Archive for October, 2009

The Queue: Windows 7 and the Kalu’ak

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Welcome back to The Queue, WoW.com’s daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

Patrick Stewart doesn’t look good in glasses.

Many of you asked…

How am I going to do the Kalu’ak Fishing Derby when I raid at 8pm on Wednesday night?

Unfortunately unless your raid cancels or you sit, you’re not going to be able to do it. Yes, it’s not the ideal situation for you. But think of the people who are never able make Sunday’s fishing contest down in Booty Bay; hopefully Wednesday night will work for them. Either way, both events are optional, and having two events means people have greater choices.

The selection of 8pm on Wednesday wasn’t a slight on you, it was to help others out. Remember that around 12 million people play the game, only a handful of those raiding every week at 8pm on Wednesday (even if that handful is loud and proud).

Zetathran asked…

In battlegrounds I see a (*) after people’s name/guild name. What’s up with that?

You see that when you’re in a battleground, arena, or the soon-to-come cross server instances. It means you’re viewing a person from a different server.

Orkchop asked…

Do you know how well WoW will run on Windows 7? Should I wait before upgrading from Vista?

Windows 7 runs great with WoW. I’ve been using it since the free release candidate version a few months ago, and I’ve never had anything but a great experience. It is miles beyond what Vista was on its best days. You should upgrade, and there’s really no reason not to upgrade now.

Some people will claim that you should wait a few patch cycles before making the switch, and while that might have been true for other iterations of Windows, it’s not for Windows 7.

I’ve also written earlier about my experiences with WoW and Windows 7, which offers a bit more insight into this.

Abandon asked…

What’s the deal lately with all the bogus comments with links? Can someone post a link to a keylogging site like this?

We get a ton of comments. When we see something or have it reported by you all (click the little “!” button in the comment), we take care of it. I enjoy swinging my banhammer at those sites.

WoW Insider Show live today at 3:30pm Eastern

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I have a confession to make. Most of the time, whenever I do a post here reminding you that our podcast is going to go live this afternoon and that you should tune in and check it out, I usually say something like, “it’s sure to be a really great time.” But here’s the thing: I’m only guessing. Sure, when you have guests like our bloggers, and you have the T, almost anyone would put money on it being a good time. But here’s the thing: today on the podcast, we’re going to have a really good time. I guarantee it, all your money back. So please tune in and say hello.

We’ll start at 3:30pm Eastern over on our Ustream page (or even better, just head after the break on this post for an embedded feed). Alex Ziebart will be on board, as well as new blogger Gregg Reece, and along with Turpster and I, they’ll be talking about Hallow’s End and how it’s going, the new LFG system on the PTR, and the developer chat that Blizzard held earlier this week. Plus we’ll answer your email and all of the other shenanigans that we usually do. Trust me on this one: it’s sure to be a really great time.

Patch 3.3 PTR: The Sacred and the Corrupt video

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World of Raids has unveiled an extremely spoiler-filled video of the first quest to obtain the legendary axe, Shadowmourne. The quest, called The Sacred and the Corrupt, is active on the PTR but cannot be completed as it requires items obtained from Icecrown Citadel. The sweet-looking axe (shown above as data-mined by MMO Champion) is an upgrade from an identical but less spooky and icy-glowy epic axe called Shadow’s Edge. The six minute video is pretty cool and epic, with the setting eerily reminiscent for players who played the Human campaign in Warcraft III: The Frozen Throne The Reign of Chaos (thanks, Skeeran! Shame on me!). Nothing much to say, really, other than hit the jump to see the video. Oh, and in case I haven’t made it clear… it’s kind of spoiler-ish.

WoW Insider Show live this afternoon at 3:30pm Eastern

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Our podcast is back on the air today at 3:30pm over on Ustream, and it’s gonna be a hum dinger, as the old folks used to say. We’ll welcome Matthew “Matticus” Low on with us, so we’ll definitely be talking some healing, and The T will be back on with us after his absence last week. Should be a great time — we’ll be chatting about the most popular stories in the World of Warcraft, including (but not limited to) the latest PTR build, the Battle.net changeover, and how, probably soon, you’ll be able to send items back and forth between factions.

Plus we’ll answer your emails as usual, since that’s always a good time. Be sure to tune in and join us — the show goes live at 3:30pm Eastern today, and you can listen on our Ustream page, via the Ustream iPhone app, or on the embedded stream below. You can also tune in a little early (like 20 minutes) if you want to hear us chatting during the preshow while we set everything up, or stay a little later to join us during the aftershow, where we turn off the recording and just chat live directly with the chat-room. It’ll definitely be a lot of fun, so if you’re around and available, tune in! See you there.

