Moonkin form and mana regeneration
Moonkin form and mana regeneration
The mechanics of Moonkin Form are also being altered. Currently, a Moonkin can start bonking its target in order to regenerate mana equal to 30% of your attack power, which is boosted slightly by Moonkin form as well.
In Wrath, this AP boost is being dropped, and you will no longer be bonking things over the head with a feral weapon in order to regenerate some mana. Instead, your regeneration will be passive, and determined by your critical strike chance. When you crit, you have a chance to gain 2% of your total mana. Because Moonkin already stack some spell crit, this will be a nice bonus effect. Plus, you won’t have to change your playstyle to make use of it.
Actually, you should theoretically regen more mana this way than with the current system, considering that most druids have a healthy mana pool. Of course, it will also depend on how high your critical strike rating is, and how often the effect procs.
Threat reduction
Currently, Boomkin generate quite a bit of threat, with their aura, high damage output and large crits. In order to reduce their threat, you need to invest 15 points into the Restoration talent tree in order to get Subtlety, 4/8/12/16/20% reduction to threat generated by all types of spells, although with the expansion this will only affect Restoration spells.
The patch notes indicate that Nature’s Reach will, in addition to what it does now, reduce threat generated by Balance spells by 15/30%. Considering this is a 10% boost, is located on tier three, consumes only two talent points, and helps you to reach further into your main tree, this is definitely a pretty useful buff for PvE.
Casting time
Nature’s Grace is a talent that activates upon a critical strike, and currently wipes 0.5 seconds off of the cast time of the druid’s next spell. Wrath, which has a 1.5 second casting time, cannot take advantage of this because it is limited by the global cooldown of 1.5 seconds, which slows crit chaining.
According to the patch notes, this talent will soon reduce the global cooldown of your Wrath spell by 50% when activated, allowing you to cast the spell 33% quicker after a critical hit. Because it is such a quick spell, this will be useful for PvP and PvE.
Nerfs
The only current nerf to the Balance tree seems to be a reduction in the efficacy of Lunar Guidance. Instead of buffing your healing and spell damage by 25% of your total intellect when fully talented, you will receive a maximum of 12% instead.
Entangling Roots and Improved Faerie Fire
As promised, Entangling Roots will be usable indoors, which will mean that usage will no longer be limited to the handful of outdoor dungeons, and can be used in the flag room in Warsong Gulch. Accordingly, Nature’s Grasp and Improved Nature’s Grasp, which buff roots, will now also activate when indoors.
Talenting Improved Faerie Fire currently increases the chances that the target will be hit by melee and ranged attacks, which is great for raiding. Come the expansion, this will also work for spells