at least not on a regular basis. If you’re playing on a realm where bored players are pugging heroic Icecrown content, feel free to disregard all of the following list. Otherwise, my assumption is that you’re gearing a new restoration druid in order to raid (or at least make the content you’re doing easier). In many places, I have listed gear you can get from the first four bosses in Icecrown Citadel, because I got some feedback after the bear post from people saying that this content is frequently pugged as well. If you’re going further than that, Restokin had some excellent posts on balance and restoration gear available from the Crimson Halls and the Plagueworks.
* I’m assuming you probably have access to Onyxia, Vault of Archavon and (maybe) some ToC. Most servers have PUGs running this content fairly regularly (if not, feel free to start one). I’ve listed the ilevel 245, tier 9 pieces available if you get your hands on a Trophy of the Crusade. With many players upgrading to tier 10 right now, there aren’t as many players rolling on these.
* I’m not assuming you’re an arena star. PvP gear tends to be much less useful for trees than ferals, but you’ll find a few pieces here that you don’t need an arena rating to get. I’ve also listed a few Wrathful pieces that you might get off Toravon.
* You will find some caster DPS pieces here. I went back and forth for a long time over including more DPS-oriented pieces (namely, cloth and leather with hit) and finally decided to include a few of the better ones, mostly because a lot of them have gobs of haste. If there’s a piece without hit more easily available elsewhere, I generally left it off. DPS pieces also tend to lack spirit or MP5, and you need to be careful with this. If you pack your resto set full of pieces without these stats, your regen will suffer badly, so be careful.
* This is not a comprehensive list. I’ve eliminated most of the pieces we’ve previously covered in our January 2009 guide to starting restoration gear. If you’re still leveling your druid, or you’re hitting 80 completely destitute, I would recommend reading that first.
* I am a huge cheapskate. It’s a little easier and cheaper to gear a resto druid than a feral (there’s much less gear competition if you stick to leather), but you can still go hog-wild on BoE and Frost gear if you’ve a mind to do so. I’ve tried to point out when an expensive piece might be worth it, and when it might not be.
* For anyone without a very good Emblem of Frost income who wants to prioritize the order in which they get their pieces, I would spend badges first on the Vestments of Spruce and Fir (close to best in slot even for people raiding heroic ICC), and then — if you’re purchasing Primordial Saronite with Frost emblems — get the Blessed Cenarion Boots made. After that, it’s really up to you. Neither the tier 10 helm or shoulders is particularly compelling as a stand-alone piece, but I’m reluctant to advise people to run out and buy the legs and gloves, which have a chance to drop off Toravon.

Concerning tier bonuses

If you have four-piece tier 9, then crit is a pretty good stat for you. You will still need to worry about haste, but the abundance of crit on everything will do a lot more for you than it will do for druids in other gear.

Both the two-piece and four-piece tier 10 bonuses are extremely good for restoration, although they are more oriented toward a raid healer than a tank healer. If you’re going to go for the tier bonuses, buy the helm, shoulders, gloves and legs. The chest piece should be the Vestments of Spruce and Fir.

As with our bear post, if you have any combination of the following pieces, you should consider yourself well-geared.

Helm

Since the change to Gift of the Earthmother in patch 3.3, a number of helms have become less attractive, and this is a weird slot as a result. If you’re not at the soft haste cap, then the tier 8 helm is actually better than the ilevel 232, tier 9 helm.

Enchant Arcanum of Blissful Mending from Wyrmrest Accord revered is the classic choice, but if you have four-piece tier 9 or do a lot of tank healing, go with Arcanum of Burning Mysteries from Kirin Tor revered.

Meta Gem If you’re having mana issues, use the Insightful Earthsiege Diamond. If you’re not having mana issues, Ember Skyflare Diamond. You will probably want to read Tree Bark Jacket’s blog post on how this works vis-a-vis what your trinkets are.