Tuesday Morning Post: Animal magnetism edition

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So. Big news guys: The Three Worgen Moon Shirt is here. Seriously. The Shirt that will change your life, I kid you not. I ordered mine, and I have already sensed the presence of beautiful women gravitating toward the aura of self-assurance and wildness created around me by the very decision made to purchase the shirt.

Nah, but seriously. There’s been stuff going on this weekend. Mostly, Patch 3.3’s been going on, and we’ve had crack teams poring over the data files and running through the dungeons getting all the latest for you. For example, here’s some video footage of some of the team running The Pit of Saron. Also, you’re going to need to convert your account to Battle.net pretty soon now.

There’s much more to peruse of course, so let’s get to it. Here’s a list of some of our best news and features from the past few days.

Hot News and Features

  • The Patch 3.3 PTR got an updated build. We have the updated patch notes.
  • Blizzard’s released a preview of the Patch 3.3 Icecrown raid.
  • Emblems of Triumph will be the new base emblems for Patch 3.3. Run a few heroics, deck yourself out in tier 9!
  • Blizzard’s testing haste for HoT and DoT ticks on the PTR in the form of glyphs.
  • The latest major lore figure to get an in-game makeover? Jaina Proudmoore.
  • Speaking of Jaina, both she and Sylvanas have new official bios.
  • Tokyopop’s announced their 2010 Manga release schedule.
  • For Gnomeregan!

Class News and Guides

  • There’s new racial totems for Trolls, Orcs, and Dwarves, and we have pictures.
  • Tier 10 armor set bonuses have been datamined, and we have a list for you.
  • First Vanish is fixed, now Blink? Screw Cataclysm, I’m waiting for Armageddon now.
  • Speaking of Vanish, Encrypted Text has done some testing of the Patch 3.3 PTR fix of said star-crossed skill.
  • Lichborne takes a look at some of the latest changes for death knights on the PTR.
  • Warlock pets got some interesting changes in the latest PTR build.
  • This week, the warriors talk armor penetration.
  • Arcane Brilliance has a leveling guide for Mages 11-20.
  • Blood Pact discusses warlock glyphs.

Items, Professions, Dungeons, PvP, and More

  • The AE damage cap is changing in Patch 3.3.
  • Blizzard is also making some awesome small tweaks to nameplate visibility in Patch 3.3.
  • We have first hand impressions of the Pit of Souls, one of the new Patch 3.3 5-mans currently undergoing testing on the PTR.
  • Disenchant looks to be in development as a loot roll option. It’s unknown whether or not the game will actually disenchant the item for you.
  • Here’s some of the latest achievement changes from the PTR.
  • The Icecrown Raid will introduce new difficulty toggling.
  • Ready Check helps you take on the faction champions.
  • Blood Sport continues discussing the latest Arena ch-ch-ch-changes.

Odds and Ends

  • So let’s take a break from all that silly WoW psychology talk. How about WoW economics instead?
  • The Guild Season 3 Episode 6 is out, and there’s also news about the Guild comic.
  • Here’s a new sobering internet addiction stat: Singaporean teens play online games an average of 27 hours a week.
  • World of Warcrafts features a pretty amazing statue this week.

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half

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I don’t care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They’re one of those bands I’m glad exist. When I’m forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross – I’m satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes — paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes – death knight, druid, hunter, and mage.

Being “TheArenaGuy” here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn’t because ArP is confusing. The main thing I’m trying to say here is that I don’t want to write anything that is opinionated without being grounded in something. I don’t want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I’m satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let’s get into the juicy, juicy 3.2.2 patch notes.

Death Knight

Be sure to check out what our very own Daniel Whitcomb says about 3.2.2 death knights in this article.

  • Pets – Gnaw: This death knight ghoul ability now has a 1-minute cooldown.

Absolutely needed. Gnaw is still very strong with a 1 minute cooldown, it’s just not incredible. If you compare the ability with similar abilities (the closest one that comes to my mind is the 41-point Felguard’s Intercept), you’ll see that the old Gnaw is almost strictly better on a supposedly inferior pet.

Blood

  • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.

I never understood why Scourge Strike wasn’t included in Subversion — death knights should be given near-equal options of which strike to use instead of feeling like they’re being penalized by using one of their core abilities.

This should increase the burst capacity of unholy death knights considerably, particularly in 3v3 with double-melee teams. This is very reasonable considering their status in arenas right now isn’t too hot. Will we be seeing a lot of DKs going 3/17/51 because of this change?

  • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.

This is a PvE-based change probably designed to make death knights a bit stronger at cooldown tanking (they were gutted due to being ridiculously overpowered in the beginning of WotLK’s history).

While I’m sure death knights who spec blood are very happy about this change in PvP (wait, there are blood DKs in arena?), I’m not entirely sure how I feel about it. The class already has a large amount of short cooldowns (2 minutes or less) with powerful effects. They aren’t targeted often because of the ability to sustain both physical and magical damage (primarily due to cooldowns). A one minute cooldown on this ability makes the death knight stronger against both. A good death knight will more frequently penalize Execute, Kill Shot, Drain Soul, and any instagib attempts with the shorter cooldown.

All these points, of course, assume blood is actually utilized in arena, which is not the case right now. So, in that light, it might be good that Blizzard is buffing deep blood.

Frost

  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.

I suppose this will help prevent those squishy death knights from constantly getting one-shot. Sarcasm off. Seriously though, this will have almost no impact on PvP and is most likely entirely a PvE change. I considered taking this off the list, but on second thought decided I would add it for those of you who were curious like a dead cat.

Unholy

  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.

Very interesting change for PvP. Death knights aren’t targeted often — but when they are, the death knight has to use his cooldowns to survive. This makes his survivability ability slightly worse, but the cooldown gets a big boost. It’s probably a large buff in PvP. Defensive abilities are almost always better with short-lasting effects on short cooldowns. Can you imagine how much easier rogues would be to kill if their Cloak of Shadows lasted ten seconds, but was on a 2 or 3 minute timer? (They would be able to use that ability more effectively offensively, however)

  • Dirge: This talent no longer grants additional runic power from using Obliterate.

What do you think of this change? Obviously it’s a nerf, but was it really needed? I’m more interested in hearing what you guys have to say rather than provide my opinion. Once I get your views on it, I’ll post my own.

Druid
Balance

  • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.

Great change. Moonkins aren’t seeing an incredible amount of play right now due to squishiness, at least from several classes’ point of view. Druids need to feel that they can bring all three specs into the arena and do well, while this is a small-ish buff it’s something.

  • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.

3 seconds really isn’t much at all. Every time I get typhooned against a druid it almost seems I’m back on her instantly. Six seconds is a step in the right direction, but still very weak-feeling for a defensive “out.”

Feral Combat

  • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.

Via Wound Poison appears the new Infected Wounds. Some druids I’ve talked to are understandably baffled as to whether this is a PvP buff, nerf, or something else. Rogues enjoy the new wound poison, and I don’t think I’d be off mark to say most of them are happy with the change. While there are certain advantages for druids having a stackable debuff (more anti-debuff gcd’s are required to cleanse it), the disadvantages of it taking time to stack usually outweigh it. Even though this was a somewhat predictable change, it’s pleasant to see it happen.

  • Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.

Ow! My jaw is in pain after suddenly bouncing off my desk. I don’t blame you if you had the same reaction. My initial reaction to this change is somewhere between “Wow,” “What?” and, “Super Cereal?”

Wrath? Entangling Roots? Cyclone? Hibernate? Healing Touch? Nourish? Let’s be glad Tranquility and Revive aren’t possibilities. *shudder*

Hunter
Beast Mastery

  • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
  • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.

Many hunters are screaming chicken little; the sky is falling over this one. I’m not buying this as an arena death knell to beast mastery at all. Getting big and red is now a second PvP trinket, arguably the strongest ability in arena — so this could be viewed as a buff. I know the eight second loss of beat-your-face-off goodness is a tragedy, but 10% additional damage is a ballin’ consolation prize.

Mage
Arcane

  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
  • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.

Christian Belt wrote a lot about arcane here — give it a look-over if you wanna get the skinny on what all that means and what it’ll do for you in arena if you play arcane, he goes into things in far greater detail than what I am able.

Fire

  • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.

If mages specced to toast marshmellows for serious arena, I’m sure I would feel compelled to talk about this talent as it seems it’s getting a pretty big buff. However, as I write this, fire mages don’t exist in arena. It’s sad, I know.

And that brings us to a small diatribe. Do you wish we could experience more diversity in arena with specs? For example, instead of the vast priest majority specializing discipline, perhaps holy or shadow could become equally viable options. There’s a lot of rainbows involved in getting every spec active in arena.

Blizzard’s philosophy is, and has been, worry now about getting the class to decent representation numbers, worry about specs later (or not at all). Do you think that Blizzard should worry more about getting specs equal, or do you prescribe to a “don’t fix it if it ain’t broke” mentality? You might be able to see what side of the fence I’m on from my writing above, but I’d like to hear your opinion on the matter, it might change my mind.