* Helm of Abundant Growth (Alliance)/Mask of Abundant Growth (Horde) The ilevel 245 non-set spellpower helm available for 75 Emblems of Triumph.
* Lasherweave Helmet Available for 95 Emblems of Frost.
* Stormrage Crown Dropped by Onyxia-25.
* Stormrage Cover Dropped by Onyxia-10.
* Headpiece of Reconciliation If you get Sartharion Must Die! as a weekly raid quest and do the 25-man version, be on the lookout for this; it’s a really nice piece. It is, however, a hard-mode piece, so unless the raid’s bum-rushing a Sarth-2D or 3D, it won’t appear on the loot table.
* Conqueror’s Nightsong Headpiece The tier 8 helm. Yes, it’s better itemized than the tier 9 helm if you’re short on haste.
* Malfurion’s Headpiece of Triumph (Alliance)/Runetotem’s Headpiece of Triumph (Horde) The ilevel 245, tier 9 helm available for 75 Emblems of Triumph and 1 Trophy of the Crusade.
* Tattered Glacial-Woven Hood Dropped by the Captain’s Chest in normal Halls of Reflection.
* Sightless Crown of Ulmaas Dropped by Marwyn in heroic Halls of Reflection.
* Lifespark Visage If you get Flame Leviathan Must Die! as a weekly raid quest and do the 10-man version, look for this.
* Malfurion’s Headpiece of Conquest (Alliance)/Runetotem’s Headpiece of Conquest (Horde) The ilevel 232, tier 9 available for 50 Emblems of Triumph.
* Fallen Sentry’s Hood Dropped by Falric in normal Halls of Reflection.

Neck

I’m really trying my best to stay away from PvP pieces where I can, but there’s no way around it; unless you get lucky with a Marrowgar-25 drop, the top three slots outside of raiding are all Wrathful or Titan-Forged pieces.

* Bone Sentinel’s Amulet Dropped by Marrowgar-25. Note-perfect itemization for a resto druid, but be prepared for a lot of competition.
* Wrathful Gladiator’s Pendant of Subjugation Dropped by Toravon or available for 52,200 honor. If you’re below the haste-cap, use this; if not, use the Deliverance piece below.
* Wrathful Gladiator’s Pendant of Deliverance Dropped by Toravon or available for 52,500 honor.
* Titan-Forged Pendant of Ascendancy Available for 25 Wintergrasp Marks of Honor.
* Evoker’s Charm Available for 19 Emblems of Conquest.
* Heartbreak Charm If you were lucky enough to get this off the recent Love Is In the Air bosses, it’s identical to the Evoker’s Charm.
* Arcane Loops of Anger Dropped by the Devourer of Souls in heroic Forge of Souls.
* Love’s Prisoner Dropped by Bronjahm in heroic Forge of Souls.
* Freya’s Choker of Warding Another Flame Leviathan-25 piece.
* Symbol of Redemption Dropped by the Black Knight in heroic Trial of the Champion.

Shoulders

As with the helm, this is a really weird slot; the balance tier 10 shoulders are actually better than their restoration counterparts. If you’d like to stick to a restoration-oriented piece, my advice would be to pick up tier 9.

Enchant Greater Inscription of the Crag from Sons of Hodir exalted. If you have four-piece tier 9, you’ll want to use Greater Inscription of the Storm. Scribes will be using Master’s Inscription of the Crag or Master’s Inscription of the Storm.

* Stiffened Corpse Shoulderpads These are a BoE zone drop from ICC-25, but, as with all BoE pieces from ICC, they’re pretty expensive. I would just save toward the tier 10 shoulders, or — if you can get your hands on a Trophy of the Crusade — buy the ilevel 245 shoulders. If you’re wondering why a non-haste piece is so high on this list, it’s easy; the meaty spellpower allocation in addition to the two sockets vaults it to the top.
* Malfurion’s Spaulders of Triumph (Alliance)/Runetotem’s Spaulders of Triumph (Horde) The ilevel 245, tier 9 shoulders, available for 45 Emblems of Triumph and 1 Trophy of the Crusade.
* Pauldrons of Revered Mortality (Alliance)/Mantle of Revered Mortality (Horde) The ilevel 245, non-set cloth shoulders.
* Lasherweave Mantle Available for 60 Emblems of Frost. These are not well-itemized in comparison to tier 9, which is why the 251 tier 10 barely clocks in above the 232 tier 9.
* Malfurion’s Spaulders of Conquest (Alliance)/Runetotem’s Spaulders of Conquest (Horde) The ilevel 232, tier 9 shoulders, available for 30 Emblems of Triumph.
* Shoulders of the Fateful Accord (Alliance)/Epaulets of the Fateful Accord (Horde) The non-set, ilevel 245 leather shoulders.
* Titan-Forged Spaulders of Salvation Available for 40 Wintergrasp Marks of Honor.
* Very Fashionable Shoulders Dropped by Bronjahm in heroic Forge of Souls.
* Grim Lasher Shoulderguards Dropped by the Captain’s Chest in normal Halls of Reflection.
* Frayed Abomination Stitching Shoulders Dropped by Marwyn in normal Halls of Reflection.

Blizzard released information on the 78-82 zone that will be released in Cataclysm. Below is the post from the horse itself.

Once a great Highborne city housing some of the most revered night elves of Kalimdor, Vashj’ir was swallowed by the Great Sea in the Sundering and thought to be lost forever. Queen Azshara, formerly a beloved leader of the Highborne, escaped death in the depths of the sea when the Well of Eternity imploded. Such salvation came at a great cost, as the queen and many of her fellow Highborne were forever transformed into the monstrous naga, doomed to wander the seas for thousands of years. Their existence mostly remains a mystery to the peoples of modern Azeroth, though the Earthen Ring has learned of Azshara’s naga seizing Vashj’ir for an unknown purpose as the cries of the elements echo across Azeroth from the Abyss.

The Sunken City

Vashj’ir is a level 78-82 zone in World of Warcraft: Cataclysm where players will be called to explore the depths of the Great Sea and stop the naga from seizing immeasurable power from the realm of Neptulon the Tidehunter. This expansive underwater zone will feature an unprecedented fight for survival against the naga overwhelming the area, several new quest hubs — including Alliance and Horde naval ships and submarines — all-new underwater travel and combat mechanics, several pocketed undersea caves free from water’s grip, two new five-player dungeons (Throne of the Tides and Abyssal Maw), and the first-ever opportunity to explore the remains of the once-majestic city of Vashj’ir!

Bottled Distress Message Found Adrift at Sea

Need your help. Time is short. I’m held captive in what I hope to be a nightmare.

Enjoying the ocean air just days ago. We were determined to control key trade routes through victory at sea over the Horde. Their fleet came into our scopes. Our world became the deafening sound of battle, the smell of gunpowder, and the feeling of fear. Looking back now, though, that wasn’t real fear.

We weren’t alone in those waters. Our naval warfare attracted attention and rendered us prey. With our vessel already torn apart and taking on water, we saw a tremendous creature rise from the depths and shatter the hull, sucking us down to the sea floor. It all happened so fast. I was quick to tread the waters, hoping to regroup with any survivors I could find through a dense garden of kelp, constantly gasping for a chance breath. That’s when the onslaught began. From all directions swarms of brutal naga swept through and captured a great many of us. Beaten near to death, I awoke in agony, bound in chains.

And here I still sit. I can only describe our prison as very big and somehow very much alive. We’re in the hands of the naga now. Surviving crewmates in better condition than me are driven into slave labor.

One escaped. Thomas. He didn’t make it far before I saw him dragged back. Before being forced into labor, he spoke in a panic about some large shell protecting this living prison, expansive night elf ruins in the distance, strange naga rituals underway, and sea vrykul battling our captors. He made little sense. Could be mad. Or I could be mad to hope vrykul are fighting to free us.

Prison patrols out again. Send word to Stormwind. Sunken city far from extinct. Naga plotting something horrific. Please help.

Gamasutra has a nice interview with someone on Blizzard’s team that we haven’t heard from very much before — Alex “Furor” Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn’t done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.

And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some “light” modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won’t get more than a few tweaks.

Afrasiabi also talks about the surprising origin of phasing and Blizzard’s philosophy. More after the break.

Get this — phasing, the revolutionary technology that allows Blizzard to make a more transitive MMO than ever, started out as one of those 180,000 bugs. After a programmer came up with a way to fix a bug in Blade’s Edge that allowed different people to see different things happening in the world, they later decided to use that bugfix as the foundation for the death knight starting area, largely considered one of the best experiences in the game.And as usual we answered your emails (including why Gamestop claims to know Cataclysm‘s release date) and chatted live with listeners, and you can listen to the show at any of the links below. Haven’t subscribed to iTunes yet? Why not? Not only do you get the show

Then again, I could be missing the fact that in Cataclysm, warrior tanking will be far different and not nearly so ‘stand there and soak ridiculous amounts of damage’ oriented. Perhaps HS will become a rage generation attack, similar to how some Death Knight abilities generate runic power, which will make it something warriors use when they specifically need rage for other abilities (perhaps that Mortal Strike/Bloodthirst combo once they’re not on the same cooldown calm down and put the pitchforks away it was a joke sheesh people).

PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.

If you don’t want to be spoiled, do not follow the break, I’m warning you now. There’s a couple major story spoilers, especially regarding the origins of the goblins and worgen.

The worgen starting zone actually begins in a flashback. Gilneas is besieged by the Forsaken and gripped with rumors of plague. You meet a dissenter, Crowley, who believes that Gilneas’ isolationism is a mistake and that they should rejoin the Alliance. When the worgen curse comes, you and Crowley lead the defensive, but are pushed back to the city cathedral, where you realize that the worgen you are fighting are your own friends and neighbors driven feral. As you realize this, the curse takes you.

Flash forward to some months later, when you’re captured in the countryside by your old friend Crowley. From here, the portion we saw at BlizzCon begins.

As for the goblins, you start on Kezan as a pretty high level (society-wise, not game mechanics) executive, successful and rich, with a hot secretary. When Kezan begins to fall apart, you give your life savings to a Trade Prince who promises you safe passage to the mainland. Instead, he captures you and tries to sell into slavery. That’s when the shipwreck happens, and again, the story picks up with the BlizzCon portion.

Apparently, the original goblin city, despite only appearing from levels 1-5, is sort of a Grand Theft Auto: Goblin City parody type of setup, full of sleaze and pollution and robot-powered American-style football. But that’s not all. Apparently the goblins’ brush with slavery and death hasn’t wiped out their unique sensibilities and philosophies, as they’ll actually reshape Azshara to look like the Horde symbol.

The goblins and worgen aren’t the only ones to get story tidbits, though. We also learn a bit more about what the Horde’s been up to. Garrosh is confirmed to be the new leader of the Horde. He’s redesigned Orgrimmar, and has actually evicted all but the orcs and tauren from the center of the city, saying that only those two races are strong enough to defend it.

The ruins of Lordaeron are being expanded, with a pit opening into the Undercity. Zoram’gar Outpost will be a Warsong Hold style base. In zone modification news, Stranglethorn will be one of the most extensively altered zones. In addition, Southshore will have succumbed to tidal waves (which is notably different from what we heard at BlizzCon, which was that the Horde had conquered it).

The lore behind the Arch Cleric would be that the Cataclysm which struck Azeroth awakened a secretive order of priests whom had been studying under the watchful guise of a master Death Knight which converted to the priestly way of life. Now that the world is in ruins, this order of Arch Clerics called the Divine March leads the fight to restore and heal the peoples of Azeroth; seeing to the ultimate destruction of Deathwing.

Do you feel that the commenters on WoW.com have become less trollish and more civil and witty in recent weeks? If so, can you please give them (us?) a well-deserved “Big ups?”

Thanks,
Me”

Our very own Michael Sacco actually got his hands on a copy of that PC Gamer full of Cataclysm details, and there was apparently one that we missed: Gnomes may be coming back to Gnomeregan. The little tidbit above is frustratingly vague, but it appears that as long rumored (and long hoped by the shorter denizens of Azeroth), Deathwing’s return may break the whole war for the Gnomish capital wide open, and they might finally reclaim their mechanical homeland.

We say “might,” because, according to this blurb, it could be anything at this point — a questline that begins a takeover, a questline that represents a failed takeover, a new phased experience that leads to a takeover, or some kind of questline that brings Gnomeregan up to

 

Of course, the third option is that this a test for a new character customization option in Cataclysm, namely, tattoos. RPers and more aesthetically minded players know that it seems like pulling teeth to get Blizzard to implement cosmetic non-progression oriented character customization (Seriously, just steal stuff from LoTRO, Blizzard! I won’t tell if you don’t!), so even the whiff of a possibility for new stuff is pretty exciting. Then again, we’ve seen tatooed NPCs before, such as in the Wolfcult of Grizzly Hills, so this could still just be an NPC thing.
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